**OFFICIAL** Killzone 2 Thread

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longhornlump

Member
Jun 26, 2006
146
0
0
I'm starting to dig the MP. I sucked pretty bad at first but now that I am starting to level up, things are looking much better.

I like that your teammates can heal you and that Killzone has less nades being tossed around compared to COD4. I wish ppl would use the squad feature more as it really helps keeps you in the action unless you have a squad leader that dies all the time.
 

warcrow

Lifer
Jan 12, 2004
11,078
11
81
I managed to get some MP time in over the weekend and just had a blast. The experience system they have in place is really a great carrot-on-a-stick that just keeps you plowing forward to play just one more game (I didnt play much CoD4 MP and am wondering just how similar the two systems are?).

Though I unlocked additional weapons, I mainly stuck with the default rifle as it just seems to be the most well rounded weapon so far. I use to play a lot of FPS MP back in the quake2/quake3 days but just have not found a console MP game I wanted to get into. I thought about CoD4, but the few times I tried it it just felt like eveyrone was already so much better than me. I think I jumped on the train too late.

But atleast here everyone is fresh and new to the game.

I unlocked the ability to make a squad eventually. Once a game started I would invite a few people to my squad and from what I can tell, this means they can spawn near me if I'm alive. It's a great system and strategy because this means there is a good chance that you will always have someone around you.

I had no technical dificulties with lag, server outages or reboots--everything just seemed to work well.

Just a fun, solid time.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Originally posted by: longhornlump
I'm starting to dig the MP. I sucked pretty bad at first but now that I am starting to level up, things are looking much better.

See?

Not only that, but once you start leveling up, you also get exp for using specific class skills (Ex: Healing people as a medic, building turrets as an engineer, etc). That makes it much easier to get higher levels.

It really does keep drawing you in, giving you a reason to keep playing. The more you play, the more it gives back. Sadly, I wish for new players it was obvious how deep and fun MP can actually be. But, from the start, things don't seem that amazing.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
List of upcoming fixes

Guess they're still looking into the control issues:

"We have not stopped looking into the complaints and will see what we can do about it. Any possible changes will have to be carefully implemented and tested before being deployed though." - Motherh666

Good news, I think. If you haven't voiced your opinion there, it seems like you still have a chance to make a difference. Yes, there will be many fanboys...and hey will never listen to your arguments...but the developers will.

I just noticed...is there no auto-aim in this game, or has auto-aim long been missing from console FPS?
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
Hmm, I really hope they do something good about the controls. Is there tons of team-killing in MP also?
 

longhornlump

Member
Jun 26, 2006
146
0
0
Originally posted by: Dorkenstein
Hmm, I really hope they do something good about the controls. Is there tons of team-killing in MP also?

Depends on the game settings... There is an option to turn off friendly fire. I have only played in a few games where it was on. I think there is a spawn delay if you end up team killing too often but that might have been a figment of my imagination.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Originally posted by: Dorkenstein
Hmm, I really hope they do something good about the controls. Is there tons of team-killing in MP also?

Haha, not purposely. It's really easy to TK with friendly fire on, though. It's actually super annoying and very punishing. For example, you get one point for killing an enemy...then 3 taken off for killing a teammate.

It used to be really bad in the beta, but it seems like the issue is much better (more "fair").

Just today, some teammates shot at me...probably thinking I was the enemy. They were a floor above me (set of stairs). Not seeing who it was, I threw a grenade to hopefully get a kill before I "died". They stopped firing...I looked up...saw friendlies. And I killed three of them, just like that. Nine points gone...which is a lot.

But if you're talking about retards TKing everyone...haven't seen it yet.
 

dmw16

Diamond Member
Nov 12, 2000
7,608
0
0
Im wishing I hadn't left my PS3 at home now. Might have to send for it, K2 sounds awesome.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Played a couple matches last night and ranked up to Sergeant. I'm really enjoying the multiplayer even though I'm not that great. Somehow I managed to finish second and then first on my team, but that's not saying much because it seemed like no one was trying to go for the objectives. In the second match I was the only person on my team that completed any of the objectives (planted both bombs and made an assassination). It also kind of sucked that no one really talked over their headsets, just echoed the game noise or breathed heavily. I don't even have a headset so I guess I can't complain too much.

The controls continue to be a barrier but I'm adapting. They can't be that bad since I am managing to hold my own so far. I still tend to panic when confronted by an enemy at close range and end up swinging my gun around wildly. I also have found that it's difficult to melee someone because it takes a few swings and they can easily move away which becomes pretty disorienting. I like how they have all of the gametypes consolidated into separate rounds of one match, it makes it pretty interesting.

I noticed a few players that lagged around or even froze on the battlefield, but otherwise I didn't experience any lag or connection problems. The maps look great and are a lot of fun, especially with 32 players.

I wish Killzone.com would start populating with stats, it looks like they have a nice setup (not quite as in-depth as Bungie.net, but still impressive).
 

Bill Brasky

Diamond Member
May 18, 2006
4,324
1
0
I just played this for the first time last night, and I'm glad so many others have the same issues with aiming.

Originally posted by: R Nilla
CVG is reporting Guerilla Games producer Seb Downie essentially states that the controls will not be changed.

It's too bad their not even giving players the option to turn it off. It seems like the player should be able to decide how they want to control the game. Oh well... back to CoD4.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: Zaitsev
I just played this for the first time last night, and I'm glad so many others have the same issues with aiming.

Originally posted by: R Nilla
CVG is reporting Guerilla Games producer Seb Downie essentially states that the controls will not be changed.

It's too bad their not even giving players the option to turn it off. It seems like the player should be able to decide how they want to control the game. Oh well... back to CoD4.

Turn what off? The slower character movement? That's a design choice, not a problem in the game that needs to be changed. It's not meant to be played like its CoD4. That game, despite its attempts to be more grounded, still had twitchier controls.

Now, anybody experiencing actual input lag, that's a bug somewhere between the system and game. I experience a problem where sometimes the motion control feature isn't activated, and I tend to fix that by plugging in the controller to the system and then unplugging it.

Every game has its own approach. It's not up to the developers to craft it to be what everyone wants, rather what they want it to be. Either adapt to the style or leave it. Just like people might hate how the Unreal Tournament games are super fast and extra-twitchy, but the developers aren't changing that.
 
Oct 19, 2000
17,860
4
81
I'm surprised such a big deal has been made about the player movement speed. Each game has it's own style. Either deal with it or go on to the next game.
 

Dorkenstein

Diamond Member
Jul 23, 2004
3,554
0
0
Are the controls the same in the demo? If I can try the demo and see if I hate it, then fine. But if I have to pay $60 to find out, that would suck.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: Dorkenstein
Are the controls the same in the demo? If I can try the demo and see if I hate it, then fine. But if I have to pay $60 to find out, that would suck.

single-player controls are the same as in the demo, yes.

But there is no multiplayer in the demo, and in MP the controls are a little faster to provide for a slightly faster but not twitchy online play. Still pretty slow in comparison to other games, though it's a chief reason why I enjoy it more than other games.
 

DanTMWTMP

Lifer
Oct 7, 2001
15,906
13
81
for controls, USE ALTERNATIVE 2!!! hehehe.

Anyways, the game kicks ultimate ass. I think it lives up to its hype. Very good singleplayer, and multiplayer is quite unique and fun. Aiming is a lot harder in KZ2 then in any other console FPS i've played though. The controls aren't too great and left more to be desired, but it didn't do too much to take away from my enjoyment.
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
This is my first time playing any sort of MP with the PS3. Can someone tell me about how speech chat works? During the game and intermissions, I'd see people's nicknames and the speaker icon appear. Presumbly, they were talking, but 100% of the people sounded like static. I could not discern a single word. It sounded like gibberish. No, not foreign language. More like a broken radio. Is all PS3 chat like this?

Also, how come it always asks you to pick a spawn point, but there's never more than one option? I am forced to pick the same ones over and over.

Finally, does anyone actually feel like MP is fun? I mean due to the way the controls are, plus no radar, you kind of run around and feel surprised (lucky?) if you happen to come across a target. I got top kills in one level but it was just luck. It's funny spotting an enemy running across your screen. It's not realistic at all. It looks like a guy on rails with a blue aura. Maybe I need to get "used" it more but it's nothing like CoD4 or Halo where you actually felt like you were controlling the character instead of the other way around. In those games, when I made a kill, I knew it was skill and all me. In Killzone 2, it's almost luck.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
Originally posted by: sygyzy
This is my first time playing any sort of MP with the PS3. Can someone tell me about how speech chat works? During the game and intermissions, I'd see people's nicknames and the speaker icon appear. Presumbly, they were talking, but 100% of the people sounded like static. I could not discern a single word. It sounded like gibberish. No, not foreign language. More like a broken radio. Is all PS3 chat like this?

Some people have shitty connections or leave their mic on all the time and you are hearing echo from their TV or them breathing heavily. Unfortunately most people don't have much to say that's worth hearing.

I'd like to know if there's a way to control the volume for this. Most people are too quiet or normal volume, but a few people every now and then are THREE TIMES LOUDER THAN THE VOLUME OF MY TV.

Also, how come it always asks you to pick a spawn point, but there's never more than one option? I am forced to pick the same ones over and over.

If you join a squad, you can spawn on your squad leader. When you become a Corporal you can create a squad. Unfortunately not many people have been squad-ing up in the few games I've played. I think there's also a class that can create spawn points (?) but I haven't progressed far enough or witnessed this yet.


Finally, does anyone actually feel like MP is fun?

I think it's a blast, but it definitely takes some getting used to. Usually with 32 players, somewhat symmetrical maps and spawning, and clear objective points it's not too hard to find a firefight. Part of this may lie in learning the maps. I wouldn't necessarily say that the lack of an enemy radar takes away from the skill factor, since that's what COD4's "Hardcore" mode is all about.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
Originally posted by: sygyzy
This is my first time playing any sort of MP with the PS3. Can someone tell me about how speech chat works? During the game and intermissions, I'd see people's nicknames and the speaker icon appear. Presumbly, they were talking, but 100% of the people sounded like static. I could not discern a single word. It sounded like gibberish. No, not foreign language. More like a broken radio. Is all PS3 chat like this?

Also, how come it always asks you to pick a spawn point, but there's never more than one option? I am forced to pick the same ones over and over.

Finally, does anyone actually feel like MP is fun? I mean due to the way the controls are, plus no radar, you kind of run around and feel surprised (lucky?) if you happen to come across a target. I got top kills in one level but it was just luck. It's funny spotting an enemy running across your screen. It's not realistic at all. It looks like a guy on rails with a blue aura. Maybe I need to get "used" it more but it's nothing like CoD4 or Halo where you actually felt like you were controlling the character instead of the other way around. In those games, when I made a kill, I knew it was skill and all me. In Killzone 2, it's almost luck.

MP is going to be a little less realistic because of the way the servers must work apparently. Depending on the quality of the server, I've seen movement seem erratic, and other times look like its flowing very well. I know the dev's stated they sped up player animations and controls for MP, possibly to lighten the load on the system.

But there is radar. I haven't figured out exactly how it works yet, if its motion-based or just reports weapons fire of enemy... or... as I said not quite sure yet. If I see something I radar I tend to end up focusing on the possible enemy location, but then I switch to basically ignoring the radar. I've always found it hard to manage following radar updates and actually trying to fire at enemies on screen at the same time. But there is radar of some sort and I know the enemy does appear on it.

I find it the other way around in terms of luck/skill. In games like Resistance 2, Halo 3, and any game of the sort, I get a mixed bag reaction - luck or not. The faster movements in those games are partly to blame - that and possibly the hit boxes. As you adjust to the hit boxes you seem to equate better kill ability with skill, but with hit boxes larger than the player, I don't find that as true skill, just skill in learning the tricks. But my kills in those games I almost always see as luck unless I had the complete upper hand in the situation. But I swear often I'll unload into a player, they get a few shots on me and I'm dead. That just annoys me.

Whereas in Killzone 2, I think I've had one or two deaths that I was like WTF, I should have killed him! Most of the time we both end up dead.
But I've found its all about better soldier tactics. Getting the upper hand, having aiming ability, and knowing how to evade fire by using cover that's all over the place. I'm for the most part doing much better in Killzone 2 than I have in any MP game, and that alone will probably see my sticking through - that and the rank/reward system. The unlockables aren't just tied to rank and I really like that. Skill, getting multiple badges, being a good player, actually gets rewarded instead of purely point based.

Spawn points... well it depends on the game type and your team. If your team is good and capture areas in the capture and hold type, you can spawn there. Also, when there are squads you can spawn on the squad leader, given he's still alive after you've died.
But often the case there is only the single spawn point. A lot of variables, many fall on the team (faction) though.

Voice quality... that's another I'm trying to figure out. I haven't had a desire to use chat though, as I rarely like chatting with random people in MP games unless it's people I frequently play with, or real life friends.

That, and the other problem is the PS3 supports any random BT headset. Problem with that, most BT headsets sound terrible on the PS3, even if they sound good for a phone.
As tim goes on and more people pick up the official PS3 BT Headset, voice quality in all games will improve just because those are used. They have terrific sound quality in games. It didn't release until Socom: Confrontation was released, and was bundled with it as well as sold separately at that time. Big mistake on Sony's part to not release an official one till then - they've mismanaged the PS3 a LOT but are finally picking up their game and doing what they can to improve everything, and helping that is more AAA exclusive releases to drive sales, and importantly, loud annoying voices complaining to Sony.
But sound quality for this game specifically... not sure if its the way its set up for the game or if more people are just using third-party BT headsets. But what I am finding is it appears to not have a push-to-talk feature, which annoys me. For those with more efficient BT headsets, the mic picks up all the gameplay sounds, but the mic obviously is picking up the entire frequency range, and coupled with server transmission, it just sounds garbled and terrible. If there was push-to-talk, you'd just hear them when they wanted to talk.
The PS3 BT Headset is extremely capable and can pick up basically any audio in the room, even random conversations in the background. So if there is no push to talk, you're going to be hearing everything, even roommates and parents, if people are using said headset. And if people are using that, I wonder if the audio quality will sound clear, or just like everything else I've been hearing.

What I basically always do when I play online but don't actually want to communicate with people, is turn on my PS3 BT headset, but since it picks up everything, mute the mic as well. Because with no headset connected to the PS3, all the player chat comes through the speakers, and I don't want to hear it. So I turn on my headset, mute the mic, and place it on the table. Don't have to hear people that way.
 

bdubyah

Senior member
Nov 20, 2007
541
1
81
well, i beat it finally. it was good, not great, just good. i, too, couldn't care less for the controls. i guess COD has spoiled me.

i see nothing realistic about a soldier who takes 3 seconds to turn around. it just makes everything clunky and frustrating. and to you who say this game is slower paced than COD...i'm not sure i follow. apparently we play these games very differently. there was nothing slower about KZ2 than what i've become accustomed to in COD. well, except for the controls.

i want to like it, and it is a good game. i like the sci-fi type stories, but i do not like the way games like halo 3 play. this one is somewhere between COD and H3. so, i am somewhere in between liking it and not caring. if the controls schemes were better, and the movement was more responsive, it would be a fantastic game to me. i just don't find it fun dancing around someone, trying to shoot and melee them, only to miss because my gun arrives where their head was 1.5 seconds ago.

but, good for you people who are liking it. who knows, maybe they will change their mind in the future and add an option to change the movement to something more smooth. then i will come back and try it again. but for now, it's too frustrating to be fun.
 

purbeast0

No Lifer
Sep 13, 2001
52,959
5,848
126
Originally posted by: bdubyah
well, i beat it finally. it was good, not great, just good. i, too, couldn't care less for the controls. i guess COD has spoiled me.

i see nothing realistic about a soldier who takes 3 seconds to turn around. it just makes everything clunky and frustrating. and to you who say this game is slower paced than COD...i'm not sure i follow. apparently we play these games very differently. there was nothing slower about KZ2 than what i've become accustomed to in COD. well, except for the controls.

i want to like it, and it is a good game. i like the sci-fi type stories, but i do not like the way games like halo 3 play. this one is somewhere between COD and H3. so, i am somewhere in between liking it and not caring. if the controls schemes were better, and the movement was more responsive, it would be a fantastic game to me. i just don't find it fun dancing around someone, trying to shoot and melee them, only to miss because my gun arrives where their head was 1.5 seconds ago.

but, good for you people who are liking it. who knows, maybe they will change their mind in the future and add an option to change the movement to something more smooth. then i will come back and try it again. but for now, it's too frustrating to be fun.

ill buy it from you for $30 shipped.

 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Originally posted by: R Nilla
CVG is reporting Guerilla Games producer Seb Downie essentially states that the controls will not be changed.

That's an old quote (in a new article). The quote I have listed above is the most recent regarding the controls.

Once again, to anyone not enjoying the MP a whole lot yet: Give it more time. Once you get into the swing of things, the enjoyment level really ramps up. Best do it before everyone else gets tons better than you.

Also, most people have yet to unlock a number of classes. I see a lot of medics, but little else. Play as and playing with other classes is a LOT more fun than just as a plain soldier, so you should also give it more time in that aspect.

If you just don't enjoy it afterwards, then don't play. No big deal.
 

hans030390

Diamond Member
Feb 3, 2005
7,326
2
76
Someone's claiming they found a way to "help" input lag with the following instructions:

Link

I don't see how or why this would work, and I'm not inclined to take advice from guys over there...but I suppose it's worth a shot...?

Then again, some people say leaving the cross color reduction filter on "off" to help the lag...so...who knows?

Maybe there's magic involved, and it will help someone out. I don't know. Thought it was at least worth a quick look.
 

JoPh

Diamond Member
Aug 8, 2002
7,312
1
76
is there a party system? i went online but i cant figure it out... seems there isnt one
 
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