Official Playstation 5 thread

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marees

Senior member
Apr 28, 2024
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In games where CPU performance is important, such as Cyberpunk 2077 and Flight Simulator, there are situations where 60 FPS is not even achieved due to CPU bottleneck, not GPU bottleneck.

In other words, it may be difficult to always guarantee 60 FPS in the latest open world game titles and RT games due to the characteristics of the PS5 Pro specifications.



I think people stress too much on GPU but that seems fine to me

The GPU should match a 4070 or an upcoming $400 GPU from AMD

But the CPU is the issue. No one, absolutely no one, who builds a PC in the $800 to $1000 range goes for such a CPU



 
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MoragaBlue

Member
Jul 17, 2022
140
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71
Analysts are forecasting ~ 15 million units will sell? IMHO, though I know little about the industry, these projections are overly optimistic.

Some assumptions. 1) Most gamers already have either a gaming PC or console; the mobile gaming crowd (Candy Crush folks) are "gamers," but not the sort who would care about performance. 2) Those with neither a gaming PC or console are either 1) completely disinterested and will just get a Macbook, or 2) gaming PC laptop. 3) I can't envision current PS5 owners upgrading. 4) Finally, people like me--hardcore PC gamers waiting for this for the last couple of years to play a game on a new expensive TV.

As I'm sure with most here, I could afford it, of course. However, at $700 sans disc, it's not a certainty I will part with $800 for it. If they can assert it'll run ER & DLC at 60 FPS Fidelity Mode, I'll pre-order. If not, then I'll pass, and wait for the PS6, I suppose. Or, they actually make a game I like, e.g., Bloodborne 2, instead of this utter crap they've been churning out.
 

SteveGrabowski

Diamond Member
Oct 20, 2014
7,363
6,130
136
As I'm sure with most here, I could afford it, of course. However, at $700 sans disc, it's not a certainty I will part with $800 for it. If they can assert it'll run ER & DLC at 60 FPS Fidelity Mode, I'll pre-order. If not, then I'll pass, and wait for the PS6, I suppose. Or, they actually make a game I like, e.g., Bloodborne 2, instead of this utter crap they've been churning out.
It's not about affording it. Almost everyone in this thread could afford the PS5 Pro. It's about opportunity cost. I could get an ultralight backpack, a nice bivy sack, and a lighter weight bear canister for backpacking for $810. I could go to 15+ Spurs games for $810. I could go out for a nice ribeye steak every week for next 5-6 months. I could get 2/3 of the way to a 65 inch LG OLED. Or for gaming I could upgrade my RX 6700 XT to an RTX 4070 Ti Super. I could buy the next gen Switch and go pick up some hookers. Every one of those is something I'd pick over spending $810 on a PS5 Pro. Well maybe not the last one if the wife is reading tbh.
 
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purbeast0

No Lifer
Sep 13, 2001
53,000
5,890
126
Yeah I bought 2 brand new pinball machines, I can afford a PS5 Pro lol.

I'm just not going to buy one though because it's not worth the cost. Even if I didn't own a PS5 there is no way in hell I would pay $800 for the Pro.
 

MoragaBlue

Member
Jul 17, 2022
140
70
71
I'll probably check out their State of Play presentation before the pre-order begins, but the list of games they've listed as optimized for the PS5 Pro is underwhelming. So, unless they show me something compelling, probably will pass until I see some reviews from the field.
 

MoragaBlue

Member
Jul 17, 2022
140
70
71
I do still think they should have upgraded the CPU to Zen 4c at least.

You know, not that I follow such things closely during my gaming life, but I can't ever recall a console launch so seeming universally disliked. Maybe, that stupid Xbox thing where they wanted gamers to log onto the internet?

If the Pro sales are soft, Sony's going to have to address it by either lower the price or increasing the value proposition. Not even Sony can afford to have Concord bomb, the PS5 Pro bomb, and then Fairgames and Marathon bomb. This would be a string of unprecedented failures never seen before in the history of gaming.

I'm not a marketing guru or game industry expert, but Sony needs to up their game.
 

marees

Senior member
Apr 28, 2024
373
429
96
In games where CPU performance is important, such as Cyberpunk 2077 and Flight Simulator, there are situations where 60 FPS is not even achieved due to CPU bottleneck, not GPU bottleneck.

In other words, it may be difficult to always guarantee 60 FPS in the latest open world game titles and RT games due to the characteristics of the PS5 Pro specifications.




Based on DF testing, Alan Wake 2 runs at 864p internal resolution on PlayStation 5 Pro in the 60fps clip, while the equivalent base PS5 mode operates at 847p. Firstly, we can safely assume that in transitioning from FSR 2 upscaling to PSSR, we will see a substantial quality upgrade. However, perhaps more important is to consider what Remedy will be doing with the Pro's extra resources in increasing quality elsewhere because obviously, the extra GPU horsepower in the Big Three is going to be used for features that Remedy prefers over simply increasing resolution. This is basic commonsense.

PS5 pro can upscale from 847p to 4K 🤔

The paradigm has been shifting for a long time now from quantity of pixels to quality of pixels and in bringing machine learning-based upscaling to consoles for the first time, PSSR allows developers to spend more system resources on how good a game can look as opposed to how high the resolution is. Now, don't get me wrong, upscaling quality does tend to improve the higher the base resolution - but it's down to developers now to choose the best balance for their games. Should they go for a 1080p presentation richer in detail, or a higher resolution 1440p alternative? Developers will need to make that call - but ultimately, it's all about the quality of the final presentation. The flexibility of machine learning-based upscaling means that 'how good the game looks' takes precedence over 'how high the pixel count is'.

Just to be clear then: if a game runs at a 'low' resolution on PS5, and an equally 'low' resolution on PS5 Pro, they are not the same thing. Improved upscaling makes a difference, but bearing in mind the extra horsepower of the Pro, we can imagine that the developers are doing more with those pixels. The extent to which this is going to be successful is ultimately down to a more subjective assessment of the presentation for each title


 

SteveGrabowski

Diamond Member
Oct 20, 2014
7,363
6,130
136
You know, not that I follow such things closely during my gaming life, but I can't ever recall a console launch so seeming universally disliked. Maybe, that stupid Xbox thing where they wanted gamers to log onto the internet?

If the Pro sales are soft, Sony's going to have to address it by either lower the price or increasing the value proposition. Not even Sony can afford to have Concord bomb, the PS5 Pro bomb, and then Fairgames and Marathon bomb. This would be a string of unprecedented failures never seen before in the history of gaming.

I'm not a marketing guru or game industry expert, but Sony needs to up their game.
Yeah XBox One was definitely hated at the same level at least. They had the worst console reveal I have ever seen.


 
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marees

Senior member
Apr 28, 2024
373
429
96
Based on DF testing, Alan Wake 2 runs at 864p internal resolution on PlayStation 5 Pro in the 60fps clip, while the equivalent base PS5 mode operates at 847p. Firstly, we can safely assume that in transitioning from FSR 2 upscaling to PSSR, we will see a substantial quality upgrade. However, perhaps more important is to consider what Remedy will be doing with the Pro's extra resources in increasing quality elsewhere because obviously, the extra GPU horsepower in the Big Three is going to be used for features that Remedy prefers over simply increasing resolution. This is basic commonsense.

Thomas Puha who works at Remedy Entertainment as the company’s communications director, shared the news on a gaming forum yesterday in a thread that suggests Alan Wake 2 will run at 840p/60 FPS on the PS5 Pro, dropping in to say that “image quality matters more than resolution.”

 

sze5003

Lifer
Aug 18, 2012
14,207
636
126
Upscaling tech seems like it's going to be used more and more now even in the PC space. Which means devs can get lazy and not worry about optimizing properly. While DLSS and other variants are revolutionary and an awesome tech, I worried that it would be used in this fashion going forward and it seems that's where it is headed.
 
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SteveGrabowski

Diamond Member
Oct 20, 2014
7,363
6,130
136
Umm... Sony's had their fair share of bad E3 reveals.

I still remember there were at least some people excited for the PS3 launch even after that. Well, until it launched lol. I was working in the industry before the launch and I know it broke all sorts of NDA but that summer I told all my friends stay the f--- away from the PS3, that thing sucks after getting my hands on it. And it did until 2009 when finally Demon's Souls and Uncharted 2 saved it.
 

MoragaBlue

Member
Jul 17, 2022
140
70
71
I remember picking up the PS3 when they finally dropped the price? Back then Uncharted was a great game. I played that ole PS3 so much I burned it out.

So, my PS5 disc drive arrived today. If I don't see anything interesting during the State of Play, I'll most likely pass on the Pro and return the drive for a refund.
 

Mopetar

Diamond Member
Jan 31, 2011
8,084
6,695
136
Can't even get 1080p60 on the PS5 Pro lol.

Wow.

They probably could if they spent a lot of time tuning it, but that's going to get them any additional sales and only takes time away from something better they could be doing with their developers' time.

Assuming they're talking about pure raster performance the issue is probably the 16 GB RAM limit more than the rest of the hardware. The game likes to use a lot of memory for graphics even without RT effects.



Even at 1080p it will gladly eat up 10 GB or more just for video memory. If they're talking about the performance with RT, then you're already looking at a far more expensive GPU to hit 60 FPS at 1080p on PC.



NVidia GPUs do a lot better here, but even if we restrict it to just AMD GPUs, it would take a a 7900 XTX to crack 60 FPS. Methinks you've forgotten just how demanding of a title AW2 is.
 

purbeast0

No Lifer
Sep 13, 2001
53,000
5,890
126
They probably could if they spent a lot of time tuning it, but that's going to get them any additional sales and only takes time away from something better they could be doing with their developers' time.

Assuming they're talking about pure raster performance the issue is probably the 16 GB RAM limit more than the rest of the hardware. The game likes to use a lot of memory for graphics even without RT effects.

View attachment 107739

Even at 1080p it will gladly eat up 10 GB or more just for video memory. If they're talking about the performance with RT, then you're already looking at a far more expensive GPU to hit 60 FPS at 1080p on PC.

View attachment 107740

NVidia GPUs do a lot better here, but even if we restrict it to just AMD GPUs, it would take a a 7900 XTX to crack 60 FPS. Methinks you've forgotten just how demanding of a title AW2 is.
Whatever the reason is, it's sad.
 
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