cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
Cyberpunk is actually pretty playable now and is on par with Xbox in all areas compared to last year. If you followed at all the ps4 version (there was no current gen version until the latest patch) had far lower resolution than Xbox and lower crowd density in the city. It also had atrocious load times. The new patch brings the resolution and crowd density to match the Xbox for the most part(reports are that the Xbox holds a marginally higher resolution but ps5 performs slightly better in some areas for it). It also fixes the load times. It is still slightly behind Xbox in load times currently but it’s slight really. Talking like 12 seconds to 13 seconds or so. Nothing to be upset about. It also enables the dualsense features like adaptive triggers.
The new 1.5 patch introduced ray tracing on the current gen consoles. Ray tracing is underutilized but I can understand why, the consoles could never handle the effects in this game like a PC does. Ray tracing only affects shadows on consoles and it drops the frame rate to 30. Even then it doesn’t hold 30 all the time, it’s pretty much always 30 but you can force it to drop if you wanted to. Luckily the performance mode is mostly 60 and is 90% as good looking. The shadows add nice effects at night though. If it was a more solid 30 with no drops I would probably use it. I think they could have even gotten close to 60 if they used a bit more resolution scaling and were willing to drop to 1440p at the lowest. They hold the resolution above 1440 in quality mode and it hurts in many areas.
Developers trying to force every graphics mode to be close to or locked to 4K is a poor decision IMO. Anyway if you were on the fence, now is the time to start. I believe there is a timed demo of the game you can try out as well.
The new 1.5 patch introduced ray tracing on the current gen consoles. Ray tracing is underutilized but I can understand why, the consoles could never handle the effects in this game like a PC does. Ray tracing only affects shadows on consoles and it drops the frame rate to 30. Even then it doesn’t hold 30 all the time, it’s pretty much always 30 but you can force it to drop if you wanted to. Luckily the performance mode is mostly 60 and is 90% as good looking. The shadows add nice effects at night though. If it was a more solid 30 with no drops I would probably use it. I think they could have even gotten close to 60 if they used a bit more resolution scaling and were willing to drop to 1440p at the lowest. They hold the resolution above 1440 in quality mode and it hurts in many areas.
Developers trying to force every graphics mode to be close to or locked to 4K is a poor decision IMO. Anyway if you were on the fence, now is the time to start. I believe there is a timed demo of the game you can try out as well.
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