Great info! And thanks for keeping the SP spoilers out!
Of course - I loved the single player so much, I wouldnt dare spoil it.
"Technically" the AUG HBAR is an LMG, although nowadays the definition of "Light Machine Gun" is somewhat smodged. I figured they'd make the SCAR-H one of the better weapons.
Yeah, its just a bit of an odd man out. All of the other LMGs carry a zillion bullets and slow you down a ton, but the AUG is for all intents and purposes an assault rifle under the LMG heading. I cant say any of the weapons are poor, everyone will find one that suits their style, it's all been extremely well balanced in MP.
]In the real world a "holographic sight" (like an EOTech) is designed for faster target acquisition and is parallax free (doesn't matter if you're looking right down the middle, wherever the dot is is where your bullet will hit). Don't know if there's any benefit in MW2. What level are you in MP?
There might be something Im missing. It seems to zoom in as far as the RDS, the attachment is basically the same size as the RDS, but I find it does seem to help a bit to see the enemy through the dot itself. It seems to move in the sight a bit more than the RDS, perhaps it might be useful if youre dazed...just guessing.
I'm about level 18, but I've pretty much used every gun in the single player, and they seem to be identical to their MP counterparts. Theres a few in the SP that arent in the MP, like the dragunov though. In SP at least, some of the guns have the custom sights that they come with in real life, like the MARS sight on the Tavor. The AUG scope basically makes it into a LMG sniper. I'm not sure if any of those carry over to the MP though.
Speaking of sights, the thermal sight is very cool. In SP at least, it zooms a decent amount, somewhere between ACOG and sniper. Enemies show up bright white against the background, and you see right through smoke and all the debris flying around. It'll be excellent for sniping with.
Glad to know that they didn't make the machine pistols and shotguns overpowered and therefore render the pistols irrelivent.
Yep, I'm finding a lot of use for the pistols as a backup, and the machine pistols are AWESOME for running around with as a sniper. You're able to defend yourself so much better, that it makes the sniper a much more viable class.
Can't wait for the game, keep the info coming!
Sure, a few other thoughts.
Now that I finished the campaign, I'm finding spec ops to be a pretty fun mode as well, definitely worthy of inclusion. Unfortunately I dont have anyone to team up with, but the vast majority of the missions can be done solo - some require two to even play it at all.
I'm done about a third of the spec ops - most of it is moments based strongly from scenes in the single player, with some elaboration on it. Theres a huge variety though, from enemy hunts, to base defense, to stealth and even slalom snowmobiling. All are of course up to extremely high standards, and I'm sure itll be great CO-OP.
There are also some scenarios that simply arent any part of the campaign at all, sort of like deleted scenes.
But being that most of it does come from the SP, you will SERIOUSLY spoil the game if you run through spec ops before finishing the campaign. A huge part of what made the SP so great is where it takes place, so even if you dont have the context of the story, just seeing it will ruin it.
About the killstreaks and deathstreaks.
The later deathstreaks are really devastating if you're on the business end of them, but they still feel balanced. Nothing as irritating as the dogs from WaW, just a lot of instant death and flying things shooting at you. The harrier jet is one of my favs - its an airstrike followed by a harrier hovering around like a heli - great mix of the two.
The most interesting is the care package though - it comes with only 4 kills, so you'll see it pretty often. You get either an ammo refill, which seems fairly rare in my experience, or another random killstreak. I've gotten harrier strikes, pave lows, even an AC-130 from it, all which require far more kills. But its balanced because using it is no piece of cake. First, you have to find an outside area, throw a smoke grenade down, wait about ten seconds for the drop, then try not to get crushed by it -it will bounce all over things, so you actually need to be careful with that. Then you have to actually use it, and depending what killstreak it is, you have to hold X for a variable amount of time - an ammo supply is like a half second, an AC-130 takes SO LONG. Meanwhile you have to hope no one else kills you, or another teammate steals it. Those 15 seconds or so are an eternity for something that might be less than useful, so while it can get you killstreaks you normally wouldnt get, its taking a huge chance. Stealing som