Official Modern Warfare 2 thread

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BD2003

Lifer
Oct 9, 1999
16,815
1
76
You probably hit the kill limit. Was it TDM? Because if they guy already had 25 kills in a row, that's already giving his team a lot of kills. Add in all his teammates' kills and the nuke itself and it probably reached the score limit.

EDIT: Really, the nuke always ends the game? Does it always result in a victory for the person who set it off, even if their team has less points?

Is that how they get around the problem of radiation?

Nuke ends the game, your team wins, no matter the score.

There's even a challenge in elite challenges called ultimate sacrifice, specifically for calling down a nuke to win the match when your team is losing.

The nuke on it's own is rare enough, and if you're 25 kills in a row, your
team is probably already crushing. I can't imagine this ever happening, but it's technically
possible. Probably more likely in domination since you can get a lot of kills but still be losing.
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
I don't recommend using radar jammer. I used it for a while and noticed I did worse with it, then I realized that when someone else is using radar jammer I know they're near me. As they get closer the jamming gets stronger. Unless you're moving fast, it's easy for your opponents to get ready for you.

Can you explain this? Maybe I don't understand how radar jammer works. I thought when you are near an enemy, you don't appear on their radar. So are you saying if someone is running towards the red dot (you) on their radar, then it disappears, it'll signal they are close?If the blip (red dot) was at x position and I run towards x, that's where he is. Except without RJ, the dots keeps appearing and with RJ, it at least disappears and makes them wonder.
 

d4mo

Senior member
Jun 24, 2005
588
0
0
Can you explain this? Maybe I don't understand how radar jammer works. I thought when you are near an enemy, you don't appear on their radar. So are you saying if someone is running towards the red dot (you) on their radar, then it disappears, it'll signal they are close?If the blip (red dot) was at x position and I run towards x, that's where he is. Except without RJ, the dots keeps appearing and with RJ, it at least disappears and makes them wonder.

I think what he was referring to was the scrambler perk. And the reason it gives your position away is because when someone is near your their map goes fuzzy. So if you are in a room and the map starts to go fuzzy you know someone is comming in there.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
I have noticed the score thing as well, and I have to attribute it to people not being as aggressive as well. i don't think i've once finished a game on Derail by one team hitting the kill limit (and this is one of my most hated maps).

Really? I've noticed a lot of camping, and it drives me nuts. But I've only had a few games end due to time rather than score.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
You probably hit the kill limit. Was it TDM? Because if they guy already had 25 kills in a row, that's already giving his team a lot of kills. Add in all his teammates' kills and the nuke itself and it probably reached the score limit.

EDIT: Really, the nuke always ends the game? Does it always result in a victory for the person who set it off, even if their team has less points?

Is that how they get around the problem of radiation?

Doesn't matter what the score is, whoever sets off a nuke wins.

does the FMJ attachment compare in any way to stopping power?

No. I think it adds a little more damage (3-5% extra maybe?) but nothing like Stopping Power which adds like 25-30% (IIRC).

Can you explain this? Maybe I don't understand how radar jammer works. I thought when you are near an enemy, you don't appear on their radar. So are you saying if someone is running towards the red dot (you) on their radar, then it disappears, it'll signal they are close?If the blip (red dot) was at x position and I run towards x, that's where he is. Except without RJ, the dots keeps appearing and with RJ, it at least disappears and makes them wonder.

As he mentioned, it's the Scrambler perk (I couldn't remember the exact name). If you're standing there and suddenly your radar starts getting fuzzy you know that an enemy is approaching, it's a bit of a heads up.
 

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
I call bullshit on the 'no infinite respawns' during SP. Pick hardened difficulty and go play takedown. When you get to the part where you have to jump down to that shanty town area and scare the civilians away, clear out the enemies there but don't leave when you're done.

Instead, jump on the back of the pickup truck and snipe the guys running on the rooftops in the distance. After about 20 minutes of doing this, you'll realize you're running out of ammo and the guys are still coming. You just blew through about 500 rounds of ammo and you havent even started combing through the huts.

Fine, go pick up one of the ACOG AKs or FALs on the ground. Go through about 400 more rounds shooting in accurate 1 and 2 round bursts. Guys on the rooftops in the distance are still coming.

After you get through around 1000 rounds and exhaust every possible long range rifle ammo clip in the area, you'll start to realize something. That when you played this level 'normally', e.g. without staying here and sniping, you never ran out of ammo like this.

That means there's either 1000 enemies camped up on those roof tops or those fuckers are respawning, IW-official-statement-be-damned.

Try it out. See for yourself. They don't stop coming.
 

R Nilla

Diamond Member
Jul 26, 2006
3,835
1
0
I call bullshit on the 'no infinite respawns' during SP.

Yeah, the Rio de Janeiro missions are my least favorite save for possibly the last one and this is mostly why. However, unlike COD4, Takedown is one of the few places where this happens.

It's especially dumb on Hardened and Veteran because the game is trying to set a quick and frantic pace but it's pretty much impossible to play this way since it is at odds with the placement of the guerillas (who are around every corner, in ever building, and on every rooftop). Slow and steady was the only way I was able to get through. Really annoying and pretty much the only part I don't like in the entire SP campaign.
 

Glitchny

Diamond Member
Sep 4, 2002
5,679
1
0
Can you explain this? Maybe I don't understand how radar jammer works. I thought when you are near an enemy, you don't appear on their radar. So are you saying if someone is running towards the red dot (you) on their radar, then it disappears, it'll signal they are close?If the blip (red dot) was at x position and I run towards x, that's where he is. Except without RJ, the dots keeps appearing and with RJ, it at least disappears and makes them wonder.

the jammer doesn't make you invisible on opponents maps. It makes their radar not work when you are near them. So whenever I notice my radar go down without hearing the Counter-UAV annoucement I know that I'm around someone with the jamming perk. If you want to be stealthy go Coldblooded + ninja.

Jammer is awesome for hiding numbers though. three people moving together with one having the jammer is a very easy way to cloak a group when you are near the other team.
 

bucwylde23

Diamond Member
Apr 21, 2005
4,181
0
71
I call bullshit on the 'no infinite respawns' during SP. Pick hardened difficulty and go play takedown. When you get to the part where you have to jump down to that shanty town area and scare the civilians away, clear out the enemies there but don't leave when you're done.

Instead, jump on the back of the pickup truck and snipe the guys running on the rooftops in the distance. After about 20 minutes of doing this, you'll realize you're running out of ammo and the guys are still coming. You just blew through about 500 rounds of ammo and you havent even started combing through the huts.

Fine, go pick up one of the ACOG AKs or FALs on the ground. Go through about 400 more rounds shooting in accurate 1 and 2 round bursts. Guys on the rooftops in the distance are still coming.

After you get through around 1000 rounds and exhaust every possible long range rifle ammo clip in the area, you'll start to realize something. That when you played this level 'normally', e.g. without staying here and sniping, you never ran out of ammo like this.

That means there's either 1000 enemies camped up on those roof tops or those fuckers are respawning, IW-official-statement-be-damned.

Try it out. See for yourself. They don't stop coming.

There are spots in the game I noticed while playing veteran that do have infinite respawns but it's like one or 2 areas which I don't remember exactly what they are at the moment. But for the most part there are no infinite respawns.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Most of the areas that "count" don't have infinite respawns. I made it through the part you mentioned in the Favela with little difficulty on Veteran moving at a medium pace.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
I got that feeling on Takedown also. It seemed like they kept popping up and shooting me in the back. So far, Veteran hasn't seemed to much more difficult than Regular, but it's a whole new set of achievements.

Edit: What annoys me more than infinite spawns are the placement of the enemy intel. Why is there a laptop with sensitive enemy intel sitting in a snow bank only accessible by snowmobile? Find-the-impossibly-hidden-item sub-games should die a horrible death.
 

SoulAssassin

Diamond Member
Feb 1, 2001
6,135
2
0
Dumb question on the SP plot, when [spoiler alert] Price goes into the sub to launch the nuke is he doing that under orders from Shepherd or is he really running rogue? I thought he was doing it because Shepherd told him on the side but it didn't seem that clear.
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
DJFuji - I am wondering if any of your PUA tactics work on Xbox Live gamer chicks?
 

Cobalt

Diamond Member
Apr 3, 2000
4,642
1
81
Out of the ~150 games I've played, maybe less than 10% don't hit the score limit. If there's stupid campers, you gotta come up with a strategy to flush them out. There's many different ways to do so. Camping isn't any different than it was in COD4.

Not sure why your teams have a problem on Derail. I haven't yet had a game end to time on it yet.

I'm at level 42 and I have had only 1 (no exaggerating) game end due to time limit. My experience with the game has been totally different than what I've heard here, I absolutely love it. I play HQ and Demolition mostly with some S&D and hardcore modes here and there. The only complaint I have is because the game seems more fast paced that S&D isn't as fun as it used to be.
 

Q

Lifer
Jul 21, 2005
12,060
4
81
I call bullshit on the 'no infinite respawns' during SP. Pick hardened difficulty and go play takedown. When you get to the part where you have to jump down to that shanty town area and scare the civilians away, clear out the enemies there but don't leave when you're done.

I played that on Vet and had a pretty 'easy' (for Vet) time getting through that. But you said "don't leave when you're done" so I bet that's where it's impossible.
 

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
Quintox, that level's respawns are manageable, it just irked me that the developers claimed that they had taken that out of the game. I stayed back cause i kept seeing guys on the roof and thought, "Well if i take them out now, i wont have to deal with them popping up later."

1000 rounds and 700 kills later, i'm out of ammo and there's still guys running on the rooftops in the distance...
 

DJFuji

Diamond Member
Oct 18, 1999
3,643
1
76
DJFuji - I am wondering if any of your PUA tactics work on Xbox Live gamer chicks?

I play PC singleplayer and don't play multiplayer... Last time around the original COD4 managed to suck up about 6-12 months of my life.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
So, after playing a couple skeptical matched, I've come to enjoy the 3rd person tactical game type quite a lot. Got my only nuke in there. It is a good change from the solo headquarters grind, where your teammates are either morons or padding their K/D by not going near the HQ. At least I can usually solo beast most of the 4v4 games.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
I take it back. Veteran is stupid hard. Not even fun hard, the kind of difficult where you keep playing because you know you can do better. It's stupid hard. There is no gaming skill involved, the only skill required is restraint. The restraint to not throw your controller through the TV, then track down and beat up the developers of this game.

If you haven't gotten there yet, wait until you have to escape from the house. You'll pop a blood vessel after reloading 100 times. Being completely surrounded by 20 enemies all with perfect accuracy and one hit kills with no decent cover would have a nun cursing.
 

purbeast0

No Lifer
Sep 13, 2001
52,931
5,803
126
BoberFett, this must be your first COD game on veteran heh.

after beating cod2 on veteran i realized i will never play another cod game on veteran
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
They really need to patch the spawning asap. I was stealthing around the edge of wasteland, and killed this one sniper 4 times. after every kill, he spawned 5 feet behind me and knifed me. He was the only member of his team even remotely in that area. Unbelievable. In the kill cam you would actually see him get killed by me, then come back to life and immediately stab me.

Another time I actually ran out of ammo because 3 guys kept spawning around me every time I killed them. there was literally nowhere for me to go.

When I see my body explode with cash 5 seconds after I kill a guy, it's ridiculous.

It's almost like IW watched how I played COD4 and designed MW2 to make it as much of a PITA as possible for me.
 
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Kev

Lifer
Dec 17, 2001
16,367
4
81
I take it back. Veteran is stupid hard. Not even fun hard, the kind of difficult where you keep playing because you know you can do better. It's stupid hard. There is no gaming skill involved, the only skill required is restraint. The restraint to not throw your controller through the TV, then track down and beat up the developers of this game.

If you haven't gotten there yet, wait until you have to escape from the house. You'll pop a blood vessel after reloading 100 times. Being completely surrounded by 20 enemies all with perfect accuracy and one hit kills with no decent cover would have a nun cursing.

Don't play COD4 on veteran, hell even on hardened. You will want to destroy everything you own.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
I finally beat it on Veteran by gaming (no pun intended) the system. I spent as much time as possible camping in various safe spots and picking people off. Then I'd run around the cleared part of the map behind me hoping to hit the right pixel of the ground that would trigger the spawn. Then sit back a while longer and camp, waiting for my idiotic AI teammates to clean up. It took a long time and I think I literally popped a blood vessel fuming with rage, but I'm done with the fucker.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I take it back. Veteran is stupid hard. Not even fun hard, the kind of difficult where you keep playing because you know you can do better. It's stupid hard. There is no gaming skill involved, the only skill required is restraint. The restraint to not throw your controller through the TV, then track down and beat up the developers of this game.

If you haven't gotten there yet, wait until you have to escape from the house. You'll pop a blood vessel after reloading 100 times. Being completely surrounded by 20 enemies all with perfect accuracy and one hit kills with no decent cover would have a nun cursing.

That was one of maybe 2 spots in the game that gave me any trouble. I actually just camped in the house until I cleared the guys around it. Then I ran outside (and they start spawning behind you) and ran to the far right side. I threw all my flashbangs towards the treeline and hit the sniper that kept sniping me, then threw all my grenades. Ran for the edge of the hill and died...but amazingly right there I hit a checkpoint. Took me 2 tries to get to the bottom of the hill and I beat it. That part certainly is frusterating.

You want to talk about true frusteration though, bucwylde and I played Spec-Ops last night and literally spent an hour and a half on one level and we never beat it. It's the "grab the intel and escape" level at the airplane graveyard, the first level with Juggernauts. Good grief it's frusterating! We got to the intel pretty much every time, then it suddenly starts spawning Juggernauts behind you. Now, if you don't know what a Juggernaut is it's essentially a bad guy in a giant bulletproof suit with an M240, you can't even hurt him with normal weapons (they do some damage but it's a very small amount), it takes a Barret M82, Cheytac Intervention, or Desert Eagle to do anything. We got killed from behind a ton of times. We even tried camping and watching our backs (you both spawn with a Cheytac) and it'll take 3-6 shots to kill him, and for some reason the game doesn't recognize a "hit" on him very well (he'd be 20 feet away and my crosshair would be aimed at his chest and it wouldn't hit him).

We're hopefully going to try it again today if I get some time to play, if not I won't be on MW2 for over a week (heading to St. Louis tomorrow until next Sunday).
 
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bucwylde23

Diamond Member
Apr 21, 2005
4,181
0
71
That was one of maybe 2 spots in the game that gave me any trouble. I actually just camped in the house until I cleared the guys around it. Then I ran outside (and they start spawning behind you) and ran to the far right side. I threw all my flashbangs towards the treeline and hit the sniper that kept sniping me, then threw all my grenades. Ran for the edge of the hill and died...but amazingly right there I hit a checkpoint. Took me 2 tries to get to the bottom of the hill and I beat it. That part certainly is frusterating.

You want to talk about true frusteration though, bucwylde and I played Spec-Ops last night and literally spent an hour and a half on one level and we never beat it. It's the "grab the intel and escape" level at the airplane graveyard, the first level with Juggernauts. Good grief it's frusterating! We got to the intel pretty much every time, then it suddenly starts spawning Juggernauts behind you. Now, if you don't know what a Juggernaut is it's essentially a bad guy in a giant bulletproof suit with an M240, you can't even hurt him with normal weapons (they do some damage but it's a very small amount), it takes a Barret M82, Cheytac Intervention, or Desert Eagle to do anything. We got killed from behind a ton of times. We even tried camping and watching our backs (you both spawn with a Cheytac) and it'll take 3-6 shots to kill him, and for some reason the game doesn't recognize a "hit" on him very well (he'd be 20 feet away and my crosshair would be aimed at his chest and it wouldn't hit him).

We're hopefully going to try it again today if I get some time to play, if not I won't be on MW2 for over a week (heading to St. Louis tomorrow until next Sunday).

Damn was that a frustrating level, what sucks is there's no checkpoints so you have to do the whole thing over again.

Hopefully we can give it another go... I've got a couple things to take care of but around lunch or so I'm going to try to be on.
 
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