- Sep 5, 2004
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Full multiplayer weapon/perks/attachments/killstreaks/deathstreaks list
Info taken from this YouTube Video.
[ Lvl unlock ] Weapon/Perk
--Primary--
Assault Rifles
[ 1 ] Colt M4A1
[ 1 ] FAMAS
[ 8 ] FN SCAR-H
[21] IMI TAR-21
[28] FN FAL
[40] Colt M16A4
[48] Bushmaster ACR
[60] FN F2000
[70] AK-47
Sub Machine Guns
[ 1 ] H&K MP5K
[ 1 ] H&K UMP45
[12] TDI Vector (Kriss)
[24] FN P90
[44] IMI Mini-Uzi
Light Machine Guns
[ 1 ] RSAF L86 LSW
[ 1 ] RPD
[16] H&K MG4
[32] Steyr AUG HBAR
[52] FN M240
Sniper Rifles
[ 1 ] CheyTac Intervention
[ 1 ] Barrett M82
[36] Walther WA2000
[56] M21 EBR
Riot Shield
--Secondary--
Machine Pistols
[ 1 ] KBP PP2000
[22] Glock 18
[38] Beretta M93 Raffica
[58] Steyr TMP
Shotguns
[ 1 ] Franchi Spas 12
[18] Atchisson AA12
[34] Armsel Striker
[42] Ranger (double barrel sawed off)
[54] Benelli M1014
[67] Model 1887 (sawed off lever action...GoW anyone?)
Handguns
[ 1 ] H&K USP .45
[26] Colt Anaconda .44 Magnum
[46] Beretta M9
[62] IMI Desert Eagle
Launchers
[ 1 ] AT4-HS (Free fire or vehicle lock-on)
[14] Springfield Armory M79 "Thumper" x2
[30] FIM-92 Stinger
[50] FGM-148 Javelin
[65] RPG-7 x2
--Equipment--
[ 1 ] Frag grenade
[ 1 ] Semtex grenade (sticky grenade)
[ 7 ] Throwing Knife
[11] Tactical Insertion
[19] Blast Shield
[31] Claymore
[43] C4
--Special Grenade--
[ 1 ] Flash
[ 1 ] Stun
[ 1 ] Smoke
--ATTACHMENTS--
Assault Rifles
Grenade Launcher: Marksman I -- 10 Kills [Reward XP: 250]
Red Dot Sight: Marksman II -- 25 Kills [Reward XP: 1,000]
Silencer: Marksman III -- 75 Kills with this weapon. [Reward XP: 2,000]
ACOG: Marksman IV -- 150 Kills with this weapon. [Reward XP: 5,000]
FMJ: Marksman V -- 300 Kills with this weapon. [Reward XP: 10,000]
Shotgun: Get 20 Kills with the attached Grenade Launcher. [Reward XP: 750]
Holographic Sight: Get 60 Kills while looking through the red dot sight of this weapon. [Reward XP: 1,000]
Heartbeat Sensor: Get 15 Kills with the silencer attached to this weapon. [Reward XP: 750]
Thermal: Get 20 Kills while looking through the ACOG site attached to this weapon. [Reward XP: 750]
Extended Mags: Get 40 bullet penetration kills with FJM attached to this weapon. [Reward XP: 1,000]
Sub Machine Guns
Rapid Fire: Marksman I -- Get 10 kills with this weapon. [Reward XP: 500]
Red Dot Sight: Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
Silencer: Marksman III -- Get 75 kills with this weapon. [Reward XP: 2,000]
ACOG: Marksman IV -- Get 150 kills with this weapon. [Reward XP: 5,000]
FMJ: Marksman V -- Get 300 kills with this weapon. [Reward XP: 10,000]
Akimbo: Get 30 kills with rapid fire attached to this weapon. [Reward XP: 1,000]
Holographic Sight: Get 60 kills while looking through the Red Dot Sight attached to this weapon. [Reward XP: 1,000]
Thermal: Get 20 kills while looking through the ACOG Sight attached to this weapon. [Reward XP: 750]
Extended Mags: Get 40 bullet penetration kills with FMJ attached to this weapon. [Reward XP: 1,000]
Light Machine Guns
Grip: Marksman I -- Get 10 kills with this weapon. [Reward XP: 500]
Red Dot Sight: Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
Silencer: Marksman III -- Get 75 kills with this weapon. [Reward XP: 2,000]
ACOG: Marksman IV -- Get 150 kills with this weapon. [Reward XP: 5,000]
FMJ: Marksman V -- Get 300 kills with this weapon. [Reward XP: 10,000]
Holographic Sight: Get 60 kills while looking through the Red Dot Sight attached to this weapon. [Reward XP: 1,000]
Hearbeat Sensor: Get 15 kills with the silencer attached to this weapon. [Reward XP: 750]
Thermal: Get 20 kills while looking through the ACOG Sight attached to this weapon. [Reward XP: 750]
Extended Mags: Get 40 bullet penetration kills with FMJ attached to this weapon. [Reward XP: 1,000]
Sniper Rifles
Silencer: Marksman I -- Get 10 kills with this weapon. [Reward XP: 250]
ACOG - Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
FMJ - Marksman III -- Get 75 kills with this weapon. [Reward XP: 2,000]
Heartbeat Sensor: Get 15 kills with the silencer attached to this weapon. [Reward XP: 750]
Thermal: Get 20 kills while looking through the ACOG Sight attached to this weapon. [Reward XP: 750]
Extended Mags: Get 40 bullet penetration kills with FJM attached to this weapon. [Reward XP: 1,000]
Machine Pistols
Red Dot Sight: Marksman I -- Get 10 kills with this weapon. [Reward XP: 500]
Silencer: Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
FMJ: Marksman III -- Get 50 kills with this weapon. [Reward XP: 1,500]
Akimbo: Marksman IV -- Get 75 kills with this weapon. [Reward XP: 2,000]
Holographic Sight: Marksman V -- Get 100 kills with this weapon. [Reward XP: 2,500]
Extended Mags: Marksman VI -- Get 150 kills with this weapon. [Reward XP: 3,500]
Shotguns
Red Dot Sight: Marksman I -- Get 10 kills with this weapon. [Reward XP: 500]
Silencer: Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
Grip: Marksman III -- Get 75 kills with this weapon. [Reward XP: 2,500]
FMJ: Marksman IV -- Get 150 kills with this weapon. [Reward XP: 5,000]
Holographic Sight: Marksman V -- Get 250 kills with this weapon. [Reward XP: 10,000]
Extended Mags: Marksman VI -- Get 400 kills with this weapon. [Reward XP: 10,000]
Handguns
FMJ: Marksman I -- Get 10 kills with this weapon. [Reward XP: 500]
Silencer: Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
Akimbo: Marksman III -- Get 50 kills with this weapon. [Reward XP: 1,500]
Tactical Knife: Marksman IV -- Get 100 kills with this weapon. [Reward XP: 2,500]
Extended Mags: Marksman V -- Get 150 kills with this weapon. [Reward XP: 3,500]
You cannot get a silencer or extended mags on the .44 Magnum or Desert Eagle.
--Perks--
Perk 1
[ 1 ] Marathon - Unlimited Sprint
Marathon Pro - Climb obstacles faster.
Challenge: Run 26 miles using Marathon.
[ 1 ] Sleight of Hand - Faster Reloading.
Sleight of Hand Pro - Faster Aiming.
Challenge: Get 120 kills using sleight of hand.
[13] Scavenger - Re-supply from dead enemies.
Scavenger Pro - Extra mags.
Challenge: Re-supply 100 times while using Scavenger
[21] Bling - attachments on your primary weapon.
Bling Pro - +2 secondary weapon attachments.
Challenge: Get 200 kills using a weapon with two attachments.
[45] One Man Army - Change classes at any time.
One Man Army Pro - Swap classes faster (from 5 to 3 seconds).
Challenge: Get 120 kills using One Man Army.
Perk 2
[ 1 ] Stopping Power - Increased Bullet Damage.
Stopping Power Pro - Extra damage versus enemy vehicles.
Challenge: Get 250 kills using Stopping Power
[ 1 ] Lightweight - Move faster.
Lightweight Pro - Quick aim after sprinting.
Challenge: Sprint 30 miles using Lightweight.
[ 9 ] Hardline - Killstreaks require one less kill.
Hardline Pro - Deathstreaks require one less death.
Challenge: Get 40 killstreaks while using Hardline. [2 kills in a row]
[25] Cold-Blooded - Undetectable by UAV, Air Support, Sentrys, and Thermal.
Cold-Blooded Pro - No red crosshair or name when targeted.
Challenge: Destroy 40 enemy killstreak rewards using cold-blooded.
[33] Danger Close - Increased explosive weapon damage.
Danger Close Pro - Extra air support damage.
Challenge: Kill 200 people with weapon explosives.
Perk 3
[ 1 ] Commando - Increased melee distance.
Commando Pro - No falling damage.
Challenge: 20 melee kills while using Commando.
[ 1 ]Steady Aim - Increased hip-fire accuracy.
Steady Aim Pro - Longer hold breath duration.
Challenge: Get 80 hip-fire kills using steady aim.
[27] Scrambler - Jam enemy radar near you.
Scrambler Pro - Delay enemy claymore explosions.
Challenge: Get 50 close-range kills using scrambler.
[29] Ninja - Invisible to heartbeat sensors.
Ninja Pro - Your footsteps are silent.
Challenge: Get 50 close-range kills while using Ninja.
[37] Sitrep - Detect enemy explosives and tactical insertions.
Sitrep Pro - Louder enemy footsteps.
Challenge: Destroy 120 pieces of enemy equipment.
[41] Last Stand - Pull out your pistol before dying.
Last Stand Pro - Use equipment in Last Stand.
Challenge: Kill 20 people in Last Stand.
Killstreaks
3 Kills:
UAV - Shows enemies of the mini-map.
4 Kills:
Care-Package - Airdrop a random killstreak or ammo.
Counter-UAV - Temporary disables enemy radar.
5 Kills:
Sentry Gun - Airdrop a place-able Sentry Gun.
Predator Missile - Remote control missile.
6 Kills:
Precision Airstrike - Call in a directional airstrike
7 Kills:
Harrier Strike - Airstrike with a hovering harrier.
Attack Helicopter - Call in a support helicopter.
8 Kills:
Emergency Airdrop - Airdrop 4 random killstreaks or ammo.
9 Kills:
Pave Low - Heavily armored assault helicopter.
Stealth Bomber - Airstrike undetectable on enemy maps.
11 Kills:
Chopper Gunner - Be the gunner of an attack helicopter.
AC-130 - Be the gunner of an AC-130.
15 Kills:
EMP - Temporarily disables enemy electronics.
25 Kills:
Tactical Nuke - End the game with a bang.
Deathstreaks
3 Deaths without a kill:
Painkiller - Big health boost when you spawn.
4 Deaths without a Kill:
Copycat - Steal your killers class in kill cam.
Martyrdom - Drop a live grenade just after dying.
Final Stand - Get back up after being wounded.
Info taken from this YouTube Video.
[ Lvl unlock ] Weapon/Perk
--Primary--
Assault Rifles
[ 1 ] Colt M4A1
[ 1 ] FAMAS
[ 8 ] FN SCAR-H
[21] IMI TAR-21
[28] FN FAL
[40] Colt M16A4
[48] Bushmaster ACR
[60] FN F2000
[70] AK-47
Sub Machine Guns
[ 1 ] H&K MP5K
[ 1 ] H&K UMP45
[12] TDI Vector (Kriss)
[24] FN P90
[44] IMI Mini-Uzi
Light Machine Guns
[ 1 ] RSAF L86 LSW
[ 1 ] RPD
[16] H&K MG4
[32] Steyr AUG HBAR
[52] FN M240
Sniper Rifles
[ 1 ] CheyTac Intervention
[ 1 ] Barrett M82
[36] Walther WA2000
[56] M21 EBR
Riot Shield
--Secondary--
Machine Pistols
[ 1 ] KBP PP2000
[22] Glock 18
[38] Beretta M93 Raffica
[58] Steyr TMP
Shotguns
[ 1 ] Franchi Spas 12
[18] Atchisson AA12
[34] Armsel Striker
[42] Ranger (double barrel sawed off)
[54] Benelli M1014
[67] Model 1887 (sawed off lever action...GoW anyone?)
Handguns
[ 1 ] H&K USP .45
[26] Colt Anaconda .44 Magnum
[46] Beretta M9
[62] IMI Desert Eagle
Launchers
[ 1 ] AT4-HS (Free fire or vehicle lock-on)
[14] Springfield Armory M79 "Thumper" x2
[30] FIM-92 Stinger
[50] FGM-148 Javelin
[65] RPG-7 x2
--Equipment--
[ 1 ] Frag grenade
[ 1 ] Semtex grenade (sticky grenade)
[ 7 ] Throwing Knife
[11] Tactical Insertion
[19] Blast Shield
[31] Claymore
[43] C4
--Special Grenade--
[ 1 ] Flash
[ 1 ] Stun
[ 1 ] Smoke
--ATTACHMENTS--
Assault Rifles
Grenade Launcher: Marksman I -- 10 Kills [Reward XP: 250]
Red Dot Sight: Marksman II -- 25 Kills [Reward XP: 1,000]
Silencer: Marksman III -- 75 Kills with this weapon. [Reward XP: 2,000]
ACOG: Marksman IV -- 150 Kills with this weapon. [Reward XP: 5,000]
FMJ: Marksman V -- 300 Kills with this weapon. [Reward XP: 10,000]
Shotgun: Get 20 Kills with the attached Grenade Launcher. [Reward XP: 750]
Holographic Sight: Get 60 Kills while looking through the red dot sight of this weapon. [Reward XP: 1,000]
Heartbeat Sensor: Get 15 Kills with the silencer attached to this weapon. [Reward XP: 750]
Thermal: Get 20 Kills while looking through the ACOG site attached to this weapon. [Reward XP: 750]
Extended Mags: Get 40 bullet penetration kills with FJM attached to this weapon. [Reward XP: 1,000]
Sub Machine Guns
Rapid Fire: Marksman I -- Get 10 kills with this weapon. [Reward XP: 500]
Red Dot Sight: Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
Silencer: Marksman III -- Get 75 kills with this weapon. [Reward XP: 2,000]
ACOG: Marksman IV -- Get 150 kills with this weapon. [Reward XP: 5,000]
FMJ: Marksman V -- Get 300 kills with this weapon. [Reward XP: 10,000]
Akimbo: Get 30 kills with rapid fire attached to this weapon. [Reward XP: 1,000]
Holographic Sight: Get 60 kills while looking through the Red Dot Sight attached to this weapon. [Reward XP: 1,000]
Thermal: Get 20 kills while looking through the ACOG Sight attached to this weapon. [Reward XP: 750]
Extended Mags: Get 40 bullet penetration kills with FMJ attached to this weapon. [Reward XP: 1,000]
Light Machine Guns
Grip: Marksman I -- Get 10 kills with this weapon. [Reward XP: 500]
Red Dot Sight: Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
Silencer: Marksman III -- Get 75 kills with this weapon. [Reward XP: 2,000]
ACOG: Marksman IV -- Get 150 kills with this weapon. [Reward XP: 5,000]
FMJ: Marksman V -- Get 300 kills with this weapon. [Reward XP: 10,000]
Holographic Sight: Get 60 kills while looking through the Red Dot Sight attached to this weapon. [Reward XP: 1,000]
Hearbeat Sensor: Get 15 kills with the silencer attached to this weapon. [Reward XP: 750]
Thermal: Get 20 kills while looking through the ACOG Sight attached to this weapon. [Reward XP: 750]
Extended Mags: Get 40 bullet penetration kills with FMJ attached to this weapon. [Reward XP: 1,000]
Sniper Rifles
Silencer: Marksman I -- Get 10 kills with this weapon. [Reward XP: 250]
ACOG - Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
FMJ - Marksman III -- Get 75 kills with this weapon. [Reward XP: 2,000]
Heartbeat Sensor: Get 15 kills with the silencer attached to this weapon. [Reward XP: 750]
Thermal: Get 20 kills while looking through the ACOG Sight attached to this weapon. [Reward XP: 750]
Extended Mags: Get 40 bullet penetration kills with FJM attached to this weapon. [Reward XP: 1,000]
Machine Pistols
Red Dot Sight: Marksman I -- Get 10 kills with this weapon. [Reward XP: 500]
Silencer: Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
FMJ: Marksman III -- Get 50 kills with this weapon. [Reward XP: 1,500]
Akimbo: Marksman IV -- Get 75 kills with this weapon. [Reward XP: 2,000]
Holographic Sight: Marksman V -- Get 100 kills with this weapon. [Reward XP: 2,500]
Extended Mags: Marksman VI -- Get 150 kills with this weapon. [Reward XP: 3,500]
Shotguns
Red Dot Sight: Marksman I -- Get 10 kills with this weapon. [Reward XP: 500]
Silencer: Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
Grip: Marksman III -- Get 75 kills with this weapon. [Reward XP: 2,500]
FMJ: Marksman IV -- Get 150 kills with this weapon. [Reward XP: 5,000]
Holographic Sight: Marksman V -- Get 250 kills with this weapon. [Reward XP: 10,000]
Extended Mags: Marksman VI -- Get 400 kills with this weapon. [Reward XP: 10,000]
Handguns
FMJ: Marksman I -- Get 10 kills with this weapon. [Reward XP: 500]
Silencer: Marksman II -- Get 25 kills with this weapon. [Reward XP: 1,000]
Akimbo: Marksman III -- Get 50 kills with this weapon. [Reward XP: 1,500]
Tactical Knife: Marksman IV -- Get 100 kills with this weapon. [Reward XP: 2,500]
Extended Mags: Marksman V -- Get 150 kills with this weapon. [Reward XP: 3,500]
You cannot get a silencer or extended mags on the .44 Magnum or Desert Eagle.
--Perks--
Perk 1
[ 1 ] Marathon - Unlimited Sprint
Marathon Pro - Climb obstacles faster.
Challenge: Run 26 miles using Marathon.
[ 1 ] Sleight of Hand - Faster Reloading.
Sleight of Hand Pro - Faster Aiming.
Challenge: Get 120 kills using sleight of hand.
[13] Scavenger - Re-supply from dead enemies.
Scavenger Pro - Extra mags.
Challenge: Re-supply 100 times while using Scavenger
[21] Bling - attachments on your primary weapon.
Bling Pro - +2 secondary weapon attachments.
Challenge: Get 200 kills using a weapon with two attachments.
[45] One Man Army - Change classes at any time.
One Man Army Pro - Swap classes faster (from 5 to 3 seconds).
Challenge: Get 120 kills using One Man Army.
Perk 2
[ 1 ] Stopping Power - Increased Bullet Damage.
Stopping Power Pro - Extra damage versus enemy vehicles.
Challenge: Get 250 kills using Stopping Power
[ 1 ] Lightweight - Move faster.
Lightweight Pro - Quick aim after sprinting.
Challenge: Sprint 30 miles using Lightweight.
[ 9 ] Hardline - Killstreaks require one less kill.
Hardline Pro - Deathstreaks require one less death.
Challenge: Get 40 killstreaks while using Hardline. [2 kills in a row]
[25] Cold-Blooded - Undetectable by UAV, Air Support, Sentrys, and Thermal.
Cold-Blooded Pro - No red crosshair or name when targeted.
Challenge: Destroy 40 enemy killstreak rewards using cold-blooded.
[33] Danger Close - Increased explosive weapon damage.
Danger Close Pro - Extra air support damage.
Challenge: Kill 200 people with weapon explosives.
Perk 3
[ 1 ] Commando - Increased melee distance.
Commando Pro - No falling damage.
Challenge: 20 melee kills while using Commando.
[ 1 ]Steady Aim - Increased hip-fire accuracy.
Steady Aim Pro - Longer hold breath duration.
Challenge: Get 80 hip-fire kills using steady aim.
[27] Scrambler - Jam enemy radar near you.
Scrambler Pro - Delay enemy claymore explosions.
Challenge: Get 50 close-range kills using scrambler.
[29] Ninja - Invisible to heartbeat sensors.
Ninja Pro - Your footsteps are silent.
Challenge: Get 50 close-range kills while using Ninja.
[37] Sitrep - Detect enemy explosives and tactical insertions.
Sitrep Pro - Louder enemy footsteps.
Challenge: Destroy 120 pieces of enemy equipment.
[41] Last Stand - Pull out your pistol before dying.
Last Stand Pro - Use equipment in Last Stand.
Challenge: Kill 20 people in Last Stand.
Killstreaks
3 Kills:
UAV - Shows enemies of the mini-map.
4 Kills:
Care-Package - Airdrop a random killstreak or ammo.
Counter-UAV - Temporary disables enemy radar.
5 Kills:
Sentry Gun - Airdrop a place-able Sentry Gun.
Predator Missile - Remote control missile.
6 Kills:
Precision Airstrike - Call in a directional airstrike
7 Kills:
Harrier Strike - Airstrike with a hovering harrier.
Attack Helicopter - Call in a support helicopter.
8 Kills:
Emergency Airdrop - Airdrop 4 random killstreaks or ammo.
9 Kills:
Pave Low - Heavily armored assault helicopter.
Stealth Bomber - Airstrike undetectable on enemy maps.
11 Kills:
Chopper Gunner - Be the gunner of an attack helicopter.
AC-130 - Be the gunner of an AC-130.
15 Kills:
EMP - Temporarily disables enemy electronics.
25 Kills:
Tactical Nuke - End the game with a bang.
Deathstreaks
3 Deaths without a kill:
Painkiller - Big health boost when you spawn.
4 Deaths without a Kill:
Copycat - Steal your killers class in kill cam.
Martyrdom - Drop a live grenade just after dying.
Final Stand - Get back up after being wounded.
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