Official Playstation 5 thread

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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Played GT7 for an hour or so this evening and pretty disappointed in it. The presentation and menus are horrific in my opinion. Too much clicking around, back and forth just to drive. The avatars have dialogue that feels like an after thought and the images look straight out of stock images that you can buy online. Feels very PS1, but with a shiny coat of 4k paint. This is were Forza does a better job and actually has voice actors. The licenses are more of a chore to open things up. I don't even try and can get silver or close to it. I'm sure a completionist will go back and hammer out golds, but having to suffer through pages of dialogue ruins it for me. And the music is just irritating. They took classical music pieces and JRPG'd them is probably the best way to put it. Think of Final Fantasy meats Beethoven.

Back to Elden Ring.

Was afraid there would be something wrong with the game and I wasn’t wrong I guess. Also the track environments have a decidedly older gen feel with copy and pasted foliage and such.
 

Saylick

Diamond Member
Sep 10, 2012
3,504
7,764
136
Just finished the HFW main story. That last boss fight was harder than I expected (Hard difficulty) even at level 40. I regrettably lowered the difficulty because it was super late in the night and I just wanted to get it over with, but woke back up and retried the fight on Hard and was able to redeem myself. I realized I had been too narrow in my weapon choices and need to try more builds. Triple notching hunter arrows works for most scenarios but in hindsight the damage output is really poor for how much stamina it consumes. What it took for me to win on Hard was to unload as many Braced Shots as I could after a successful freeze, and it did over a thousand points of damage for arguably the same stamina cost as a triple notched hunter arrow, which only does a few hundred. Next goal: get platinum.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
Was afraid there would be something wrong with the game and I wasn’t wrong I guess. Also the track environments have a decidedly older gen feel with copy and pasted foliage and such.

I feel like an idiot for not researching more before hand. Fired it today to see what cars I could try out and shocked at how few new cars they have. For reference, the only things in the last 4 years or so are a Genesis G70, Honda Civic Type R, '23 Nissan Z, Posche Tycan, Toyota Supra and that's about it. I remember when GT was on the bleeding edge of what's out and even Forza has a better selection which still lacks many newer generations.
 
Reactions: cmdrdredd
Jul 27, 2020
19,613
13,477
146
GT7 is for old timers who want to reminisce and for newcomers to the series. GT8 should come in 4 years and it should be a lot more ambitious. I think the GT developers like to put out half finished games so their studio can survive until they are able to put out the sequel they really wanted in the first place. If left to their own devices with unlimited funding, I'm sure they would need 10 years to do the game they really want.
 

jpiniero

Lifer
Oct 1, 2010
15,108
5,665
136
Just finished the HFW main story. That last boss fight was harder than I expected (Hard difficulty) even at level 40. I regrettably lowered the difficulty because it was super late in the night and I just wanted to get it over with, but woke back up and retried the fight on Hard and was able to redeem myself. I realized I had been too narrow in my weapon choices and need to try more builds. Triple notching hunter arrows works for most scenarios but in hindsight the damage output is really poor for how much stamina it consumes. What it took for me to win on Hard was to unload as many Braced Shots as I could after a successful freeze, and it did over a thousand points of damage for arguably the same stamina cost as a triple notched hunter arrow, which only does a few hundred. Next goal: get platinum.

Hah, my Hunter Bow does 30 damage. Guess I am nowhere near the end.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
GT7 is for old timers who want to reminisce and for newcomers to the series. GT8 should come in 4 years and it should be a lot more ambitious. I think the GT developers like to put out half finished games so their studio can survive until they are able to put out the sequel they really wanted in the first place. If left to their own devices with unlimited funding, I'm sure they would need 10 years to do the game they really want.

Guess I'm in the old timers that want to try new cars and tracks. Both this and Forza have really left me down lately.
 
Reactions: cmdrdredd

Saylick

Diamond Member
Sep 10, 2012
3,504
7,764
136
Hah, my Hunter Bow does 30 damage. Guess I am nowhere near the end.
Lol. Sounds like you still have green rarity bows. Just whatever you do, don't make the same mistake as I did, so you should take advantage of some of the unique weapon skills in the skill tree(s), especially the ones that cost more stamina. As I found out a little late, they do a ton of damage and are vital for dealing burst damage to high HP machines because you cannot get into a slogfest with them.
 

jpiniero

Lifer
Oct 1, 2010
15,108
5,665
136
Lol. Sounds like you still have green rarity bows. Just whatever you do, don't make the same mistake as I did, so you should take advantage of some of the unique weapon skills in the skill tree(s), especially the ones that cost more stamina. As I found out a little late, they do a ton of damage and are vital for dealing burst damage to high HP machines because you cannot get into a slogfest with them.

No it was a Blue. Did buy a purple bow. I don't really upgrade the weapons too much, maybe on Hard it is more needed.

Did you notice that the outfits later on start to have negative effects?
 

SteveGrabowski

Diamond Member
Oct 20, 2014
7,359
6,129
136
JFC, $40 real cash to download one car in Gran Turismo 7? No thanks guys, knock yourselves out with this one, I'm passing on the game.
 

jpiniero

Lifer
Oct 1, 2010
15,108
5,665
136
Mildly interesting, the HFW State of Play showed a mission that was a fake one designed specifically for the footage and not actually in the game.

JFC, $40 real cash to download one car in Gran Turismo 7? No thanks guys, knock yourselves out with this one, I'm passing on the game.

IIRC you can also get it by getting in game currency.
 

sze5003

Lifer
Aug 18, 2012
14,206
636
126
Some of the cars in GT7 cost more than the whole game itself. I'm not gonna get the game now, but maybe one day if it ever goes cheap.
 
Jul 27, 2020
19,613
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Some of the cars in GT7 cost more than the whole game itself. I'm not gonna get the game now, but maybe one day if it ever goes cheap.
I think that cost applies only to impatient gamers who would rather not work (complete races/events) to get the cars.
 

Saylick

Diamond Member
Sep 10, 2012
3,504
7,764
136
No it was a Blue. Did buy a purple bow. I don't really upgrade the weapons too much, maybe on Hard it is more needed.

Did you notice that the outfits later on start to have negative effects?
Yes, the higher end outfits have some negative elemental resistances as a trade-off for the bonus elemental resistances. One of the many changes in HFW that Guerilla made to promote variety in gear options. No such thing as one weapon or outfit to rule them all (although some of the end game Legendary gear are pretty powerful, or so I've read).
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I think that cost applies only to impatient gamers who would rather not work (complete races/events) to get the cars.

That sounds even worse. Although, I'm of the opinion that charging to bypass any access restrictions for a normal, in-game item/feature is ridiculous. If people feel the need to skip the content to get to what they want, perhaps you're not understanding your player base well, or your systems just aren't very fun/engaging. For example, if I pick up Gran Turismo 7 because I want to play with the latest Nissan Z, and I find out that I have to run through all this extra content to even get the car, then I'm just not getting what I want out of the game. Is that necessarily the fault of the developer? I would say to a degree. Games do sometimes have a bad habit of not conveying what their experience is like... especially out of the box. For example, if a fighting game tells me that it has two dozen fighters available on the box, but it fails to mention that you only start with six and have to unlock the rest, then that's a problem. Also, it doesn't matter if "that's always how it has been".
 
Jul 27, 2020
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For example, if a fighting game tells me that it has two dozen fighters available on the box, but it fails to mention that you only start with six and have to unlock the rest, then that's a problem. Also, it doesn't matter if "that's always how it has been".
I used to fix that with Gameshark in the PSX days. It was so much fun cheating

Now, the only way I'm gonna slog through a game is if the story or gameplay is engaging. I've noticed that I've avoided a lot of AAA titles (especially the Assassin's Creed series/CoD/Battlefield etc.) by watching gameplay videos and going meh. Churning out games like the big publishers do, makes them look and feel stale after a while.
 

purbeast0

No Lifer
Sep 13, 2001
52,999
5,890
126
Eh I don't see the problem. Time === money. Some people would prefer to spend money rather than time on that stuff. It's the same reason people are selling runes on ebay for Elden Ring and there have been huge markets for this kind of thing forever.

But to an extent I also agree that it can be bad design. I remember when I got SF4 and had to beat it a bunch of times to unlock all the chars. It was stupid and tedious. Thankfully Capcom did not take the same approach in any game after that.

But I also do get having super premium cars behind some sort of progression to unlock it. Most games have this kind of thing.
 
Jul 27, 2020
19,613
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But I also do get having super premium cars behind some sort of progression to unlock it. Most games have this kind of thing.
In GT5, I must have gotten 1st place in the high speed ring track over a hundred times just to get enough money to buy the Suzuki Escudo. That car is the Devil!
 

purbeast0

No Lifer
Sep 13, 2001
52,999
5,890
126
I remember back in like GT2 or GT3 or something I did the rubber band trick where you could tune a car so much it went so fast but could barely turn, and you could set an endurance race on a nearly oval track and you would use a rubber band to hold the analog to the right. Then just put some tape on the R button to hold gas down and you could win the race that way. I remember the car was tuned to go so fast you could make it fly on a straight away because of the lift going under it.

Polyphany Digital has always been stupid about their progression systems lol.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Eh I don't see the problem. Time === money. Some people would prefer to spend money rather than time on that stuff. It's the same reason people are selling runes on ebay for Elden Ring and there have been huge markets for this kind of thing forever.

It kind of rubs me the wrong way to suggest that "time = money" is an excuse to charge money for something that already exists, but rather, to simply present it in a different way. I think my hang-up is on the fact that you've already paid for the content itself. Also, the same entity that defines the difficulty to attain the thing in question is also now the one that is allowing you to pay extra to get it easier. It's the person creating the problem also being willing to sell a solution. This is what Ubisoft did with Assassin's Creed Odyssey when they sold experience boosts.

I use "time = money" in situations where I am paying for something new that is designed to save me time. For example, if I start paying someone to mow the lawn for me, I am no longer required to spend an hour per week doing it, and I've gained an entirely new service. To try to create a similar example, this would be like if the person that was mowing my lawn could only do the front yard on one day and the back yard on another day; however, I could pay more money to have them do both parts contiguously. This means that I do not have to be around for two individual mowing sessions. I'm already paying the person to do both parts, but now they're trying to charge me extra for some sense of convenience. (It's kind of a silly example as it would be a bit inefficient, but hopefully it works.)
 

purbeast0

No Lifer
Sep 13, 2001
52,999
5,890
126
Lol no matter how you are trying to frame it, it's the simple fact that time === money and they are giving the option for people to spend money instead of time unlocking cars. Just ignore it and earn it in game. If someone else pays for it instead of spending 20+ hours (making a time up) to earn it, let them be. It doesn't have any effect on you.

In your lawn mowing example, you are spending $X to be able to use that hour it would have taken you to cut the grass, to do something else and the end result is the same - cut grass.

In the GT7 example, someone can spend $Y to be able to use that 20 hours to do something else and have the same end result - the car.

EDIT:

Come to think of it, I am like 99% sure EA did this with Tiger Woods Golf back in the day on Xbox too. It may have been whatever iteration came out on 360 though not really sure.
 
Jul 27, 2020
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I think it's a miracle that we can still buy games and "own" them to play as much as we want. If game publishers' "clever" (read: greedy, retarded) executives had their way, we would be paying by the minute.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Yes, the higher end outfits have some negative elemental resistances as a trade-off for the bonus elemental resistances. One of the many changes in HFW that Guerilla made to promote variety in gear options. No such thing as one weapon or outfit to rule them all (although some of the end game Legendary gear are pretty powerful, or so I've read).

I got the armor from the osram contracts and it’s pretty badass, almost fully upgraded (I’m on level 4 of 5 I think). Also have a fully upgraded very rare (purple)hunter bow that destroys machines with its advanced arrows. The right coils and such can really boost the damage or resistance of gear. Especially if it compliments what the weapon is already good at. Like if you have one with overdraw damage +10% and throw another 15% on top plus have stealth bow damage+ you can really tear up enemies from cover or using the camouflage skill.
 
Reactions: Saylick
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