Official Modern Warfare 3 thread

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Beev

Diamond Member
Apr 20, 2006
7,775
0
0
"Better" algorithms can fix every problem that's been mentioned so far. It's just a matter of how to do that.
 

Sixguns

Platinum Member
May 22, 2011
2,258
2
81
As for the spawns. I have had a few go for me and also against me. There has been a few times where I watch the kill cam and I can see myself show up right in front of the guy. But I have also had that happen for me. I had worse spawn kills in blops. I dont even remember how many times I was spawned on a claymore, or in front of sentry gun, or my favorite on top of an enemy who was laying down. Bad spawns will always happen, it comes with the game. But like I said, they go both ways.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
An example of a change youd make, then?

Specifically talking about spawning: It would be far too complex for me to do, but have it be smarter about where it spawns people. Make the game check for current players (I'm sure it does already), and then respawn players at a random point far away from enemies.

It would take more work than that, I know, but that's the type of thing I'm talking about. It's possible, they just have to decide if it's worth the time. Clearly it wasn't... (or hasn't been yet)
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Specifically talking about spawning: It would be far too complex for me to do, but have it be smarter about where it spawns people. Make the game check for current players (I'm sure it does already), and then respawn players at a random point far away from enemies.

It would take more work than that, I know, but that's the type of thing I'm talking about. It's possible, they just have to decide if it's worth the time. Clearly it wasn't... (or hasn't been yet)

But that seems to be exactly what it's doing. It very, very rarely spawns you literally in line of sight of an enemy. 99.99% of the time it's out of sight, even if its very close and just around a corner. Which can be unavoidable if everyone is spread out and there are few good choices. In that case almost anywhere is right around the corner from someone on most maps.

If they were to delay spawns until a perfect spot is found or force them to be far away from the enemy, they create a "penalty box" situation where the team doing the killing is given a further advantage, splitting their opponents apart. This would suck to be on the receiving end.

And they have to do it all in such a way that it can't be manipulated too easily into a spawn trap. It's not so simple. An element of chaos is necessary to some degree. That's no consolation when you're the one that gets screwed...and you WILL get screwed from time to time. But the system they're using makes sense to me on the whole.
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
The more I think about it, the more it's not the spawning that bothers me. Instead, its the flow of the maps. I absolutely HATE getting killed from behind or someone I don't see. That seems to be the way MW3 works. Killed from behind, over and over and over. In past MW's you could guard your backside. You knew what was behind you and the enemy only had one way of flanking you. In these maps, it seems there are an endless way of flanking people. It's almost as if every map is a big circle with lots of corners to hide around. Its near impossible to run around without being taken from behind. It just seems worse when spawning because it takes a second to realize where you are and there is undoubtedly someone behind you. When I spawn I immediately try to find cover, but the problem is there is no cover on this map. No matter where you go, someone is going to take you from behind. To be honest I feel violated...
 

AznAnarchy99

Lifer
Dec 6, 2004
14,695
117
106
Then I have no idea what kind of lag you're experiencing, because I've never experienced anything beyond normal lag in any cod. Maybe Im just lucky. All I know is every time someone actually starts getting specific about the issues they're having, it always explainable by basic lag and nothing more. I've yet to see ANY evidence that the problem is deeper than that beyond anecdotes.

From a PC standpoint, I have horrible lag playing matchmaking. Its to a point where its just frustrating and I just close the game. Im lucky to have one good game where lag just doesnt completely ruin it. It was never a problem in BLOPS with dedicated servers and even in MW2 matchmaking it was never this bad. Its not my connection either but its the game because every other online game that I play does not have this problem. I dont know how they could fuck that one up when they were basically building off MW2.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
But that seems to be exactly what it's doing. It very, very rarely spawns you literally in line of sight of an enemy. 99.99% of the time it's out of sight, even if its very close and just around a corner. Which can be unavoidable if everyone is spread out and there are few good choices. In that case almost anywhere is right around the corner from someone on most maps.

If they were to delay spawns until a perfect spot is found or force them to be far away from the enemy, they create a "penalty box" situation where the team doing the killing is given a further advantage, splitting their opponents apart. This would suck to be on the receiving end.

And they have to do it all in such a way that it can't be manipulated too easily into a spawn trap. It's not so simple. An element of chaos is necessary to some degree. That's no consolation when you're the one that gets screwed...and you WILL get screwed from time to time. But the system they're using makes sense to me on the whole.

Say if it were, spawn player at house C, if no enemies are there, but by the time you spawn an enemy is there.. how can they account for what is unknown or a player's exact pattern. The spawn system is what it is, and you'll hit some and you'll miss some.

Another thing about the maps, I see why they made it so cluttered. Come to think of MW2 maps, remember how people would just pull out their snipter rifle on high rise and shoot each other from each corner, or better yet a guy with an rpd+thermal would do it and rain down on a bunch of noobs. Situations like this were often on many of MW2's maps. They may have done this to prevent that sort of thing. Now, it takes some time and effort to good spots for fire fights. Now that I understand the layout, the maps aren't too bad. There is no real safe spot with no blind side, so you just gotta always be on the look out and/or keep it moving a lil bit.
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
The more I think about it, the more it's not the spawning that bothers me. Instead, its the flow of the maps. I absolutely HATE getting killed from behind or someone I don't see. That seems to be the way MW3 works. Killed from behind, over and over and over. In past MW's you could guard your backside. You knew what was behind you and the enemy only had one way of flanking you. In these maps, it seems there are an endless way of flanking people. It's almost as if every map is a big circle with lots of corners to hide around. Its near impossible to run around without being taken from behind. It just seems worse when spawning because it takes a second to realize where you are and there is undoubtedly someone behind you. When I spawn I immediately try to find cover, but the problem is there is no cover on this map. No matter where you go, someone is going to take you from behind. To be honest I feel violated...

I guess my play style fits the new MW3 map layouts, I'm constantly on the aggression so once I spawn, I immediately start hunting for a target. I have a general idea of where the enemy is and it helps even more if they appear on radar. With the kit I run, it's all about being undetected while going to flank the enemy.


Another thing about the maps, I see why they made it so cluttered. Come to think of MW2 maps, remember how people would just pull out their snipter rifle on high rise and shoot each other from each corner, or better yet a guy with an rpd+thermal would do it and rain down on a bunch of noobs. Situations like this were often on many of MW2's maps. They may have done this to prevent that sort of thing. Now, it takes some time and effort to good spots for fire fights. Now that I understand the layout, the maps aren't too bad. There is no real safe spot with no blind side, so you just gotta always be on the look out and/or keep it moving a lil bit.

That's another thing I've noticed that I am glad for. No easy choke point where you can just camp and kill enemies as they stroll in. There are always ways to flank or to coordinate a two sided strike if the enemy tries to camp it up. There's no long open hallway or area where snipers can lie in wait somewhere sniping. It's about being on the move, whether solo or in small groups and just hunting down the other team.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Say if it were, spawn player at house C, if no enemies are there, but by the time you spawn an enemy is there.. how can they account for what is unknown or a player's exact pattern. The spawn system is what it is, and you'll hit some and you'll miss some.

Another thing about the maps, I see why they made it so cluttered. Come to think of MW2 maps, remember how people would just pull out their snipter rifle on high rise and shoot each other from each corner, or better yet a guy with an rpd+thermal would do it and rain down on a bunch of noobs. Situations like this were often on many of MW2's maps. They may have done this to prevent that sort of thing. Now, it takes some time and effort to good spots for fire fights. Now that I understand the layout, the maps aren't too bad. There is no real safe spot with no blind side, so you just gotta always be on the look out and/or keep it moving a lil bit.

Yeah, I definitely noticed that as well. Especially playing domination trying to defend a flag or spec ops survival....there are very few safe zones that aren't exposed to at least two separate paths.
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
Don't get me wrong, you can still win a Domination game with the same ol strat of cap A+B and guard, but you have to be more aware of your surroundings. You can't just look at the B area anymore, you gotta look at your back side, your left, but it's all fun. Just learn the maps, and use what you've learned to make yourself more aware.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
Don't get me wrong, you can still win a Domination game with the same ol strat of cap A+B and guard, but you have to be more aware of your surroundings. You can't just look at the B area anymore, you gotta look at your back side, your left, but it's all fun. Just learn the maps, and use what you've learned to make yourself more aware.

I also noticed that B in particular is now MUCH harder to defend on almost any map. It's almost always enclosed into a really tight or narrow space with very little overwatch. Compare that to blops where it was the opposite and B was universally wide open and easy to cover from a multitude of angles on most maps.

Not sure which I like better, but it's a pretty big difference.
 

Sixguns

Platinum Member
May 22, 2011
2,258
2
81
The more I think about it, the more it's not the spawning that bothers me. Instead, its the flow of the maps. I absolutely HATE getting killed from behind or someone I don't see. That seems to be the way MW3 works. Killed from behind, over and over and over. In past MW's you could guard your backside. You knew what was behind you and the enemy only had one way of flanking you. In these maps, it seems there are an endless way of flanking people. It's almost as if every map is a big circle with lots of corners to hide around. Its near impossible to run around without being taken from behind. It just seems worse when spawning because it takes a second to realize where you are and there is undoubtedly someone behind you. When I spawn I immediately try to find cover, but the problem is there is no cover on this map. No matter where you go, someone is going to take you from behind. To be honest I feel violated...

Sounds like a camper...
 

digiram

Diamond Member
Apr 17, 2004
3,991
172
106
I also noticed that B in particular is now MUCH harder to defend on almost any map. It's almost always enclosed into a really tight or narrow space with very little overwatch. Compare that to blops where it was the opposite and B was universally wide open and easy to cover from a multitude of angles on most maps.

Not sure which I like better, but it's a pretty big difference.

Yah.. on a map like Interchange, you gotta do a whole lot of sacrificing to hold B. Running juggernaut in Domination is really helpfull.
 

GrantMeThePower

Platinum Member
Jun 10, 2005
2,923
2
0
Sounds like a camper...

I think there is a pretty big difference between a camper and a defensive player.

I like playing both offensively and defensively. I'm a bit bummed that it seems like map design in MW3 has pretty much removed the defensive player option.

I think of camping as those people that crouch in random corners and lay somewhere hard to see and just wait for people coming by.

Playing defensively is where you set up shop and you draw a line in the sand and say, 'no one is getting here" and try to defend against getting over run. The bad guys know where you are and you aren't sitting still, you're running around your building or area, but you're fighting, not just camping. That play style is not really an option in mw3 maps. they are all circular and there are always three ways to any place.
 

sygyzy

Lifer
Oct 21, 2000
14,001
4
76
The reason you are seeing so many kills from different angles is because they built all the maps in a manner that there are not only openings on every side but also above and sometimes below you. There are rare areas where you know "ok, there's only one way they can get to me because there's a closed wall behind me and to the sides"
 

j&j

Senior member
Oct 10, 2011
246
0
0
anybody unable to play right now? logging into the xbox live portion of the game, shit starts chopping really bad, unable to connect to any games.
 

lokiju

Lifer
May 29, 2003
18,526
5
0
I think there is a pretty big difference between a camper and a defensive player.

I like playing both offensively and defensively. I'm a bit bummed that it seems like map design in MW3 has pretty much removed the defensive player option.

I think of camping as those people that crouch in random corners and lay somewhere hard to see and just wait for people coming by.

Playing defensively is where you set up shop and you draw a line in the sand and say, 'no one is getting here" and try to defend against getting over run. The bad guys know where you are and you aren't sitting still, you're running around your building or area, but you're fighting, not just camping. That play style is not really an option in mw3 maps. they are all circular and there are always three ways to any place.

I feel like there's a lot more chumps doing this garbage than there ever was in Blops.

Maybe it's peoples way of getting used to the maps before running around but I cannot get over how many people seem to just go into a corner, under a bush, wherever they won't be seen easily and just sit and wait form someone to happen upon them.

You will never be the top player of any match by just doing that.

The top players are almost always the ones that keep moving nonstop and seeking out others to take out.

I average top 3 spot in FFA simply because of this. Never stop moving.

FPS Russia has a video on this topic even with video to show it.
 

Sixguns

Platinum Member
May 22, 2011
2,258
2
81
I think there is a pretty big difference between a camper and a defensive player.

Playing defensively is where you set up shop and you draw a line in the sand and say, 'no one is getting here" and try to defend against getting over run. The bad guys know where you are and you aren't sitting still, you're running around your building or area, but you're fighting, not just camping. That play style is not really an option in mw3 maps. they are all circular and there are always three ways to any place.

I know what you mean by this since in blops all I really played was CTF and while playing that I was always on defense. I havent played but 2 games of CTF in MW3 so not sure how the new maps are for it just yet.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
BD2003 - this video pretty much shows what we're talking about with lag:

http://www.youtube.com/watch?v=BnTKDAX-uV4

If you haven't experienced this, that's great (for you). But the rest of us know what lag is, and we know the difference between normal lag and when it is absolutely ridiculous.
 

dougp

Diamond Member
May 3, 2002
7,909
4
0
I'm just getting tired of the fucking quickscoping at this point. I was just in a game where 4/6 enemies were doing it.
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
I think there is a pretty big difference between a camper and a defensive player.

I like playing both offensively and defensively. I'm a bit bummed that it seems like map design in MW3 has pretty much removed the defensive player option.

I think of camping as those people that crouch in random corners and lay somewhere hard to see and just wait for people coming by.

Playing defensively is where you set up shop and you draw a line in the sand and say, 'no one is getting here" and try to defend against getting over run. The bad guys know where you are and you aren't sitting still, you're running around your building or area, but you're fighting, not just camping. That play style is not really an option in mw3 maps. they are all circular and there are always three ways to any place.


I agree completely. For FFA these map designs are great. For any objective modes, HQ, Domination or CTF, there is no way to strategically defend an area because there are 15 ways into that area. Tell me that running around randomly in CTF when you should be playing defense is a good idea. It's not. You're doing more harm than good. But you can't sit and defend an area because you have a 100% chance of someone killing you from behind. No way to guard 6 entrances to you.
 

chorb

Golden Member
Oct 7, 2005
1,272
0
0
I agree completely. For FFA these map designs are great. For any objective modes, HQ, Domination or CTF, there is no way to strategically defend an area because there are 15 ways into that area. Tell me that running around randomly in CTF when you should be playing defense is a good idea. It's not. You're doing more harm than good. But you can't sit and defend an area because you have a 100% chance of someone killing you from behind. No way to guard 6 entrances to you.


there are still areas in each map (definitely not as many as previous games) that only have 2-3 ways to enter, but these spots are not in the middle of the action so you're not going to get a ton of kills though... it seems to me to be perfectly balanced.
 

BD2003

Lifer
Oct 9, 1999
16,815
1
81
BD2003 - this video pretty much shows what we're talking about with lag:

http://www.youtube.com/watch?v=BnTKDAX-uV4

If you haven't experienced this, that's great (for you). But the rest of us know what lag is, and we know the difference between normal lag and when it is absolutely ridiculous.

That is absolutely nothing more than normal lag + client side hit detection. The people shooting at him probably have relatively poor connections. Those things can easily happen against someone who's 3 bars or so.

If you don't think thats normal, then you actually don't really understand it after all.

Even if you're the host or you have a 1ms connection, as long as you're playing in a game with people that have 100ms+ connections, you're liable to run into that kind of thing. If it weren't for the killcam, people wouldn't be so outraged about it all the time, because it really throws in your face how radically different the same scenario plays out in different ways depending on what side you're on. But do they tell you that? Nope. They just leave people to think the game is somehow broken when its not.
 
Last edited:

Kev

Lifer
Dec 17, 2001
16,367
4
81
That is absolutely nothing more than normal lag + client side hit detection. The people shooting at him probably have relatively poor connections. Those things can easily happen against someone who's 3 bars or so.

If you don't think thats normal, then you actually don't really understand it.

Wow, condescending much?

This crap never happened in black ops. Feel free to disagree, I couldn't give a fuck.
 
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