Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
- 126
I know the original ps4 had a crap wireless card. I've heard the 5 has a much better one. Often times though I'll leave it in rest mode to download patches and updates. Loading times I heard were super fast. The only thing that the ps5 doesn't have is the quick resume where xbox series x uses a portion of hyper virtual memory from the ssd hard drive to save a game state which allows quick resume. Sadly I don't think the ps5 will get a similar feature since it's not using the same type of architecture.
I only use Ethernet for my consoles, so I never really had to deal with the wireless in them. My guess is that it was likely an issue with slower storage or the awfully anemic Jaguar CPU. In regard to the former, it is worth noting that HDDs are actually quite good at reading/writing sequentially, and as long as the downloads could be performed in that manner, the drive shouldn't be an issue.
I don't see why the PS5 couldn't use a feature like that. I mean... I'm not sure why it would require any proprietary Xbox feature as it has always come across as "game hibernation" to me. Although, one thing that kind of came to mind... I wonder if there would need to be any sort of low-level command to force cache synchronization? In other words, you need to ensure that any changes made to a variable in the CPU cache are properly updated in main memory before you save off the data, or else the data won't be the same. Anyway, I figure that the PS5 has more than enough bandwidth, but the lack of storage space might be a bit of a contributing factor. The Xbox loses nearly 130GB to all of its system needs, which includes the resume feature.