Did you like Wu Kong as much as Lies of P? The reviews say the boss fights are a little easy but everyone I know who has played Wu Kong loves it. Also if you love games with tough combat check Sifu. Best indie I have played in a long time.
Ah, they're comparable, but I like Lies of P more, mostly because I'm more familiar with the Belle Epoque era and ambience.
However, after my initial blind playthrough, I've begun to watch some Chinese youtube creators explain the Wukong story to a Western audience, and look forward to my next session (with a walkthrough this time). I've never been great at puzzle solving and exploration, and more of a player who just wants to go fight. Even if collecting X number of items to make a fight easier, absent a guide, I'm always going to try the fight first. The beauty, in my view, of these Souls-like games is the ability of one to defeat a foe at whatever level with whatever equipment, if skilled enough.
As to the combat, again IMHO, I don't think it's as refined as Lies of P. In my view, the perfect dodge roll bonus is a nice addition, but the overall dodge roll is generous enough where most attacks are easily avoided, especially for gamers not afflicted with turtle like reflexes (yeah, those Candy Crush gamers & journalists who are constantly insisting on a super easy mode to every fighting game ever made). The combat system once acclimated to becomes intuitive and though with several branch trees (smash, stance, and thrust) with multiple fighting styles within its respective school isn't as robust as Lies of P. It's essentially one weapon (aside form a spear variation) and all combat success, at least for me, stems from maxed charge heavy attacks. In other words, irrespective of which style one prefers, it all boils down to utilizing the light attack to build up focus to unleash a heavy. Also, there are special items which renders many of the harder boss fights easier, but I only found a few of them. What I can say is those items are not necessary to defeat the bosses per se but will make the fight "fairer."
There are a few exceptions here and there, but most bosses I've encountered posed little challenge. However, I do need to note that I utilize the full arsenal of Wukong's power, and the game would be much more challenging if I had restricted my fights to only light & heavy attacks. While the bosses do get more challenging during the later stages, with the see through smash (hyper-armor), I don't think they're too hard, but it does require one to learn the bosses' moveset.
If I hadn't played my 1200+ hours of ER & DLC and 100+ hours of Lies of P and were entering this genre for the very first time, Black Myth: Wukong probably would have been more fun than starting as a newbie in either of the prior titles. I played ER as a complete newbie who hadn't played a video game in 10+ years, and it was the hardest start to any game I've ever played. I mean, all I did was die. A newbie embarking in Lies of P who isn't adept at parrying will have a miserable experience. A newbie in Wukong with at least average reflexes could just button smash & dodge his/her way to success, a much lower learning curve, if you will. Even if you lose a fight, Wukong gives you hope because you can hit the enemy, whereas in ER (especially DLC) & Lies of P, reflexive button smashing will generally lead to a boss fight feeling impossible.
In closing, given what Game Science has accomplished here, I'm so looking forward to their next Black Myth installment where they've vowed to increase combat robustness. Given their success and resources after BMW, that next game will be amazing. They have enough street credit with me where I'll preorder the title, as I would with the Lies of P sequel and any Fromsoft game.
TLDR: Lies of P is better; Wukong is better for the newbie casual gamer.