** Official Star Craft 2 Multiplayer Thread **

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evident

Lifer
Apr 5, 2005
12,012
626
126
Oh man, killing 24 lings with one orangeflame hellion feels sooooo good


if i'm in a 4v4 and there's more than one zerg on the other team, i almost always do a hellion attack at 7 min. chances are they make bane/lings and they get destroyed.
 

The Green Bean

Diamond Member
Jul 27, 2003
6,506
7
81
For some reason SC2 is really slowing down after I plugged my laptop (1600x900) into a 1440x900 display. Mid game, the FPS drops to 10 in my base and 20-25 in the unoccupied areas. Everything at low and res at it's lowest I get about 45-50 which is still slow.

I have a icore5 and Nvidia 330M which I suppose should handle the game well as it did. Confused :s

Is the CPU likely causing the slowdowns or the GPU. I mean 45 at the lowest settings is ridiculous for a 330M.
 
Jul 10, 2007
12,041
3
0
anyone else feel that zerglings, banelings and mutas are too imba?
been watching a few pro games and zerg have won almost all the matches with this combo. combine that with good macro and terran/toss don't stand a chance.
 

PUN

Golden Member
Dec 5, 1999
1,590
16
81
anyone else feel that zerglings, banelings and mutas are too imba?
been watching a few pro games and zerg have won almost all the matches with this combo. combine that with good macro and terran/toss don't stand a chance.

Voids with Stalker/sentry will downright rape them.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
if i'm in a 4v4 and there's more than one zerg on the other team, i almost always do a hellion attack at 7 min. chances are they make bane/lings and they get destroyed.

wow, maybe I need to re-evaluate hellions.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
anyone else feel that zerglings, banelings and mutas are too imba?
been watching a few pro games and zerg have won almost all the matches with this combo. combine that with good macro and terran/toss don't stand a chance.

I don't think so

Muta/ling/bling is good against terran, you are correct. But not to the point of being unbalanced...MarineKing beat it with just marines. A competant terran can beat it with marine/marauder/medivac and proper micro.

Furthermore, it sucks vs toss. Toss can easily beat that compination with their gateway units. They don't even have to tech up.

Hydra/roach are pretty much useless in ZvT and very underwhelming in ZvZ, so that is why most Z games are one with muta/ling. It doesn't make it imbalanced however. It is just one of the two core unit compositions zerg has.
 

coreyb

Platinum Member
Aug 12, 2007
2,437
1
0
hardly imbalanced. thors and marines own mutas. tanks own lings and banelings. etc etc.
 

evident

Lifer
Apr 5, 2005
12,012
626
126
hardly imbalanced. thors and marines own mutas. tanks own lings and banelings. etc etc.

agreed. not imbalanced, but mutas are a big pain in my ass. zerg w/ good muta micro can wreak havoc on your economy and throw you off your game if you can't handle the muta hit and run constant harass.
 

Molondo

Platinum Member
Sep 6, 2005
2,529
1
0
I don't think so

Muta/ling/bling is good against terran, you are correct. But not to the point of being unbalanced...MarineKing beat it with just marines. A competant terran can beat it with marine/marauder/medivac and proper micro.

Furthermore, it sucks vs toss. Toss can easily beat that compination with their gateway units. They don't even have to tech up.

Hydra/roach are pretty much useless in ZvT and very underwhelming in ZvZ, so that is why most Z games are one with muta/ling. It doesn't make it imbalanced however. It is just one of the two core unit compositions zerg has.


The muta ling thing doesn't happen as often as you suggest. Lots of them end up being roach roach push. At least in my games, I tend to one base push with speedlings if he is FEing. as soon as i see banes, i pump roaches. seems to work
 
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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
The muta ling thing doesn't happen as often as you suggest. Lots of them end up being roach roach push. At least in my games, I tend to one base push with speedlings if he is FEing. as soon as i see banes, i pump roaches. seems to work

Roach pushes are easy to stop with any race (esp terran) so I don't see it that often and when I do, I am relieved. I can usually handle roaches with speedlngs.

Roaches are good against banelings though, and are useful in ZvZ midgame.
 
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HomerX

Member
Mar 2, 2010
184
0
0
anyone else feel that zerglings, banelings and mutas are too imba?
been watching a few pro games and zerg have won almost all the matches with this combo. combine that with good macro and terran/toss don't stand a chance.

as a protoss the best way to deal with muta play is to kill the zerg in time...

3 gate expo into 6 gate is a safe build that CRUSHES any fe into muta or fast muta builds... you arrive at his base at the time his first few mutas are about to plop out and they will stand no chance against your stalker/sentry count...
if he went for roaches/hydra (which he needs in order to survive) skip the additional gates and build a robo and go for colossi....
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Against good Zergs, you absolutely need to keep pressuring them. If you let them to freely expand and macro up, you're screwed. If you can keep them to two base and you have two base, you will have the upper hand. Mutas will rape if reach a large number and if they had time to build that many, you didn't pressure enough.
 

Molondo

Platinum Member
Sep 6, 2005
2,529
1
0
Roach pushes are easy to stop with any race (esp terran) so I don't see it that often and when I do, I am relieved. I can usually handle roaches with speedlngs.

Roaches are good against banelings though, and are useful in ZvZ midgame.

ya forgot to mention, i meant zvz. zvz is my best matchup id would have to say.
 

Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
Against good Zergs, you absolutely need to keep pressuring them. If you let them to freely expand and macro up, you're screwed. If you can keep them to two base and you have two base, you will have the upper hand. Mutas will rape if reach a large number and if they had time to build that many, you didn't pressure enough.

Yes, mutas are very expensive. If the zerg has time to get 30 of them, that is 3000 min and, more importantly, 3000 gas.

Although with protoss, just build phoenixes if you are sure they are going muta. It shuts down all muta play. I've killed a whole flock of mutas with just a few phoenixes. Some people like to do weird 1-base muta builds, and it just destroys those.
 
Jul 10, 2007
12,041
3
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hardly imbalanced. thors and marines own mutas. tanks own lings and banelings. etc etc.

watch a pro replay, esp. ZvT. they can't stop it.
no one goes thors because they are so slow and expensive. tanks are immobile and take too long to siege.

zerg is just so quick and mobile with mutas and speedlings.
 

coreyb

Platinum Member
Aug 12, 2007
2,437
1
0
I've watched a shit ton of replays and it's quite possible to stop muta/ling. Yes, they are very fast and mobile but that's the strength of the zerg race. Remember we have planetary fortress, stim marines, repair, etc. All races are pretty balanced, you just have to look at the whole picture.
 
Jul 10, 2007
12,041
3
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no one is saying that terran will never win against zerg muta/ling, but the odds are heavily stacked against them.

tanks take too long to mobilize. thors, does anyone even go for those? sure they're a decent (at best) muta counter but mass lings will own them. plus they're expensive as hell.

stim, you can only run away for so long on limited time and the lings will catch you eventually. the pros do stim to run away and banelings still catch up eventually. you will see them split up their forces to minimize casualties and they still end up losing the majority of their units.

PF gets destroyed by banelings because they do so much damage instantly. bunch up 15 banelings and it's like a nuclear launch. you can't repair it in time, and you can't repair it anyway since the scv's will die from AOE damage.

repair, really? who is going to repair tanks/thors in the middle of a battle? you risk losing scv's from baneling AOE.

just look at the replay of these top sc2 players and see how hard it is for terran to stop zerg.

http://www.youtube.com/user/HDstarcraft?blend=2&ob=1#p/u/21/kFkvyQaqJ44

http://www.youtube.com/user/HDstarcraft?blend=2&ob=1#p/u/32/E6cqfgQ6j34
 
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Dumac

Diamond Member
Dec 31, 2005
9,391
1
0
no one is saying that terran will never win against zerg muta/ling, but the odds are heavily stacked against them.

No, they are not. You are crying that zerg is OP? Get a grip.

tanks take too long to mobilize.
That is the point of tanks. You CAN'T just attack into tanks, because they are so damn good. Many, many zerg players have lost entire armies of ling/bling to simply tank positions where terran had much less army resource in that area, simply because tanks are so great seiged. The pay off, of course, is lack of mobility. Terran has to consider positioning.

thors, does anyone even go for those? sure they're a decent (at best) muta counter but mass lings will own them. plus they're expensive as hell.
Thors aren't that common, but they do appear everyonce in a while. Hell, Nada OWNED a muta/ling/bling/infestor build using a primarily thor army. He even checked muta harass by properly positioning/microing his thors. :O

stim, you can only run away for so long on limited time and the lings will catch you eventually. the pros do stim to run away and banelings still catch up eventually. you will see them split up their forces to minimize casualties and they still end up losing the majority of their units.
The banelings will not catch up if they lack speed or are off creep. As far as lings, marines with stim own speedlings in high numbers. With simple half-step micro you can easily kill twice as many lings as well.

PF gets destroyed by banelings because they do so much damage instantly. bunch up 15 banelings and it's like a nuclear launch. you can't repair it in time, and you can't repair it anyway since the scv's will die from AOE damage.
15 banelings cost 1125 minerals and 375, which is a lot. Also, only 15 banelings often wouldn't do the job if you have any sort of other defense there, which you should. It is more like 30 banelings, in which you have to double the cost. Plus, all that to simply take out a structure, leaving zerg with a crippled army. Saccing banelings to take out a PF, Orb, or CC should only be done if you are way ahead.

repair, really? who is going to repair tanks/thors in the middle of a battle? you risk losing scv's from baneling AOE.
Uh....EVERY GOOD TERRAN repairs shit with scvs in the middle of battle. It is a basic terran tactic

There are tons of pro replays with zergs who go muta/ling/bling getting crushed by terrans, so simply linking to two videos (one with MarineKing, who's marine heavy strategy is too well-known now to work well, not to mention that Kyrix is considered > MarineKing) doesn't mean much.
 
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PUN

Golden Member
Dec 5, 1999
1,590
16
81
no one is saying that terran will never win against zerg muta/ling, but the odds are heavily stacked against them.

tanks take too long to mobilize. thors, does anyone even go for those? sure they're a decent (at best) muta counter but mass lings will own them. plus they're expensive as hell.

stim, you can only run away for so long on limited time and the lings will catch you eventually. the pros do stim to run away and banelings still catch up eventually. you will see them split up their forces to minimize casualties and they still end up losing the majority of their units.

PF gets destroyed by banelings because they do so much damage instantly. bunch up 15 banelings and it's like a nuclear launch. you can't repair it in time, and you can't repair it anyway since the scv's will die from AOE damage.

repair, really? who is going to repair tanks/thors in the middle of a battle? you risk losing scv's from baneling AOE.

just look at the replay of these top sc2 players and see how hard it is for terran to stop zerg.

http://www.youtube.com/user/HDstarcraft?blend=2&ob=1#p/u/21/kFkvyQaqJ44

http://www.youtube.com/user/HDstarcraft?blend=2&ob=1#p/u/32/E6cqfgQ6j34

IMO, Terrans hold up well against the zergs.
Few strategies that you could use:
1) D first with siege and counter. Zergs will get destroyed once the siege has been favorably positioned
2) MMM + Seige near Z's base with bunkers and turrets, and expand fast.

The whole point is let the zerg hit you first. With SCV around the bunker with sieged tanks along with MMM, they have no chance of getting through.
 
Jul 10, 2007
12,041
3
0
IMO, Terrans hold up well against the zergs.
Few strategies that you could use:
1) D first with siege and counter. Zergs will get destroyed once the siege has been favorably positioned
2) MMM + Seige near Z's base with bunkers and turrets, and expand fast.

The whole point is let the zerg hit you first. With SCV around the bunker with sieged tanks along with MMM, they have no chance of getting through.

so you plan on never attacking?
when they have 4 bases, 5-6 hatches, they can replenish their army faster than you can mobilize your terran army.
so you're just going to turtle your 2, maybe 3 bases while he mines out the rest of the map.

you can't even early harass them anymore because they nerfed reapers and bunkers. i never see reapers used anymore.
 

PUN

Golden Member
Dec 5, 1999
1,590
16
81
so you plan on never attacking?
when they have 4 bases, 5-6 hatches, they can replenish their army faster than you can mobilize your terran army.
so you're just going to turtle your 2, maybe 3 bases while he mines out the rest of the map.

you can't even early harass them anymore because they nerfed reapers and bunkers. i never see reapers used anymore.

No, what I meant was you capitalize on all the expansion by sieging near their base early in the game with MMM. When you have the advantage of resources, you will dry them out.

You simply CAN'T mobilize those tanks with MMM and encounter lings and mutas. It takes few secs for it to siege and you'd be left with nothing by then.
If I see some mov't of the zergs around the map, I capitalize little space at a time by mobilizing & sieging as I expand further into their base.

If you watch some of the pro terrans play, as soon as they see the gas go up on the zerg, they will turret and siege around the zerg's base.
 
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Pia

Golden Member
Feb 28, 2008
1,563
0
0
so you plan on never attacking?
when they have 4 bases, 5-6 hatches, they can replenish their army faster than you can mobilize your terran army.
so you're just going to turtle your 2, maybe 3 bases while he mines out the rest of the map.

you can't even early harass them anymore because they nerfed reapers and bunkers.
^ WTF.

Never heard of hellions? 4 marine 2 hellion push? Dual starport banshees? Cloak banshees? Hellion drops? Thorship? For that matter, various early bunker plays still work.
 

Ns1

No Lifer
Jun 17, 2001
55,418
1,599
126
^ WTF.

Never heard of hellions? 4 marine 2 hellion push? Dual starport banshees? Cloak banshees? Hellion drops? Thorship? For that matter, various early bunker plays still work.

thorship?
 
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