**OFFICIAL** Killzone 2 Thread

Page 8 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

UpgradeFailure

Golden Member
Feb 29, 2004
1,672
0
0
I really don't like the controls. The lag, the way it feels, and not being able to pick what buttons I want to do what. Alt 2 is the best option for me, but still, it stinks. Game is pretty good so far but i'm not flipping out about how amazing it is or anything like that. The motion control is just stupid (turning a wheel)
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: UpgradeFailure
I really don't like the controls. The lag, the way it feels, and not being able to pick what buttons I want to do what. Alt 2 is the best option for me, but still, it stinks. Game is pretty good so far but i'm not flipping out about how amazing it is or anything like that. The motion control is just stupid (turning a wheel)

I agree about the motion control. It's unnecessary. Otherwise so far I'm enjoying it, the game is badass. The textures are a little dull but overall the graphics are impressive. To really nitpick, the movement of the characters mouths is really awful. It does not sync well with what they are saying, and I think it is especially noticeable since the characters are otherwise pretty spectacular (the models and everything else are great).

I'm done for now, but I played the first level and part of the second. I don't usually do this but I started on Veteran (hardest available difficulty). The controls aren't spectacular but they're not horrible either. I'm still not sure what to say about lag. There is a tiny amount there, but I almost feel like this is controlling better than the demo. The demo was giving me a headache because it was so hard to line up shots.

:thumbsup: overall so far.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
OK, here's what I have to say real quick:

1. SP plays just like it did in the demo. MP, however, feels tighter. Jumps still take the same time, but I think that's just how it is.

2. MP is a lot better than SP once you get into it, so don't judge based on SP. Also, there is no cover system in MP, which may help those who have trouble using it in SP.
 

UpgradeFailure

Golden Member
Feb 29, 2004
1,672
0
0
So I've played a lot more today and I do rather enjoy the game. I still don't like the controls though. They seem so slow and laggy and just....after playing COD and FarCry this fall, those were great controls, it makes these seem worse

Anyways though, the game is fun. The shadows are AWESOME. There was this one part where I could see one of the enemies coming just by the shadow he cast from walking past a hallway door. It was fantastic. These guys seem to take 10 million hits to die though, and that kinda bugs me

The sound is awesome. Been a lot of huge battles with bullets zooming by, explosions, etc. Fantastic.

I wish there was a crouch toggle where I didn't have to hold it also. I'm getting used to the cover system, able to pre-aim and shoot guys when I pop out
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
I have some serious issues with this game's controls. Why is the zoom a binary function? Click on, click off? Why not make it like EVERY successful FPS and let me press L1 or L2 to pull up zoom? Also, the lag. God, don't get me started. The IGN review said it "occasionally" lagged when loading new scenes or checkpoints. Wrong, it's all the time. Also, just the whole feel of the game is slow. When playing COD4 or even GoW, when I want to do something, I feel like it responds instantly. This game feels like the characters all took a few sleeping pills before going into battle. Lastly, the cover system is dumb and non intuitive. It does not have the aim BEHIND cover, pop out and shoot feature that GoW and Rainbow Six do so well. This partly has to do with the fact that the zoom button setup.

On the plus side - great audio and video and the story is cool so far. I feel "immersed" which is great.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Originally posted by: sygyzy
I have some serious issues with this game's controls. Why is the zoom a binary function? Click on, click off? Why not make it like EVERY successful FPS and let me press L1 or L2 to pull up zoom?

Not every game has the same control scheme. There are multiple controller layouts you can pick from as well. Also, didn't the Halo games have you click the right analog stick to aim?

Also, the lag. God, don't get me started. The IGN review said it "occasionally" lagged when loading new scenes or checkpoints. Wrong, it's all the time.

By lag do you mean the loading hitch or the controller input lag? In the input lag is, sadly, a design choice, but you CAN get used to it. Also, some setups cause it to be tons worse than it actually is. Some youtube videos are noticeably horrible with lag...mine isn't nearly as bad.

But with loading hitches or some other lag, I have yet to experience anything beyond the hitch when it does load a new area.

Also, just the whole feel of the game is slow. When playing COD4 or even GoW, when I want to do something, I feel like it responds instantly. This game feels like the characters all took a few sleeping pills before going into battle.

Outside of the input lag issues (which is better in MP, for some reason), this game is supposed to feel "weightier", as if you were playing as a soldier with heavy equipment to work with. Like I said, the lag doesn't help...but I feel it plays well enough to feel weighty without being annoying. It's not done perfectly, and I know that. But it's not, as they say, a "twitchy" shooter...and you can get used to it.

Lastly, the cover system is dumb and non intuitive. It does not have the aim BEHIND cover, pop out and shoot feature that GoW and Rainbow Six do so well. This partly has to do with the fact that the zoom button setup.

I don't think the cover system is dumb at all...I think it's an issue with the player. How hard is it to grasp the following concepts?:

1. Press a button to cover up against a wall or crouch/cover against a barricade
2. Press the left analog stick left and right to...move left and right.
3. If at any time you are at the edge of your cover, left and right will have you peek out of the side.
4. Press UP on the left stick to peek up over the cover.
5. If at any time you let back on the left stick, he will go back into cover.

From the top of my head, I can't recall if you can press the "fire" button and have him pop out and fire. And what's this about aiming behind cover? You can...and you pop out and shoot where you're aiming (though slightly above where you were aiming behind cover, I know). However, it is hard to zoom with the cover scheme, but that just take a little bit of time to figure it out.

I'm not saying it's the best cover scheme ever...but I think it works well and is easy to use (as do many other people). Sounds like an issue of you not being able to do it...
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: hans030390
Originally posted by: sygyzy
I have some serious issues with this game's controls. Why is the zoom a binary function? Click on, click off? Why not make it like EVERY successful FPS and let me press L1 or L2 to pull up zoom?

Not every game has the same control scheme. There are multiple controller layouts you can pick from as well. Also, didn't the Halo games have you click the right analog stick to aim?

Also, the lag. God, don't get me started. The IGN review said it "occasionally" lagged when loading new scenes or checkpoints. Wrong, it's all the time.

By lag do you mean the loading hitch or the controller input lag? In the input lag is, sadly, a design choice, but you CAN get used to it. Also, some setups cause it to be tons worse than it actually is. Some youtube videos are noticeably horrible with lag...mine isn't nearly as bad.

But with loading hitches or some other lag, I have yet to experience anything beyond the hitch when it does load a new area.

Also, just the whole feel of the game is slow. When playing COD4 or even GoW, when I want to do something, I feel like it responds instantly. This game feels like the characters all took a few sleeping pills before going into battle.

Outside of the input lag issues (which is better in MP, for some reason), this game is supposed to feel "weightier", as if you were playing as a soldier with heavy equipment to work with. Like I said, the lag doesn't help...but I feel it plays well enough to feel weighty without being annoying. It's not done perfectly, and I know that. But it's not, as they say, a "twitchy" shooter...and you can get used to it.

Lastly, the cover system is dumb and non intuitive. It does not have the aim BEHIND cover, pop out and shoot feature that GoW and Rainbow Six do so well. This partly has to do with the fact that the zoom button setup.

I don't think the cover system is dumb at all...I think it's an issue with the player. How hard is it to grasp the following concepts?:

1. Press a button to cover up against a wall or crouch/cover against a barricade
2. Press the left analog stick left and right to...move left and right.
3. If at any time you are at the edge of your cover, left and right will have you peek out of the side.
4. Press UP on the left stick to peek up over the cover.
5. If at any time you let back on the left stick, he will go back into cover.

From the top of my head, I can't recall if you can press the "fire" button and have him pop out and fire. And what's this about aiming behind cover? You can...and you pop out and shoot where you're aiming (though slightly above where you were aiming behind cover, I know). However, it is hard to zoom with the cover scheme, but that just take a little bit of time to figure it out.

I'm not saying it's the best cover scheme ever...but I think it works well and is easy to use (as do many other people). Sounds like an issue of you not being able to do it...

To add some things to that reply:

input lag I still do not have. Yes I have seen the videos, but as I explained with my demo experience, I press a button, it happens. Exact same timing as when I pull up the XMB and press a button - there is no difference. Just what happens on screen feels a little slower but the immediate reaction still occurs. The speed of movement initially is just slow due to the artificial momentum they used... you swing around slow but build up speed (aka acceleration, but done slightly more appropriately here I'd say, due to the overall style).

Zooming. Eh? You can use one of the control schemes that places the zoom button on L1 or L2, and if you select Zoom Hold it operates like any other FPS game - press and hold L1 for zoom, let go to get return to normal view.

As for the cover system. I can see how some have complaints with it, but I actually think its amazing the way it is. It's meant to maintain full first-person view the entire time, so lining up shots and popping a few "blind" rounds after aiming while still behind cover... that's ridiculous and cannot be done in first-person view. It's a nice feature in some other games but imho completely ruins the whole cover idea. That kind of cover scheme isn't really suited for FPS games, rather third-person games.


This game, so far is amazing. I'm not really all that far into it, but it's gripping as hell. With some reviews stating the story isn't really a big selling point, and user opinions having said dialogue is typically terrible - up to where I've played so far, and having playing the original Killzone (though I need to play the PSP game sometime...), the dialogue is appropriate and at times feels genuine.

The worst dialogue so far was definitely in the first section, the same one from the demo. But beyond that, the dialogue hasn't been all that bad. Some rough moments but generally pretty good. Whenever you hear Visari it's definitely captivating, and his moments were my favorite from the first Killzone as well. When the story comes through it definitely feels pretty good, and I hope to actually get more out of it, like the personal side of things for the Helghan, and maybe some depth to the ISA.
I have a feeling a lot of the stronger story elements will be in Killzone 3. Killzone had the stronger story from what I've briefly seen so far with Killzone 2, but that's not to say K2 has terrible story - just it might end up lacking a little (again, not really having reached all that far in the game thus far, more might come later in the game). But that does make sense, considering the first game is where the whole invasion thing began, and the game had to provide depth as to who the Helghast and ISA were. Now it's just a retaliation story, bringing the war to them because they attacked us type of thing.

What I especially love though, is how Killzone has always been rooted in themes of modern day or recent history. Might be futuristic but it's the kind of themes that will always repeat one way or another, the people changing but the basis behind the conflict staying roughly the same.

And damn - the visuals are amazing. It really takes getting out of the first section from the demo to really see how striking the visuals are. I haven't reached the desert scene that warcrow has discussed, but whenever the lighting shines in areas, the way the shadows fall and the light plays a role in the scene is just breathtaking. That, and the smoke effects. Holy shit, the smoke is beautiful and very realistic. When you get in scenes where the environment is crumbling away due to enemy fire, the resulting dust and smoke really have that atmospheric feeling - it's thick and obstructs your view, usually requiring you to take cover or just fire blindly at the bright flashes you can kind of see from enemy fire. It really has that thick feeling of depth that adds weight to the presentation.

Asides from taking some time to adjust to the control layout options, instead of having the ability to fully customize the button layout, I have yet to find a single complaint in this game. It's definitely THE game to own on the PS3 for fans of the FPS genre. I was really hoping Resistance 2 was going to fit that bill, and it was extremely fun and I don't really have anything against it, but its presentation leaves it to almost feel like a different type of game. Nothing wrong with that but its that faster type of game, whereas I definitely prefer the style of Killzone 2. Like a Call of Duty game, but slowed down greatly and amped to 11. It doesn't haven't the same theatrics and story presentation as the COD games, but that's forgivable as long as it continues to be a challenging and visceral experience.
 

purbeast0

No Lifer
Sep 13, 2001
52,939
5,814
126
I'm 110% convinced that hans030390 and destrekor work for Sony and/or Guerilla.

NOTHING YOU SAY CAN CONVINCE ME OTHERWISE!!

 

Koing

Elite Member <br> Super Moderator<br> Health and F
Oct 11, 2000
17,090
2
0
Originally posted by: purbeast0
I'm 110% convinced that hans030390 and destrekor work for Sony and/or Guerilla.

NOTHING YOU SAY CAN CONVINCE ME OTHERWISE!!


That dudes really selling the game!

Cheers for the info guys on the game. I felt that the controls were a bit 'sluggish' but it didn't detract from the demo I played. It was fun. The sound is amazing on DD 5.1 imo.

I ma pick it up sometime in a few years

Koing
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: purbeast0
I'm 110% convinced that hans030390 and destrekor work for Sony and/or Guerilla.

NOTHING YOU SAY CAN CONVINCE ME OTHERWISE!!


Like I said... I wish. If I am the bastards are withholding my checks.


Feel my little mini-review was far too positive?
At times the textures can be a little soft, and not having the game require an install might reduce some of the loading problems. In every new area, when you move into it there is a slight hiccup as the game loads the new data and this causes the screen to basically freeze or stutter for moment, then picks back up for very smooth gameplay.
I don't have technical specs of the framerate, and my eyes may be deceiving me, but I feel confident in saying the game runs at 30fps. Makes sense considering how crazy the graphics are. But regardless, it feels very constant and only during loading between areas does the framerate drop at all. Sometimes the loads basically cause the screen to essentially lock up, other times it just drops the framerate by a noticeable amount. But it's pretty linear in that each time the loading occurs, there hasn't been any chance of the loading lag to cause death to player. The boundaries for areas, enemy locations, and triggered events are very well implemented so area loads are never a problem other than causing a break in the visual envelopment - you feel there so easily due to all the care put into animations and movement and the visual quality itself, that you are immediately reminded its just a game when these loading moments occur.

Other than that, if Sony or GG wants to hire me, I'm all for it. And if I was hired in my sleep one night, pay me already dammit!
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: Koing
Originally posted by: purbeast0
I'm 110% convinced that hans030390 and destrekor work for Sony and/or Guerilla.

NOTHING YOU SAY CAN CONVINCE ME OTHERWISE!!


That dudes really selling the game!

Cheers for the info guys on the game. I felt that the controls were a bit 'sluggish' but it didn't detract from the demo I played. It was fun. The sound is amazing on DD 5.1 imo.

I ma pick it up sometime in a few years

Koing

Ahhh... you should buy it right meow!

And yes, this is single-handily the best audio I've heard in an FPS. The weapons fires, the general sound effects, the quality of speech in the environment, it all just envelops the player and adds to the complete immersion. (note - quality of speech and quality of dialogue I consider different. It sounds good in the environment, but the quality of the voice acting and sometimes the script varies greatly. at moments it sounds quite well done, and at other times its just delivered so bluntly that it sounds forced and can kill the mood if you really focus on it)
But that's all NOTHING compared to the soundtrack. It's thundering, emotional, and just brilliant. I look forward to the soundtrack through the rest of the game. It just really adds to the situation at times, and is exceptional in design.

While I was never a big fan of the Halo games (fun, but nothing I'd foam at the mouth for), the soundtracks were great. The emotional level might be better for the Halo soundtracks, specifically 3, but I haven't heard everything K2 has to offer. What I mean by emotional is like the softer, more melodic approach to sections that tend to place you in a different mindset if you are one to be effected by music. So far K2 is much more bombastic, but so far has delivered a pretty decent range, but the thunderous tracks just add to the action and coupled with other variables really add a pressing need to push forward for whatever reason.
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
Originally posted by: hans030390
I don't think the cover system is dumb at all...I think it's an issue with the player. How hard is it to grasp the following concepts?:

1. Press a button to cover up against a wall or crouch/cover against a barricade
2. Press the left analog stick left and right to...move left and right.
3. If at any time you are at the edge of your cover, left and right will have you peek out of the side.
4. Press UP on the left stick to peek up over the cover.
5. If at any time you let back on the left stick, he will go back into cover.

This is how i know you're a tool. All you do is call people names. The character does not always "peer" out. If it's a low barricade, he'll just expose his whole body left or right.
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
Originally posted by: destrekor
To add some things to that reply:

input lag I still do not have. Yes I have seen the videos, but as I explained with my demo experience, I press a button, it happens. Exact same timing as when I pull up the XMB and press a button - there is no difference. Just what happens on screen feels a little slower but the immediate reaction still occurs. The speed of movement initially is just slow due to the artificial momentum they used... you swing around slow but build up speed (aka acceleration, but done slightly more appropriately here I'd say, due to the overall style).

Zooming. Eh? You can use one of the control schemes that places the zoom button on L1 or L2, and if you select Zoom Hold it operates like any other FPS game - press and hold L1 for zoom, let go to get return to normal view.

As for the cover system. I can see how some have complaints with it, but I actually think its amazing the way it is. It's meant to maintain full first-person view the entire time, so lining up shots and popping a few "blind" rounds after aiming while still behind cover... that's ridiculous and cannot be done in first-person view. It's a nice feature in some other games but imho completely ruins the whole cover idea. That kind of cover scheme isn't really suited for FPS games, rather third-person games.

Please show me a video if you pressing a zoom button and having it zoom, then when you release, it stops zooming. Have you actually tried the control scheme you are talking about (Alternate 2) or are you just going by hearsay. I am using it right now.

As for cover, it's terrible. Since you cannot hold-to-zoom, nor can you really line up the majority of shots while behind cover (please stop with that realism excuse), you have to completely expose yourself, move your cursor over to the target (while others are shooting at you), press the zoom button and fire. Once you kill him and are riddled with bullets, you are zoomed in so you cant get a wide picture sense of the firefight, so now you have to press the button to toggle zoom off, look around for another target, and repeat. If you don't find this frustrating, I don't know what to say.

 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: sygyzy
Originally posted by: destrekor
To add some things to that reply:

input lag I still do not have. Yes I have seen the videos, but as I explained with my demo experience, I press a button, it happens. Exact same timing as when I pull up the XMB and press a button - there is no difference. Just what happens on screen feels a little slower but the immediate reaction still occurs. The speed of movement initially is just slow due to the artificial momentum they used... you swing around slow but build up speed (aka acceleration, but done slightly more appropriately here I'd say, due to the overall style).

Zooming. Eh? You can use one of the control schemes that places the zoom button on L1 or L2, and if you select Zoom Hold it operates like any other FPS game - press and hold L1 for zoom, let go to get return to normal view.

As for the cover system. I can see how some have complaints with it, but I actually think its amazing the way it is. It's meant to maintain full first-person view the entire time, so lining up shots and popping a few "blind" rounds after aiming while still behind cover... that's ridiculous and cannot be done in first-person view. It's a nice feature in some other games but imho completely ruins the whole cover idea. That kind of cover scheme isn't really suited for FPS games, rather third-person games.

Please show me a video if you pressing a zoom button and having it zoom, then when you release, it stops zooming. Have you actually tried the control scheme you are talking about (Alternate 2) or are you just going by hearsay. I am using it right now.

As for cover, it's terrible. Since you cannot hold-to-zoom, nor can you really line up the majority of shots while behind cover (please stop with that realism excuse), you have to completely expose yourself, move your cursor over to the target (while others are shooting at you), press the zoom button and fire. Once you kill him and are riddled with bullets, you are zoomed in so you cant get a wide picture sense of the firefight, so now you have to press the button to toggle zoom off, look around for another target, and repeat. If you don't find this frustrating, I don't know what to say.

The option for Zoom Hold is in the main control settings menu, immediately above the option you select to view and switch control layouts.

As for the "realism excuse"... please. So the style is not for you, it's not the fault of the game, just your preference. The game is maintaining first-person view 100% of the time. I find absolutely nothing wrong with that. It's different, and I like it.
It might be somewhat frustrating, but only when I'm doing terrible and not shooting well.
But it's far less frustrating when using the Zoom Hold option. Which is there, I guarantee you that.

I use Alternate 2. And I have Zoom Hold selected. I click and hold the Zoom button when popping out of cover, shoot, and can let go of zoom, remaining peeking out of cover, and scan the area while out of zoom.

The only thing I find frustrating is not allowing complete customization of control layout. I would like crouch and zoom not to both be on the L buttons. That requires me using index and middle finger so I can use both (since crouch requires holding no matter what).
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Originally posted by: purbeast0
I'm 110% convinced that hans030390 and destrekor work for Sony and/or Guerilla.

NOTHING YOU SAY CAN CONVINCE ME OTHERWISE!!


Hm...what can I DO to convince you otherwise? Hey, I'm the one agreeing that the game has input lag. I just get along mostly fine with everything else related to the controls (after much playing, the "weighty" feel is too overdone, though better on MP for some reason). And outside of the graphics, I don't find the SP campaign to be spectacular. MP is relatively boring right now, to be honest. It gets much better once everyone has leveled up enough to pick classes (stupid design choice). <- Was in MP beta

Originally posted by: sygyzy
This is how i know you're a tool. All you do is call people names. The character does not always "peer" out. If it's a low barricade, he'll just expose his whole body left or right.

You're the one who didn't even check to see if the game had a hold-to-zoom option, which you're openly complaining about. And you want me to think it's not just a problem between you and the game, but the game itself (when it appears you didn't even look through the game's options)?

I get along just fine with the cover system and the default control scheme. I get along fine with OTHER cover systems and control schemes in OTHER games. So, either I'm just really good and smart with all sorts of games or you're too stubborn or smart to work with this game. I'll let you pick.

Good news for you, though...there is no cover system in MP.
 

Thraxen

Diamond Member
Dec 3, 2001
4,683
1
81
Well, I just finished the SP campaign and I loved it. Enjoyed it more than GoW2 or W@W and had the most fun since MGS4. The input lag is still there, but didn't really bother me at all in SP. And even though I'm more used to "sticky" cover systems found in games like Gears or Uncharted, after a level or so the cover system in KZ2 felt completely natural. I also really liked the level design... lots of multi-level fighting.
 

FuryofFive

Golden Member
Sep 7, 2005
1,544
9
71
Here's my two cents...

I have not touched the SP at all. Ive actually been looking for a great MP game for the ps3. Now the game is awesome. Aside from the horrible input lag.. this game would be like a 9.5 or 10... if it wasnt for the input lag. many times ive been in positions where ive been behind someone and cant aim fast enough so i shoot elsewhere and they turn around and kill me. I'm not that great. but im also not that bad. I wish this had similar controls to lets say Resistance 2. The controls in that are very smooth.

The MP in killzone is great in the sense when you shoot someone, they usually die. kind of like COD4. I hope for the sake of myself and others. they reduce or fix the input lag. because it would be quite a shame to let it say there. would ruin the experience for most of us.
 

ayabe

Diamond Member
Aug 10, 2005
7,449
0
0
I'm not impressed, the game looks good and I played through the first stage.

The gameplay is just ok, I don't like the cover system and the whole things feels sluggish. The dialogue is cringe worthy, how many variations of "shiiitttt!!!!" can you really have?

Had all weekend to play and I just didn't, such a disappointment, graphics aside this game has nothing to offer me.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
The little chirp sound effect the game makes when you kill someone in MP is so satisfying. Like getting XP in COD4 or unlocking an achievement/trophy.
 

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
I played this for a couple hours at my brother's house. I dunno the controls felt really weird like I was floating. The graphics are freaking beautiful. The sp seemed ok nothing revolutionary or new. Played a little mp and the controls were still annoying me. I definitely don't think it is better than COD4. Graphics are the best ever though.
 

Thraxen

Diamond Member
Dec 3, 2001
4,683
1
81
Originally posted by: ayabe
I'm not impressed, the game looks good and I played through the first stage.

The gameplay is just ok, I don't like the cover system and the whole things feels sluggish. The dialogue is cringe worthy, how many variations of "shiiitttt!!!!" can you really have?

You really should play beyond the first level. It's the worst level of the bunch. Plus you'll get better with the controls the more you play. There are some awesome battles later in the game.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
SP isn't amazing or anything, 1st level in particular. MP starts boring, but gets really fun once you, and others, have some more classes to play with.
 

Thraxen

Diamond Member
Dec 3, 2001
4,683
1
81
Originally posted by: hans030390
SP isn't amazing or anything, 1st level in particular. MP starts boring, but gets really fun once you, and others, have some more classes to play with.

I actually loved the SP. I found it be as good as any recent SP FPS and better than the majority. It doesn't break any molds, but it does everything very well. I wish it some co-op though. There are a lot of places in SP where there are multiple levels and you would really be able to capitalize on those in co-op. I think the only achilles heel for the game is the input lag. Everything else is outstanding... well, as far as shooters go anyway. I mean, the story isn't deep, but that's par for the course with FPS.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |