ViRGE
Elite Member, Moderator Emeritus
- Oct 9, 1999
- 31,516
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You know what? I take back what I said about streaming assets. Apparently the transfer speed of Vita memory cards is awful.
Oh, has that finally been announced somewhere? I went looking for it late last week, but nothing reliable turned up.
If that's true that's a really disappointing split. I could see 128MB, but 256MB is huge amount of RAM to waste on something you're not using while you're in a game.:|
You know what? I take back what I said about streaming assets. Apparently the transfer speed of Vita memory cards is awful.
I don't get it, either. The Vita should have had at least 1GB of RAM, while 2GB would have been preferred.
I am actually thinking about going and getting one of these right now. Can anyone tell me if its a good choice or should I wait? Will my PS1 classic games work like they did on my PSP?
I certainly think it's worth getting. I'm having a blast with Rayman and Wipeout.I am actually thinking about going and getting one of these right now. Can anyone tell me if its a good choice or should I wait? Will my PS1 classic games work like they did on my PSP?
I really want one but I'm waiting for the inevitable price drop by the end of the year. I see this hitting $200 by years end. Obviously this is me just guessing but I can definitely seen it happening.
I don't bother with screen protectors on my gadgets. They tend to trap oils and the extra material over the screen reduces clarity.I just need to get a better screen protector. Virge, Any recommendations in the accessories dept? I would like a case and a good screen protector that doesn't cost a ton of $.
I really want one but I'm waiting for the inevitable price drop by the end of the year. I see this hitting $200 by years end. Obviously this is me just guessing but I can definitely seen it happening.
Which is silly because 4GB is too small. That's one large PSN game and then your $20 memory card is full.You'll see bundles that include a free 4GB memory card before there are any price drops.
Which is silly because 4GB is too small. That's one large PSN game and then your $20 memory card is full.
You'll see bundles that include a free 4GB memory card before there are any price drops.
As for the Prime comparison, given the big lead the SGX543MP2 gives the iPad 2 in the tablet space, the Prime won't come anywhere close to a SGX543MP4.
Out of curiosity, what games did you try? There are a few real stinkers in the launch lineup, such as Modnation Racers. Though in general it's true that transfer rates aren't very good; if you look further up, I posted a link to an article that found them to be in the 6-9MB/sec range.Played around with a Vita for a while, was thinking about picking it up, at this point it falls under the 'not even when it is a cold day in hell' category. Load times? I think I could drive home from where I work and load a game on the PS3 faster then the Vita(maybe a slight stretch, but honestly I live pretty close to my job). I was honestly stunned at how insanely slowly it loaded everything I tried, the battery life had me on the edge, with the load times the way they are I honestly wouldn't care if it never needed to be charged. I like portable gaming for a quick fix, waiting ~5 minutes for a portable game to load is just stupid.
Did like the screen though, seems like they did a great job not punching the color too much which so many OLED makers tend to do. Graphics were certainly decent, control sticks seemed to have too much resistance for how much throw they have. The load times killed it for me though, charge a ton of money for proprietary memory cards and then make us feel like we are loading off of a disk based medium? Terrible Sony, absolutely terrible.
The 543MP2 has a special PR benchmark made for it called GLBenchmark(it is a nice sort order test, that's about it). If you look at anything other then that, it is a pretty mediocre GPU.
Out of curiosity, what games did you try?
As for the control sticks that's actually a unique complaint. Everyone else who doesn't like them has complained that they have too little resistance.
Do you have a source for this?
I preordered Unit 13. Looks like an interesting 3rd person shooter.
I could get into a very lengthy discussion about this topic but I'll keep it quick-
http://www.anandtech.com/show/5559/...mance-preview-msm8960-adreno-225-benchmarks/3
The GS2 is ~23% faster at 1280x720 then it is at 800x480. It is a PR number generator, not a benchmark to be taken seriously by any thinking person.
I have no qualms with the load times for uncharted (I just beat the game). In fact, I think the battery life is quite good. Like someone says, a quick fix for gaming is what this does. 1 or 2 hours here, I spanned out my gaming to 3 days of 1 full charge. During the times I played uncharted, I must've charged it once or twice... not a big deal for me. Didn't even feel the pain of inconvenience of constantly charging!
Ahh, you hit the two worst games for loading, so you really did have just about the worst experience possible.:| Wipeout got better with its first patch (I'm assuming you were using a demo unit which means no patching), but it's still a fairly long time even when loading off of a game card. I'm not sure what on earth they're doing to make the load times so long, because it seems like you can load quite a lot of data in 40ish seconds. As for Uncharted it doesn't strike me as a game that takes a while to load, but I guess it's all relative.UC, Wipeout and MNR. Painfully and rather shockingly bad.
They should be using FBOs for off screen rendering, so you have to render everything as if it would be shown, otherwise FBOs would break entirely. As such you would basically have to outright cheat here to beat the system.Off-screen rendering is always a really awkward thing to use, but unfortunately it's sort of a necessary evil to make things easy to compare.
Although, it makes me wonder about the way the GPUs handle renders that are not visible. If I remember right, there's something called "Z-buffer occlusion" that allows a GPU to skip rendering something that isn't visible on screen. This is something used for an object existing behind a wall or whatever. So, would something similar to this (not the exact rendering methodology of course) affect how well certain mobile GPUs perform in an off-screen test?