is there a BGH or equivalent yet?
There are many. There is a complete remake of BGH out, as well as all the infinite mineral ones etc.
is there a BGH or equivalent yet?
There are many. There is a complete remake of BGH out, as well as all the infinite mineral ones etc.
I personally think they shouldn't have tweaked anything in the game after it was released gameplay wise for multiplayer. It was tested and took years to come out, and essentially the same game as SC1 only sped up more.
People are going to abuse ANY strategy that gives them an edge, so no amount of fixing will cure this unless they just make every race unit a 1 to 1 match.
I usually on go with 3rax and then see what else to build depending on what they're doing. One factory and one starport are a given but the rest are in the air. There are games where I had 2 bases but around 30 SCVs, usually this mean we won the game since I was mircoing around their base. But just remembering to build a few SCVs while out in the field would give me more cash to rebuild or reinforce but it seems to just skip my mind.
Got in a few 2v2's and 3v3's with eLiu, and I had a blast, one game eLiu got cannon cheesed I told him to STOP HIS QQ AND DEAL. Okay, i was kidding, I just told him to build a bunker and then the problem was mostly solved lol. Double protoss then came in with LOL voidrays which I totally expected, and we dealt with them with ease.
Then we played a few 3v3's and did good as well. Feels nice to have a decent / up to my par partner when going vs randoms.
Played a 2v2 that I was cannon rushed. I saw the cannons before it got my mineral line so I lifted the CC and moved all my SCVs to the expansion. We then took out the other guy 2v1 and then attacked the protoss. We took out his base but he had taken my old base and had the cannons still. My partner just hit it with mass hydras while I worked on tanks. A pretty unorthodox game.
is battle.net down? I finally go to play after 2 weeks and cant get on.
StarCraft II: Wings of Liberty – Patch 1.1.2
General
• Players will no longer receive achievement toasts while their status is set to "Busy."
• The messaging when attempting to load a saved game or replay from a previous version has been clarified.
• Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.
Balance
• PROTOSS
o Buildings
• Nexus life and shields increased from 750/750 to 1000/1000.
o Void Ray
• Damage level 1 increased from 5 to 6 (+4 armored).
• Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
• Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
• TERRAN
o Buildings
• Barracks requirement changed from Command Center to Supply Depot.
• Supply Depot life increased from 350 to 400.
o Medivac
• Acceleration reduced from 2.315 to 2.25.
• Speed reduced from 2.75 to 2.5.
o Reaper
• Nitro Packs speed upgrade now has a Factory Requirement.
o Thor
• Energy bar removed.
• 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).
• ZERG
o Buildings
• Hatchery life increased from 1250 to 1500.
• Lair life increased from 1800 to 2000.
• Spawning Pool life increased from 750 to 1000.
• Spire life increased from 600 to 850.
• Ultralisk Cavern life increased from 600 to 850.
o Corruptor
• Energy bar removed.
• Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
o Infestor
• Fungal Growth now prevents Blink.
o Roach
• Range increased from 3 to 4.
Bug Fixes
• Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
• Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
• Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
• Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
• Fixed a desync that could occur on user-created maps with custom mod dependencies.
Changes to Void Rays D:. I suppose it's about time... With proper micro, there isn't/wasn't much of a counter in PvP that I've encountered. The difference between uncharged and charged damage seems too small now...
void ray nerf seems a little intense... 8+8 at max? that sounds pitiful. then again, I don't rely on void rays, but given their cost it seems ritard.
imo i think it might be a good thing, we'll see. Looks like they are turning VRays from what once was a cheese tactic into something that requires skill to pull off.void ray nerf seems a little intense... 8+8 at max? that sounds pitiful. then again, I don't rely on void rays, but given their cost it seems ritard.
is something up with the matchmaking system?
my friends and I got placed in 4v4 bronze last night (i'm diamond, 1 is platinum, the other 2 are pretty new to the game).
we were like, cool, we get to go up against some lesser opponents while our 2 noob friends learn.
we get matched up 3 games in a row against diamonds right off the bat and got owned hardcore.
imo i think it might be a good thing, we'll see. Looks like they are turning VRays from what once was a cheese tactic into something that requires skill to pull off.
However, I don't think i'll ever see another reaper in a game again with those nerfs to them!
true, but there are alot of other ways you can harass workers too though, banshees, dropship w/ tank/other units, etc that may be more cost effective in the long run. reapers cost alot of gas!I don't know about that. What I like using reapers for is to supplement my main attack with a attack on their supply line. Usually players concentrate on the main fight and the reapers run rough shot through the workers.
true, but there are alot of other ways you can harass workers too though, banshees, dropship w/ tank/other units, etc that may be more cost effective in the long run. reapers cost alot of gas!
is something up with the matchmaking system?
my friends and I got placed in 4v4 bronze last night (i'm diamond, 1 is platinum, the other 2 are pretty new to the game).
we were like, cool, we get to go up against some lesser opponents while our 2 noob friends learn.
we get matched up 3 games in a row against diamonds right off the bat and got owned hardcore.
Each team has it's own rating, independent of the players. Did they put you up against a diamond team or diamond players on a bronze team?
Each team has it's own rating, independent of the players. Did they put you up against a diamond team or diamond players on a bronze team?
disagree. 1 void ray (250/150) will take down a thor (300/200) 1v1.