Todd33
Diamond Member
- Oct 16, 2003
- 7,842
- 2
- 81
Thank your lucky stars you don't notice it. I've always felt the PS3 has suffered from horrible aliasing. It's very distracting in a number of games. Given that the Vita isn't even matching the PS3 I can understand the complaint.
First hardware doesn't suffer from aliasing. Aliasing is sampling issue, in this case the frame buffer resolution. Second, how can the Vita "match" the PS3, it has a much lower resolution screen, it should not match a console which is typically hooked up to a 1080P capable screens.
the biggest issue i see in this device is: no multitasking.
i mean come on we are in 2012 ffs and even a rudimentary cellphone has this ability
This is not being honest. When I play a full game on my phone, like Plants vs Zombie and back out of it, then come back to it , it has to reload the entire game and loses my place in the level. The Vita does better than that, it will pause and minimize your game while you do something else, provided it is not something like another game. Then when you continue the game carries on where it was.
I'm not sure what you expect, games are demanding on consoles, you can only spare so many resources before you have to make choices which hurt the actual gaming. Can I pause my game on a 360 and watch Netflix? No, they are not PCs with 8GB RAM.
What the Vita needs is what the PSP Go did, it would essentially dump the state of your game in RAM to the memory card so that you could instantly load it where you left off even after you rebooted the console. This should be easy to do, but it is not multitasking.
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