Originally posted by: mugs
Originally posted by: Eeezee
Originally posted by: mugs
Originally posted by: galperi1
looks like someone started a rumor. GamePro has debunked the 90 minute cutscenes deal
Link
I'd imagine the longest cutscenes are at the beginning and end of the game. Not sure what the problem is
Makes sense. Although he doesn't give any indication of how long the cutscenes actually are. Personally, I don't want to watch a cutscene longer than 5 minutes. I play games to play games, not watch movies. Believe it or not, you can develop a story during gameplay. :Q (Something that GTA IV, one of those terrible storyless open world games did pretty well)
You can skip over the cutscenes. I don't see the problem
And then you lose the story entirely. Losing the story entirely sucks, but so does sitting through endless cutscenes. Good developers don't seem to have a problem developing a good story between relatively short cutscenes and gameplay.
You just said you play games to play games. You don't have to watch the cutscene; you can just play the game instead. Do you dislike movies? I could understand the complaint if this was the case...
I really still don't see the problem with having cutscenes. I like them. I think they bring something unique to the table that you can't do with gameplay alone. I like watching short clips (youtube for example). I like playing video games. Why can't an activity consist of doing both?
If you really dislike cutscenes for whatever reason, the MGS series probably isn't for you... the developers have always gone for a far more grand, cinematic feeling. I like it. Revealing plot through gameplay is fine, but it's different. Each has its pros and cons.
I can't think of a game right now that reveals plot through anything that isn't some sort of cutscene. I was going to suggest Bioshock, but it uses the audio diaries to reveal additional plot, and those are essentially audio-only cutscenes. Most games that allow you to control the character during the cutscenes don't let you actually DO anything while in control. Every game seems to have some form of a cutscene that requires you to either watch or listen to plot details.
At the same time, no game relies completely on cutscenes for plot development. They're usually important, but not everything is ever contained in movie-length tidbits.