Augmentation update more or less annoys the piss out of me.
Developers argued that they would be "throwing a bone to the crafting community" and make them an even more integral part of the economy.
horseshit.
Now, the only incentive for crafting (for Synth, arms, armor) is to craft the augmentation kits. Now that all gear, all relics, all anything can be augmented, there is absolutely no reason to use custom crafted pieces for end-game content. No reason.
So, we're basically just crafting to sell kits. whoop-d-fucking-do. The obnoxious gear grind for end game has only gotten worse, as now you pretty much "have to" get full campaign/Columni/whatever sets.
On top of that, (not surprisingly, though) augments have become retarded expensive to craft. Used to be ~50k. now the mats put you at ~160k per augment. I know this will eventually come down, but it's annoying.
I guess I shouldn't be the kind soul that I am and keep giving out the kits like I'm doing, making it more and more difficult to afford the augment crafting.
I have no clue what the hell you are talking about.
Guess I'll have to learn when I jump in. :awe:
Now, the only incentive for crafting (for Synth, arms, armor) is to craft the augmentation kits. Now that all gear, all relics, all anything can be augmented, there is absolutely no reason to use custom crafted pieces for end-game content. No reason.
On top of that, (not surprisingly, though) augments have become retarded expensive to craft. Used to be ~50k. now the mats put you at ~160k per augment.
So, if you're into gear grinding for slightly better stats to help you grind slightly better the next time to get more slightly better stuff to grind even slightly better....then it matters.
Before, you could craft, craft, craft, pop a crit- sell for ~150K ish for four different item slots and double on that for augments. Now, you craft augment slot kits x14 for ~$100K a pop then craft augments themselves for ~150K a pop. Old system crafters were limited to a potential revenue stream of ~1.2Million per character. With the new system, ~4.2 million per character. They didn't throw us a bone, they gave us a huge T-Bone steak with a couple sides. If you can't figure out how to make money hand over fist with the changes in crafting, perhaps solitaire is more your speed?
I had to check, guess it would be ~120K for 4x advanced neural augment on my server. There is a way around that, roll a slicer. Yet again, these changes made a significant positive cash flow to another crafting profession.
This comment has me scratching my head, what are you grinding? ToR has to be *by far* the least grindy MMO I've ever seen in terms of acquiring gear. Eight man ops bosses drop ~4 pieces of gear each, a SM EV/KP run takes ~an hour. That's ~20 pieces of Coumni ish gear in about an hour, roughly 3 *minutes* per item. How much easier could it be to get yourself geared?
Following 1.2 I worked on making a set of augmentable gear, took an exceedingly long time to get the chest piece I wanted (and I'm pretty sure that's the only one I ever did get as I searched and searched for pieces that would go well with it to little to no avail) and couldn't sell the second crit chest I did manage to make.
Crit crafting was hardly reliable or lucrative in my experience, and puts characters without a +crit companion at a severe disadvantage and generally creates an environment/economy where non-crit crafts are near worthless. Further for the overall player experience kit usage is far more preferable as players are no longer shackled by the fact certain looks/colorations of gear are/were not able to be crafted.
Kit price will obviously see sudden drops early on as numerous crafters try to cash on in a new market with high demand and/or turn to their own personal means of crafting, but it will become less volatile with time as both supply and demand decrease once the 'newness' wears off and many players have bought their fill of kits.
In the long run kits and augments will likely be sustainable markets where crafters can make modest profits.
And again, my original point isn't completely about the economy--it's simply that for those crafting skills--you are now only useful as an augment kit crafter.
I was at 3 million at the time of 1.3 on my main character (only through main character work), so not sure what you mean by that 1.2 million limit per character?
ToR now has piles and piles of crafting plans that are essentially useless to long-term players.
to answer your grinding explanation--I pretty much only have time to do dailies on any given day. Once I get the implants, ear, and relics with those daily comms (only the ear left to go), I will focus more on HM and bosses and such. Which...you still have to do them over, several times, to get something for your class--or if you get some "junk," pay the cost to rip out the one mod that is somewhat useful for your class...then trash the piece as it probably can't be used for your comps, either (class limits).
Don't get why people think that such end game find the gear "content" is a necessary mode for MMO play, but there you go. If you don't believe me, but want to see how well that can be done without the gear grind, then keep your eyes open on Aug 28.
Far too much of that in this game, which is the main reason I tend not to bother with the content that requires a dedicated 1 hour or so of your time to complete something, with a group.
Augments.
Augments.
Augments.
Before you could craft 4 pieces of gear that you crit on that was worth people buying if you were synth/arms and four augments to sell. Now you can craft 14 augment kits *AND* 14 augments. There has been a *very* sharp increase in how much you can craft and sell to people.
Augments.
Yep, there it is. You want to avoid anything with a challenge, have a shockingly limited set of abilities and ignore long term improvement of your character. Guild Wars or Street Fighter, sound like they would be more your type of game. Both of them require skill to play, but given the extreme limitations on an individual character not too much of a learning curve.
So the best way to go is to complain about how you choose to do the grinding and not anything that requires skill? Go run some HM EC and get back to me about how this is a no skill grind fest. It isn't like that is approaching extremely difficult by any means, but you complaining about the skill required when you refuse to do the content that is designed for it is somewhat comical.
Here's a simple fact: 90% of your craftable gear, meaning actual armor pieces--is largely valueless.
That is my point. Why has no one responded to this comment?
whether or not a play a HM or solo through quests--I'm still doing the same thing. No diference, whatsoever. every role the same. We all have the same skill sets, each class has, essentially ONE BUILD that is ever acceptable.
There is one rotation for each class in ToR.
Again--I can do these HM--I have
It is akin to complaining that you need to be online to play a MMO. Would that really warrant a response?
Have you so much as looked at a screenshot of the game? Or do you just read patch notes and create rants?
I'll use one class, Inquisitor. For *viable* end game content there is a total of *eight* different builds you can use, on each path every tree is viable on its' own plus both paths have viable hybrid specs.
You have absolutely no clue what you are talking about to put it mildly. I'd say Guild Wars is a good fit for you, dumbed down mechanics to an extreme level.
Which ops have you cleared? Because based on your comments you have absolutely no clue about anything involving the end game. One build? One rotation? Name me an ops boss and a class and tell me what this singular rotation is. I'd love to be able to post it around to get some good laughs from people who actually play the game.
If you don't have the time to devote to learning the mechanics and playing the end game content, a game like Guild Wars should be great for you. The mechanics are so simplified it is very easy to just pick up and play. Street Fighter would be another alternative for you. Simple mechanics that are easy to grasp and far quicker then even Guild Wars. All of the games we have discussed require skill, one of them simply requires significantly greater understanding of mechanics and quite frankly you have no clue about them and don't seem to have any desire to learn either.
An original mehcanic of the game has now been reduced by 90% of it's original, and functional, utility.
no one is looking for someone with particular skill sets, particular roles in this game (outside what is expected of their class) they are looking for GEARED PLAYERS. period.
A game that depends on "DPS charts" lmfao!
That is the request, that is it. each class has 3 tiers, and out of those 3 tiers of skills, there are about 2 or 3 builds to work with, what your class could ever do, effectively.
sorry, your analogy is weak. simple fact is that a single player like street fighter actually does have more strategy and skill permutations, from one player to the next, than does this cookie cutter MMO.
I can only assume that your user name, bespeaks of you, and pretty much locks your perception of this game into something "that can do no wrong."
lemme guess--you've never even played any of these games which you use as a counterargument?
Just a wee stab at populism, to defend lack of outside experience and a cherished childhood memory? (the Star Wars universe: already long, long ago ruined by sub-par content)
I like this game.
yes, I do like the idea and in the end--would prefer the use of augment kits. My criticism, though--is that for the best gear, there is no real reason, now, to get anything but campaign/black hole, columni, etc. These are the only pieces that offer set bonuses. Before, the second tier bonus for a full set of these was so meager as to be trumped by ignoring those and using crafted, augmented chest/legs/head. (you couldn't augment the hands and feet, anyway) This allowed you real, individual customization.
There's almost never been a good reason to use anything but the set gear. With the possible exception of using 4 set pieces and 1 off set piece (or the instances where the 4set is not thought to be valuable), almost everyone I played with just used re-modded columi/rakata/blackhole gear anyway, and it's pretty much been that way since release. Whether you consider augmented gear to be of greater value than your 4 set is simply a matter of circumstance, and different for each class.
I fail to see how finally being able to use your choice of endgame armorings in almost any gear appearance you wish is a step backwards.