Official Marvel vs. Capcom 3: Fate of Two Worlds Thread

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purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
this game does pretty much absolutely nothing but piss me off now cause the online is just virtually unplayable. it is so bad with timing and dropping inputs. 1/2 the time fucking blocking doesn't work and i end up losing a character cause 1 mistake in this game and you are dead. then combos that i can do offline 99% of the time don't work 99% of the time online cause the fucking input delays or dropped inputs. not to mention the online interface is just abysmal in this game.

i'm tempted to sell this game cause it just isn't much fun for me online and i'm not going to be playing local very much. got the se too so wonder if it is worth any more.
 

ManBearPig

Diamond Member
Sep 5, 2000
9,175
6
81
this game does pretty much absolutely nothing but piss me off now cause the online is just virtually unplayable. it is so bad with timing and dropping inputs. 1/2 the time fucking blocking doesn't work and i end up losing a character cause 1 mistake in this game and you are dead. then combos that i can do offline 99% of the time don't work 99% of the time online cause the fucking input delays or dropped inputs. not to mention the online interface is just abysmal in this game.

i'm tempted to sell this game cause it just isn't much fun for me online and i'm not going to be playing local very much. got the se too so wonder if it is worth any more.

Same, really starting to doubt they'll patch it either. Apparently they nerfed sentinel, dono cause I can't play until the weekends and even then since the experience sucks I don't sometimes.
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
Rule of thumb is to never buy fighting games unless you have people you can play in person with. The game is fantastic, but online leaves much to be desired. If you want a legitimate online fighting game experience try GGPO.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
Rule of thumb is to never buy fighting games unless you have people you can play in person with. The game is fantastic, but online leaves much to be desired. If you want a legitimate online fighting game experience try GGPO.

eh sf4 and ssf4 were fine online and still are.

of course it isn't as good as offline, and i've played a lot of offline sf4/ssf4 ... but the online was a very viable option for those of us who don't have time to go play with the local scene.

mvc3 online is a whole different monster, and a lot of it just has to do w/the speed of the game in general.
 

bl4ckfl4g

Diamond Member
Feb 13, 2007
3,669
0
0
They nerfed sentinel but not xfactor? FAIL

I only play this now with my 3 year old for fun and let him win. Online sucks and xfactor is stupid.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
All they did was lower Sentinel's health to 905k. That is a bit drastic, but people will complain about him all day, despite in top level play Sentinel is bad.

The online is fine for me.
 

jinsaotomex4

Member
May 19, 2008
114
0
0

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
What this really shows is that Floe messed up like 5 times and died. Yes, level 3 is very dangerous but X-Factor level 3 can easily avoided by the majority of the cast, even if it involves play style decisions that you don't don't like (hold up-back for 20 seconds/run away).

well if floe messed up 5 times, then the other guy messed up more than 5 times and still won due to xfactor being stupid.

and if you actually count, floe was attacked literally 4x in this entire match. the akuma hyper that caught 2 people, then all 3 characters were finished from 1 more combo each.

all 3 characters died from 3 combos he put on the 3 characters while in xfactor. it's a stupid "comeback" feature that they implemented for just that ... to let the person who has been outplayed the entire match have a chance to come back and win, which IMO, if you are getting your ass handed to you, you shouldn't be able to win due to 3 combos.

i know it is just part of the game, but i still think it is the worst part of the game.

btw if anyone wants to play some matches on xbl in a bit let me know, im goign to go get some liquor then come home and hang out and once again put myself through the pain of mvc3 online for a bit just trying to play for fun and not really care haha.
 

jinsaotomex4

Member
May 19, 2008
114
0
0
well if floe messed up 5 times, then the other guy messed up more than 5 times and still won due to xfactor being stupid.

and if you actually count, floe was attacked literally 4x in this entire match. the akuma hyper that caught 2 people, then all 3 characters were finished from 1 more combo each.

all 3 characters died from 3 combos he put on the 3 characters while in xfactor. it's a stupid "comeback" feature that they implemented for just that ... to let the person who has been outplayed the entire match have a chance to come back and win, which IMO, if you are getting your ass handed to you, you shouldn't be able to win due to 3 combos.

i know it is just part of the game, but i still think it is the worst part of the game.

btw if anyone wants to play some matches on xbl in a bit let me know, im goign to go get some liquor then come home and hang out and once again put myself through the pain of mvc3 online for a bit just trying to play for fun and not really care haha.
Floe didn't capitalize on the mistakes but the other guy did, even if it was with x-factor. Akuma's BnB combos hit very hard, they do a good 600k+ damage so that's still ~3million damage+ total if you fully punish all mistakes (obvious mistakes too), yes x-factor makes it easier to win, but the difference would have been... slowly winning... yet maybe making that comeback, x-factor or not.

It really is no different than messing up once in MvC2 (high level play), where magneto's ROM into a magnetic tempest will kill you, or Iron Man's kiss of death into proton canon... cable's air un-blockable into AHVB x4 or 5, Sentinel's HSF loop, etc. Hell even SF2 has this. Take a deep jump-in attack and you will die in 5 hits total. MvC1 has warmachine + gold warmachine team shenanigans. x-men vs street fighter, get thrown once to the corner and the majority of the cast can infinite you and connect into grabs to do it all over again... MSH you got hit once and the whole cast has pretty easy infinites. Typical Capcom fighter gameplay going on here.
 
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purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
Floe didn't capitalize on the mistakes but the other guy did, even if it was with x-factor. Akuma's BnB combos hit very hard, they do a good 600k+ damage so that's still ~3million damage+ total if you fully punish all mistakes (obvious mistakes too), yes x-factor makes it easier to win, but the difference would have been... slowly winning... yet maybe making that comeback, x-factor or not.

It really is no different than messing up once in MvC2 (high level play), where magneto's ROM into a magnetic tempest will kill you, or Iron Man's kiss of death into proton canon... cable's air un-blockable into AHVB x4 or 5, Sentinel's HSF loop, etc. Hell even SF2 has this. Take a deep jump-in attack and you will die in 5 hits total. MvC1 has warmachine + gold warmachine team shenanigans. x-men vs street fighter, get thrown once to the corner and the majority of the cast can infinite you and connect into grabs to do it all over again... MSH you got hit once and the whole cast has pretty easy infinites. Typical Capcom fighter gameplay going on here.

ok you totally brushed over the point here...

also not sure how 600k+ times 3 = 3mill but that's besides the point.

the whole point of that video is to show how stupid and overpowered the "comeback" feature that is x-factor is. he did 3 combos in level 3 and killed 3 people. it is a stupid fucking feature due to this comeback feature. this is like nba jam or the AI on super mario kart. they come back for the sake of coming back.

sure x-factor level 3 isnt an instant win button, but it is just a stupid feature that will allow unbelievable comebacks happen. if you think the thought about xfactor being stupid is in the minority in the high level players you are mistaken.

no clue why you brought up like 5 other games that have nothing at all to do w/mvc3. neither mvc1 or mvc2 had any "powerup" to help the loser come back, and sf2 did massive damage w/out any stupid super comeback powerup as well. it was just a much more powerful and faster game back then.
 

jinsaotomex4

Member
May 19, 2008
114
0
0
ok you totally brushed over the point here...

also not sure how 600k+ times 3 = 3mill but that's besides the point.

the whole point of that video is to show how stupid and overpowered the "comeback" feature that is x-factor is. he did 3 combos in level 3 and killed 3 people. it is a stupid fucking feature due to this comeback feature. this is like nba jam or the AI on super mario kart. they come back for the sake of coming back.

sure x-factor level 3 isnt an instant win button, but it is just a stupid feature that will allow unbelievable comebacks happen. if you think the thought about xfactor being stupid is in the minority in the high level players you are mistaken.

no clue why you brought up like 5 other games that have nothing at all to do w/mvc3. neither mvc1 or mvc2 had any "powerup" to help the loser come back, and sf2 did massive damage w/out any stupid super comeback powerup as well. it was just a much more powerful and faster game back then.

I did 600k x 5 for the possibility of punishing all 5 mistakes.

The "stupidity" of the comeback is on par with the Ultra system in SF4, and it's actually on par in terms of the amount of hate it received at first. Let's take a look at the first "comeback" mechanic in Capcom fighters...

The Super Combos. In many cases, this ability wasn't a comeback mechanic due to a design flaw (which was changed as more games came out)...the person winning was likely to receive the super combo than the loser but it's equally available to the winning and the loser if they whiff special moves and attacks. Very powerful attack and very likely to kill anyone, for the winning player, this is a way to basically shut down the losing player, or the loser might get lucky and win.

If SF3 you have parrying as the "equalizer technique" but there's way too many issues with this one for me to write about so I will skip it. Major gameplay "complaint" is that it makes the fireball spam game useless, and heavily nerfs the anti-air game and makes the air space a viable vector of attack".

Come SF4 and we get Ultras, which is basically a tool for comeback but also resets the pace of the match because the winning player now has to be careful and is likely to die, just because the opponent is bad. You can only get ultra meter by getting hit or using focus absorb.

MvC1 has the Duo Team Attack which is when both characters come out at once and have infinite specials for a short time. This is by far the worse of the mechanics added to a fighter so far. This is what makes GWM and WM team a huge problem same with Venom and Red Venom. Chip damage and infinite comes galore.

MvC2 is more "Execution" heavy (in that you have to spend lots of time in training mode instead of... playing against others), but a lot of stuff you can do makes the game a lot worse in comparison (the balance issues don't make this any better). The "being good" part of MvC2 was "master he basics", "learn how to do and set up one of the slightly difficult 100% loops" and then a lot of the wins are free since 3/4 of the cast is pretty crappy.

The ease of execution and X-factor make MvC3 an easy execution game but this is how it goes:

Both players start with X-Factor.
Both players can use X-Factor to negate the chip damage, and use the speed boost (when it applies) or damage boost.
It can be used offensively and/or defensively.
Available once per game match.
Easily avoidable (for the most part).
Lastly this makes it pretty even for both players since its always the same for the players.
The one thing that is "unbalanced" is that the damage and speed boosts in X-Factor vary per character, and the level 3 duration is way too damn long. Putting that in perspective... it's a hell of a balanced comeback mechanic compared to most others available in the major capcom fighters.

Other games were mentioned because... they have ridiculous mechanics that a lot of people seem to overlook now for whatever reason like if it was the first time that we have ridiculous comeback mechanics.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
ultra in ssf4 does not do ANYTHING CLOSE to the damage of xfactor level 3 in mvc3.

and again ... what does ssf4 have to do w/mvc3?

nobody is saying ultras in ssf4 is the best thing since sliced bread. ultras in ssf4 are also known as pretty lame in the high level play. but they are also scaled beyond belief for the most part, and not NEARLY as strong as level 3 xfactor.

also after an ultra is used its done for. if it is blocked, youa re totally fucked and will be punished hard. nothign like that exists with xfactor.

no matter how you justify it, it is a stupid ass feature added. and the fact they nerfed sentinels health over xfactor damage is scary.
 

jinsaotomex4

Member
May 19, 2008
114
0
0
ultra in ssf4 does not do ANYTHING CLOSE to the damage of xfactor level 3 in mvc3.

and again ... what does ssf4 have to do w/mvc3?

nobody is saying ultras in ssf4 is the best thing since sliced bread. ultras in ssf4 are also known as pretty lame in the high level play. but they are also scaled beyond belief for the most part, and not NEARLY as strong as level 3 xfactor.

also after an ultra is used its done for. if it is blocked, you are totally fucked and will be punished hard. nothign like that exists with xfactor.

no matter how you justify it, it is a stupid ass feature added. and the fact they nerfed sentinels health over xfactor damage is scary.

Most characters in SF4 have under 1000HP, most ultras do ~400HP damage from what I recall so landing an ultra (which is quite easy due to invincibility or if someone does 1 mistake) will end with you talking a round if you hit with it. No different than making an unsafe move in MvC3 and eating an x-factor.

Capcom has design ideologies so looking at other games that share similarities (such as 'comeback' mechanics') within the same genre and company is a good way to see what type of features you might expect in their new fighters. It's not about what SF has to do with MvC3 but rather, how does Capcom handle things such as comeback mechanics in their games, or mechanics that are "out there" in general.

I don't need to justify anything, by definition and design, anything that equally affects both or all players the same way, is balanced. Don't like it? Too bad for everyone. Your opinion or mine have no weight when it comes to the definition of the word or how these things are determined. I am not gonna say that X-Factor is fine, because I don't believe it is but I am not gonna go and say that it's retarded or stupid when it's up to the player to decided when and how X-Factor should be used. It is a very powerful and useful weapon that everyone can use to their advantage at any time during a match and that right there is the very example of a useful mechanic, as opposed to say... having baroque and megacrash (TvC) being so good that people don't even use hypers/supers because using meter for anything else is a waste.
 
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ManBearPig

Diamond Member
Sep 5, 2000
9,175
6
81
akuma in level 3 x-factor is just downright ridiculous. absolutely terrifying against everyone.

Everyone in level 3 x factor is terrifying haha. I kinda enjoy it. I mean both sides have it so it doesn't totally suck. It switches things up which is alright with me. I could see why people hate it though.
 

Dangerer

Golden Member
Mar 15, 2005
1,128
0
0
Everyone in level 3 x factor is terrifying haha. I kinda enjoy it. I mean both sides have it so it doesn't totally suck. It switches things up which is alright with me. I could see why people hate it though.

Both sides having the same tool doesn't really mean it's equal. Akuma or Sent in X-factor become much more deadly than certain other cast members.
 

jinsaotomex4

Member
May 19, 2008
114
0
0
Both sides having the same tool doesn't really mean it's equal. Akuma or Sent in X-factor become much more deadly than certain other cast members.

The tool is equal for both players, the speed and bonus per character ultimately fall under whatever else said character has including damage per hit, frames active, frame advantage if hit or guarded, hits per attack, HP, etc. Pretty sure everyone but Hsien-Ko can actually 100% most of the cast with XF3, but then there's character's like Amaterasu that get 0% speed bonus then you have chris redfield that get the same power boost bonus as Thor, Hulk and others (210%?).

This whole huge damage is the result of Capcom listening to players that played all the Beta builds so I guess the players themselves are partially responsible due to their feedback.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
So my team is starting to look like a glass cannon with the sentinel nerfs. I am thinking of picking up some new characters. My she hulk was okay but I dropped her for mag awhile back.

Anyone switch up their teams with the patch? I am kind of upset I put in work getting those Akuma infinite set ups down, but whatever.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
if anyone gives a F ... i put my MVC3 app back on the marketplace tonight for Android and it is now free of charge.

The iOS one is in review stages and will be out by probably Sunday and will also be free.
 

ManBearPig

Diamond Member
Sep 5, 2000
9,175
6
81
Huge shock when playing with sent this weekend since the patch lol. Might change him up.

Also, doing aerial exchanges and blocking online is fucking retarded due to lag.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
Huge shock when playing with sent this weekend since the patch lol. Might change him up.

Also, doing aerial exchanges and blocking online is fucking retarded due to lag.

online mode is pretty much the reason i'm not playing this game anymore. if they fix, which i'm pretty confident they won't because it's capcom, i will try it again but for now i'm pretty much done.

and if you guys are changing from using sentinel due to his health lowering, well you guys probably weren't very good with him to begin with heh. his damage output is still ridiculous.
 
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