*Official Red Dead Redemption thread* - Wanna posse up pardner?

Page 7 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

JoPh

Diamond Member
Aug 8, 2002
7,312
1
76
how many people does this game support in private matches? i know posses are 8.. can we have 16player private game?
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
how many people does this game support in private matches? i know posses are 8.. can we have 16player private game?

I'm not 100% positive but I believe you can fit 16 in private or public.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
NY Times reviews RDR

NYT said:
The leading edge of interactive media has a new face. It is filthy, crudely scarred and belongs to John Marston, the protagonist of Red Dead Redemption, the sprawling and sublime new western from Rockstar Games.

Blackmailed in 1911 by unscrupulous federal agents into hunting down his former comrades in Dutch van Der Linde’s notorious gang, Marston straddles more than the border between Mexico and the United States. He also stands between the Old West and modernity — between the celebration of the individual and the collective requirements of organized society — as he tries to salvage a family life from the smoldering legacy of his criminal past. Along the way, he and his creators conjure such a convincing, cohesive and enthralling reimagination of the real world that it sets a new standard for sophistication and ambition in electronic gaming.

Like our own, the world of Red Dead Redemption — its cantinas, dusty arroyos, railway stations and cragged peaks — is one in which good does not always prevail and yet altruism rarely goes unrewarded. This is a violent, unvarnished, cruel world of sexism and bigotry, yet one that abounds with individual acts of kindness and compassion. Like our own, this is a complex world of ethical range and subtlety where it’s not always clear what the right thing is. This is a world where revenge often tastes not sweet but bitter, like the dregs at the bottom of a mug long since drained. (If all this reminds you of Sam Peckinpah, and in particular of “The Wild Bunch,” that is no coincidence.)

One of the buzzwords in the game industry these days is immersion. Rockstar scoffs at that. Red Dead Redemption, which is scheduled to be released Tuesday for the PlayStation 3 and Xbox 360 consoles, does not merely immerse you in its fiction. Rather, it submerges you, grabbing you by the neck and forcing you down, down, down until you simply have no interest in coming up for air.

Rockstar, the video game industry and millions of players (not to mention investors in Rockstar’s publicly traded parent company, Take-Two Interactive Software) have been waiting a decade for this moment. Ever since Grand Theft Auto III redefined single-player gaming in 2001, Rockstar has been known as The Company That Makes G.T.A., nothing more. Sure, the company has found moderate success with its noirish Max Payne franchise and its Midnight Club racing series, but Rockstar has been eager to demonstrate that it can create a blockbuster out of more than the profanity-spewing drug dealers and submachine-gun-toting thugs who populate the world of Grand Theft Auto.

And now it has, though this project involved no small leap of faith (and no small expense: between $80 million and $100 million, according to industry executives). For a genre that has been so essential to the film business, it may seem surprising that the western has traditionally never lent itself to video games. Then again, western games, like Activision’s Gun from 2005, have never sold well because there has never before been a western game that was truly made well.

And that may be because the western, perhaps more than any other genre, exposes how much more work is required to make a convincing game than to make a “realistic” film.

John Huston set Hollywood on its ear in 1948 with “The Treasure of the Sierra Madre” by shooting on location. But all of those mountains and plains and ridges and gorges were already sitting there waiting to be photographed. But if you want mesas and forests and gulches and rivers in a video game, you have to build them by hand, from digital scratch if you will. Moreover, in a game you have to build all of it. In noninteractive entertainment — be it a play, film or television program — the director controls exactly what the audience sees at every single moment. That is why it makes sense to build sets that are nothing more than plywood facades: if the audience can’t see it, it has no reason to exist.

By contrast, a great western game allows players to roam the frontier as they please. See that outcropping over there in the distance? You can climb it if you like, or just keep riding. When you come into one of the many towns and villages there may be dozens of buildings to explore, and they are all populated with folks going about their daily lives, even if you never visit.

Riding along in the desert, you may see two groups of men shooting it out. Whether to intervene is your choice. If you do, it may not be clear which are the good guys. Perhaps there are no good guys and instead it is two groups of bandits, or it may be the Mexican Army battling a band of rebels. Or perhaps you are riding along a remote trail and a woman cries out that her wagon has been stolen. That may be true, or she may be bait for an ambush. Do you help?

Red Dead Redemption bursts with such moments over dozens of hours and even features a convincing natural ecosystem. Hunting a group of deer, I heard coyotes approaching from a distance. I shot the deer quickly, only to have the coyotes turn on me and my steed instead. Later, hunting beaver in the mountains, I found myself more afraid of wolves and bears than any human threat.

In an interview last month, Dan Houser, one of Rockstar’s founders and the company’s creative leader, described the challenge and opportunity quite aptly. “Westerns are about place,” he said. “They’re not called outlaw films. They’re not even called cowboys-and-Indians films. They’re called westerns. They’re about geography.”

“We’re talking about a format that is inherently geographical,” Mr. Houser added, “and you’re talking about a medium, video games, the one thing they do unquestionably better than other mediums is represent geography.”

But for all of its technical achievement and gorgeous landscapes, Red Dead Redemption is perhaps most distinguished by the brilliant voice acting and pungent, pitch-perfect writing we have come to expect from Rockstar. From snake-oil hucksters to wizened old gunslingers to traumatized rape victims to cynical revolutionaries, Red Dead Redemption teems with characters you may never forget. Of course I am sure it is purely a coincidence that the addled, Gollumlike grave robber that Marston enlists on his mission is named Seth. Rockstar’s creative trademark has always been a mordant, knowing wit. And so I was hardly surprised to read in the game’s local paper about the eventual fate of the fey, drug-addicted anthropologist, Professor MacDougal, upon his return to Yale: “A Connecticut newspaper reports that MacDougal attacked Mr. Fortisque after an argument broke out over Polynesian cannibals at a garden party. After beating Mr. Fortisque with a croquet mallet, the agitated professor fled to the roof of Woolsey Hall where he removed his clothes and threatened to jump if somebody did not bring him a plate of Beef Wellington and a bottle of ’94 Claret.”

Of all the world’s game developers, only Rockstar would even dream of a passage of such relevant hilarity. No other game developer has been so willing, and quite so able, to riff on the real world rather than sticking to elves or dragons or aliens or fantasized battlefields.

In the more than 1,100 articles I have written for this newspaper since 1996, I have never before called anything a tour de force. Yet there is no more succinct and appropriate way to describe Red Dead Redemption. Rockstar rides again.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Rumor time:

I've heard from several places that the Xbox 360 version is 720p w/2x AA native while the PS3 version is 540p with no AA, no official source as of yet although I've heard that "Rockstar has confirmed it" (although no one's posted an official response or source). If true though that would surely explain why all the screenshots we've seen have been from an Xbox 360 though.

Also, I've heard that the exclusive PS3 content is timed exclusive, Xbox 360 owners will get it a little later down the line, still no official word.
 

Phobic9

Golden Member
Apr 6, 2001
1,824
0
71
Rumor time:

I've heard from several places that the Xbox 360 version is 720p w/2x AA native while the PS3 version is 540p with no AA, no official source as of yet although I've heard that "Rockstar has confirmed it" (although no one's posted an official response or source). If true though that would surely explain why all the screenshots we've seen have been from an Xbox 360 though.

Also, I've heard that the exclusive PS3 content is timed exclusive, Xbox 360 owners will get it a little later down the line, still no official word.

Interesting that games are still performing "better" on the 360 but I've been playing my PS3 more and really, it's not that big of a deal. Sounds like it's more of a deal here though. *shrug*

I hope to get some of you guys added to my XBL friends list tonight before the fun starts tomorrow. I did meet someone new this weekend though so she may start taking up my time. Hmmmmm... :awe:
 

fatpat268

Diamond Member
Jan 14, 2006
5,853
0
71
Interesting that games are still performing "better" on the 360 but I've been playing my PS3 more and really, it's not that big of a deal. Sounds like it's more of a deal here though. *shrug*

I hope to get some of you guys added to my XBL friends list tonight before the fun starts tomorrow. I did meet someone new this weekend though so she may start taking up my time. Hmmmmm... :awe:

It really depends on which platform the game was originally developed for. We all know that the PS3 is plenty capable, but if they are developing for the PS3 as an afterthought, the game will suffer visually.
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Rockstar claimed to develop both versions on their respective consoles though.
 

state 08

Platinum Member
Jun 6, 2005
2,009
0
0
Why haven't major gaming websites (ign, gametrailers, etc.) put up video reviews yet?

Doesn't this come out tomorrow?
 
Last edited:

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I think that Rockstar didn't give out review copies until very recently. That AU site was giving their hands on time what, two weeks ago? Most games already have the review copies in the hands of publications by then.

Wouldn't surprise me if they started coming out today.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
Am I going to regret using Amazon super saver shipping? You will all be enjoying this game soon while I sit on the front step waiting for the mailman.

:hmm:
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Looks like the IGN video review is up: Link

Am I going to regret using Amazon super saver shipping? You will all be enjoying this game soon while I sit on the front step waiting for the mailman.

:hmm:

I think you still have time to switch if you act now (might require a call to Amazon). They typically don't ship until late afternoon-early evening.
 

trmiv

Lifer
Oct 10, 1999
14,668
1
81
Well I caved and pre-ordered on Saturday. I was going to wait because I was playing Mass Effect 2. But ME2 ended up being so short that I finished it on Saturday, so I'm ready for this!

I don't have a gold account right now, but I may get one for this so add me to the list: volitan34
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
Added current review scores to the OP and blingified everything a little bit.
 

PimpJuice

Platinum Member
Feb 14, 2005
2,051
1
76
Am I going to regret using Amazon super saver shipping? You will all be enjoying this game soon while I sit on the front step waiting for the mailman.

:hmm:

Dont worry Bober, I did the same thing.......we'll ride out together in ~5 days
 

GCS

Diamond Member
Oct 16, 1999
4,898
0
71
I caved due to the $20 and extra in game weapons.

I'll see you guys in Divorce Court!!

Greg
 

Kabob

Lifer
Sep 5, 2004
15,248
0
76
I caved due to the $20 and extra in game weapons.

I'll see you guys in Divorce Court!!

Greg

Sahweet! Glad to hear it!

And yeah, the first time a boobie or tons of profanity pops up with my wife nearby I'll probably see you at said court.
 
sale-70-410-exam    | Exam-200-125-pdf    | we-sale-70-410-exam    | hot-sale-70-410-exam    | Latest-exam-700-603-Dumps    | Dumps-98-363-exams-date    | Certs-200-125-date    | Dumps-300-075-exams-date    | hot-sale-book-C8010-726-book    | Hot-Sale-200-310-Exam    | Exam-Description-200-310-dumps?    | hot-sale-book-200-125-book    | Latest-Updated-300-209-Exam    | Dumps-210-260-exams-date    | Download-200-125-Exam-PDF    | Exam-Description-300-101-dumps    | Certs-300-101-date    | Hot-Sale-300-075-Exam    | Latest-exam-200-125-Dumps    | Exam-Description-200-125-dumps    | Latest-Updated-300-075-Exam    | hot-sale-book-210-260-book    | Dumps-200-901-exams-date    | Certs-200-901-date    | Latest-exam-1Z0-062-Dumps    | Hot-Sale-1Z0-062-Exam    | Certs-CSSLP-date    | 100%-Pass-70-383-Exams    | Latest-JN0-360-real-exam-questions    | 100%-Pass-4A0-100-Real-Exam-Questions    | Dumps-300-135-exams-date    | Passed-200-105-Tech-Exams    | Latest-Updated-200-310-Exam    | Download-300-070-Exam-PDF    | Hot-Sale-JN0-360-Exam    | 100%-Pass-JN0-360-Exams    | 100%-Pass-JN0-360-Real-Exam-Questions    | Dumps-JN0-360-exams-date    | Exam-Description-1Z0-876-dumps    | Latest-exam-1Z0-876-Dumps    | Dumps-HPE0-Y53-exams-date    | 2017-Latest-HPE0-Y53-Exam    | 100%-Pass-HPE0-Y53-Real-Exam-Questions    | Pass-4A0-100-Exam    | Latest-4A0-100-Questions    | Dumps-98-365-exams-date    | 2017-Latest-98-365-Exam    | 100%-Pass-VCS-254-Exams    | 2017-Latest-VCS-273-Exam    | Dumps-200-355-exams-date    | 2017-Latest-300-320-Exam    | Pass-300-101-Exam    | 100%-Pass-300-115-Exams    |
http://www.portvapes.co.uk/    | http://www.portvapes.co.uk/    |