Originally posted by: hans030390
Originally posted by: sygyzy
I have some serious issues with this game's controls. Why is the zoom a binary function? Click on, click off? Why not make it like EVERY successful FPS and let me press L1 or L2 to pull up zoom?
Not every game has the same control scheme. There are multiple controller layouts you can pick from as well. Also, didn't the Halo games have you click the right analog stick to aim?
Also, the lag. God, don't get me started. The IGN review said it "occasionally" lagged when loading new scenes or checkpoints. Wrong, it's all the time.
By lag do you mean the loading hitch or the controller input lag? In the input lag is, sadly, a design choice, but you CAN get used to it. Also, some setups cause it to be tons worse than it actually is. Some youtube videos are noticeably horrible with lag...mine isn't nearly as bad.
But with loading hitches or some other lag, I have yet to experience anything beyond the hitch when it does load a new area.
Also, just the whole feel of the game is slow. When playing COD4 or even GoW, when I want to do something, I feel like it responds instantly. This game feels like the characters all took a few sleeping pills before going into battle.
Outside of the input lag issues (which is better in MP, for some reason), this game is supposed to feel "weightier", as if you were playing as a soldier with heavy equipment to work with. Like I said, the lag doesn't help...but I feel it plays well enough to feel weighty without being annoying. It's not done perfectly, and I know that. But it's not, as they say, a "twitchy" shooter...and you can get used to it.
Lastly, the cover system is dumb and non intuitive. It does not have the aim BEHIND cover, pop out and shoot feature that GoW and Rainbow Six do so well. This partly has to do with the fact that the zoom button setup.
I don't think the cover system is dumb at all...I think it's an issue with the player. How hard is it to grasp the following concepts?:
1. Press a button to cover up against a wall or crouch/cover against a barricade
2. Press the left analog stick left and right to...move left and right.
3. If at any time you are at the edge of your cover, left and right will have you peek out of the side.
4. Press UP on the left stick to peek up over the cover.
5. If at any time you let back on the left stick, he will go back into cover.
From the top of my head, I can't recall if you can press the "fire" button and have him pop out and fire. And what's this about aiming behind cover? You can...and you pop out and shoot where you're aiming (though slightly above where you were aiming behind cover, I know). However, it is hard to zoom with the cover scheme, but that just take a little bit of time to figure it out.
I'm not saying it's the best cover scheme ever...but I think it works well and is easy to use (as do many other people). Sounds like an issue of you not being able to do it...
To add some things to that reply:
input lag I still do not have. Yes I have seen the videos, but as I explained with my demo experience, I press a button, it happens. Exact same timing as when I pull up the XMB and press a button - there is no difference. Just what happens on screen feels a little slower but the immediate reaction still occurs. The speed of movement initially is just slow due to the artificial momentum they used... you swing around slow but build up speed (aka acceleration, but done slightly more appropriately here I'd say, due to the overall style).
Zooming. Eh? You can use one of the control schemes that places the zoom button on L1 or L2, and if you select Zoom Hold it operates like any other FPS game - press and hold L1 for zoom, let go to get return to normal view.
As for the cover system. I can see how some have complaints with it, but I actually think its amazing the way it is. It's meant to maintain full first-person view the entire time, so lining up shots and popping a few "blind" rounds after aiming while still behind cover... that's ridiculous and cannot be done in first-person view. It's a nice feature in some other games but imho completely ruins the whole cover idea. That kind of cover scheme isn't really suited for FPS games, rather third-person games.
This game, so far is amazing. I'm not really all that far into it, but it's gripping as hell. With some reviews stating the story isn't really a big selling point, and user opinions having said dialogue is typically terrible - up to where I've played so far, and having playing the original Killzone (though I need to play the PSP game sometime...), the dialogue is appropriate and at times feels genuine.
The worst dialogue so far was definitely in the first section, the same one from the demo. But beyond that, the dialogue hasn't been all that bad. Some rough moments but generally pretty good. Whenever you hear Visari it's definitely captivating, and his moments were my favorite from the first Killzone as well. When the story comes through it definitely feels pretty good, and I hope to actually get more out of it, like the personal side of things for the Helghan, and maybe some depth to the ISA.
I have a feeling a lot of the stronger story elements will be in Killzone 3. Killzone had the stronger story from what I've briefly seen so far with Killzone 2, but that's not to say K2 has terrible story - just it might end up lacking a little (again, not really having reached all that far in the game thus far, more might come later in the game). But that does make sense, considering the first game is where the whole invasion thing began, and the game had to provide depth as to who the Helghast and ISA were. Now it's just a retaliation story, bringing the war to them because they attacked us type of thing.
What I especially love though, is how Killzone has always been rooted in themes of modern day or recent history. Might be futuristic but it's the kind of themes that will always repeat one way or another, the people changing but the basis behind the conflict staying roughly the same.
And damn - the visuals are amazing. It really takes getting out of the first section from the demo to really see how striking the visuals are. I haven't reached the desert scene that warcrow has discussed, but whenever the lighting shines in areas, the way the shadows fall and the light plays a role in the scene is just breathtaking. That, and the smoke effects. Holy shit, the smoke is beautiful and very realistic. When you get in scenes where the environment is crumbling away due to enemy fire, the resulting dust and smoke really have that atmospheric feeling - it's thick and obstructs your view, usually requiring you to take cover or just fire blindly at the bright flashes you can kind of see from enemy fire. It really has that thick feeling of depth that adds weight to the presentation.
Asides from taking some time to adjust to the control layout options, instead of having the ability to fully customize the button layout, I have yet to find a single complaint in this game. It's definitely THE game to own on the PS3 for fans of the FPS genre. I was really hoping Resistance 2 was going to fit that bill, and it was extremely fun and I don't really have anything against it, but its presentation leaves it to almost feel like a different type of game. Nothing wrong with that but its that faster type of game, whereas I definitely prefer the style of Killzone 2. Like a Call of Duty game, but slowed down greatly and amped to 11. It doesn't haven't the same theatrics and story presentation as the COD games, but that's forgivable as long as it continues to be a challenging and visceral experience.