**OFFICIAL** Star Wars: The Old Republic Thread

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CVSiN

Diamond Member
Jul 19, 2004
9,301
0
0
Or maybe you could just stop lying about what you said or what other people said in order to avoid having to admit that you were wrong.

um post it then.. hell I'll post it
I stand by exactly what I wrote above.. I posted no such thing..

you just don't seem to understand the concept.
 

HybridSquirrel

Diamond Member
Nov 20, 2005
6,161
2
81
it's account based your account is now flagged so it wont expire.

grats man.. been waiting 2 years here.. still nothing.

i think i signed up last february....to be honest i completely forgot about it since after a year i gave up hope.
 

Dr. Zaus

Lifer
Oct 16, 2008
11,770
347
126
I would also like to point out that republic is not as good as wow for 3 reasons:
1.) I can't figure out how to grind
2.) I don't know how to troll n00bz
3.) where's the player housing?
 

Andrew111

Senior member
Aug 6, 2001
792
0
0
You arent very bright..

Server queues have nothing to do with laggyness.
Server queues had to do with too many MORON SHEEP trying to be on the same server.

I never had any issues with performance even on a "full" server but yes had queues because of too many subscribers and not enough space on some servers.. but there were and still are empty servers but people are cattle and always go to the most populated for some reasons..

The servers are NOT a bottleneck performance wise that is exactly why there are queues.
as each server is only allowed X amount of users to prevent bad performance on the server side..
this is 100% normal and exactly how we do things even in the corp world..

I'm sorry your computer sucks.. and cannot maintain a framerate in a raid or a city.. but to blame the server when millions of others are not having the issue is retarded.

Dude...are you telling me that since WOW has a server queue that the server can handle anything those players do in-game? I guarantee WOW doesn't limit the max server capacity to the worst case scenario of the majority of players on that realm congregating in one area. There most certainly is a server bottleneck if the server has to deal with too many people in one area....and Blizzard has banned people for causing server crashes by getting too many people to congregate in the same area. This is where shards come in handy. And why else do you think server queues are implemented? It obviously has to do with server performance...the more people you let in the greater the strain that is placed on the server and the more people you have moving around in the same area. WTF are you smoking dude?
 

CVSiN

Diamond Member
Jul 19, 2004
9,301
0
0
Dude...are you telling me that since WOW has a server queue that the server can handle anything those players do in-game? I guarantee WOW doesn't limit the max server capacity to the worst case scenario of the majority of players on that realm congregating in one area. There most certainly is a server bottleneck if the server has to deal with too many people in one area....and Blizzard has banned people for causing server crashes by getting too many people to congregate in the same area. This is where shards come in handy. And why else do you think server queues are implemented? It obviously has to do with server performance...the more people you let in the greater the strain that is placed on the server and the more people you have moving around in the same area. WTF are you smoking dude?

WTF does shards which is another word for servers have to do with INSTANCING OF CITIES?

WTF are you smoking dude?

Server caps are there for that exact reason.. and no Blizzard never banned anyone for congregating in 1 place to "crash a server" Blizzard held events in cities with monsters literally destroying the cities and everyone was there..
and the servers never crashed..

please troll more nub.
l2loadbalance. a single area can still be spread across multiple servers btw.. even without "instancing".
 

coloumb

Diamond Member
Oct 9, 1999
4,096
0
81
Oh gawd - are they handing out beta invites at Walmart now? /cringe

If you manage to get a beta invite - please for the sake of all that is holy and worthy to Star Wars do not spam general chat like barrens chat from WoW...
 

Andrew111

Senior member
Aug 6, 2001
792
0
0
WTF does shards which is another word for servers have to do with INSTANCING OF CITIES?

WTF are you smoking dude?

Server caps are there for that exact reason.. and no Blizzard never banned anyone for congregating in 1 place to "crash a server" Blizzard held events in cities with monsters literally destroying the cities and everyone was there..
and the servers never crashed..

please troll more nub.
l2loadbalance. a single area can still be spread across multiple servers btw.. even without "instancing".


LOL...show me where Blizzard states that they implemented server queues so people don't all bunch up on the same server. And if load balancing could solve all the problems...why have more than one PVP or PVE realm/world/etc? Because even with tons of servers if you have too many people in the same area it's still not feasible. And yes, Blizzard has banned people for crashing entire realms by getting too many people to congregate in the same area quite recently: http://www.teamliquid.net/forum/viewmessage.php?topic_id=245121

If you have too many people in the same area chatting, questing, emoting, etc. in the same area I don't care how many servers you have all the coordination between the servers and with the players is just too much to handle. Why do you think Blizzard was so quick to ban the dude from the link above? Yeah, they later reversed their decision but he crashed multiple realms when he did his giveaway because the servers simply couldn't handle it. And some people reference sharding as instancing within the same realm....which is how I used the term.

Who's the troll when you dismiss others without backing up your claims with any links?
 
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gonzaga1751

Member
Aug 16, 2005
176
0
0
WTF does shards which is another word for servers have to do with INSTANCING OF CITIES?

WTF are you smoking dude?

Server caps are there for that exact reason.. and no Blizzard never banned anyone for congregating in 1 place to "crash a server" Blizzard held events in cities with monsters literally destroying the cities and everyone was there..
and the servers never crashed..

please troll more nub.
l2loadbalance. a single area can still be spread across multiple servers btw.. even without "instancing".

uh its well known that blizz bans ppl for crashing servers, Swifty's being one of the most well known/though unintentional
 

CVSiN

Diamond Member
Jul 19, 2004
9,301
0
0
LOL...show me where Blizzard states that they implemented server queues so people don't all bunch up on the same server. And if load balancing could solve all the problems...why have more than one PVP or PVE realm/world/etc? Because even with tons of servers if you have too many people in the same area it's still not feasible. And yes, Blizzard has banned people for crashing entire realms by getting too many people to congregate in the same area quite recently: http://www.teamliquid.net/forum/viewmessage.php?topic_id=245121

If you have too many people in the same area chatting, questing, emoting, etc. in the same area I don't care how many servers you have all the coordination between the servers and with the players is just too much to handle. Why do you think Blizzard was so quick to ban the dude from the link above? Yeah, they later reversed their decision but he crashed multiple realms when he did his giveaway because the servers simply couldn't handle it. And some people reference sharding as instancing within the same realm....which is how I used the term.

Who's the troll when you dismiss others without backing up your claims with any links?

WTF is swifty?
This just happened according to that link Ive been gone since the beginning of CATA and not following any recent WoW news.. we didnt have any problems before that..
Last edit: 2011-07-19 12:10:52

There were no links PREVIOUS to that dumbass htf could I present a link for a non event?

the precata events didnt even crash the servers.. what did this guy do that did?
 

Andrew111

Senior member
Aug 6, 2001
792
0
0
WTF is swifty?
This just happened according to that link Ive been gone since the beginning of CATA and not following any recent WoW news.. we didnt have any problems before that..
Last edit: 2011-07-19 12:10:52

There were no links PREVIOUS to that dumbass htf could I present a link for a non event?

the precata events didnt even crash the servers.. what did this guy do that did?

My God....continue calling others a troll, dumbass, etc......I know I get a laugh out of it when it's coming from you....I'm sure I'm not the only one. Answer the question....you believe so much in load balancing...that it can fix everything...than why can Blizzard not keep a realm up in the above scenario I linked? Their servers have gone down before because of massive city raids...it definitely isn't the first time. They have plenty of money to throw at the problem....so why does it still happen? Obviously the data requirements that need to be sent from server to server and to each player skyrockets once you get too many people in the same area........and introducing more servers does no good at a certain point because then the servers become bogged down sending tons of data between themselves trying to keep everything straight. You are one naive douche thinking that since server queues are implemented that the servers can handle anything that happens....the max player capacity is not calculated based on worst case scenarios or else WOW would never go down because too many people are in the same area.

The first few weeks that SWTOR is live is going to have a massive amount of people in the starting areas....it makes absolute sense for them to instance the starting zones dynamically once too many people start accumulating in the area. LOTRO does it too...and the devs have stated they'll use it sparingly and phase it out if it becomes unnecessary.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
How fast has leveling been so far? And the reason I'm asking this is, in case I decide not to get the game for a month or 2 after release, will that cause you to be playing extreme major catchup? for example...raid guilds already being full and going to the "applicants must give BJs to get in" system.
 

Nizology

Senior member
Oct 13, 2004
765
1
0
How fast has leveling been so far? And the reason I'm asking this is, in case I decide not to get the game for a month or 2 after release, will that cause you to be playing extreme major catchup? for example...raid guilds already being full and going to the "applicants must give BJs to get in" system.
No point in waiting...preorder it already. You're gonna wanna play it.
 

zinfamous

No Lifer
Jul 12, 2006
110,821
29,577
146
How fast has leveling been so far? And the reason I'm asking this is, in case I decide not to get the game for a month or 2 after release, will that cause you to be playing extreme major catchup? for example...raid guilds already being full and going to the "applicants must give BJs to get in" system.

there will always be people starting with, and after you, on the same learning and leveling pace.

don't sweat it.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
My God....continue calling others a troll, dumbass, etc......I know I get a laugh out of it when it's coming from you....I'm sure I'm not the only one. Answer the question....you believe so much in load balancing...that it can fix everything...than why can Blizzard not keep a realm up in the above scenario I linked? Their servers have gone down before because of massive city raids...it definitely isn't the first time. They have plenty of money to throw at the problem....so why does it still happen? Obviously the data requirements that need to be sent from server to server and to each player skyrockets once you get too many people in the same area........and introducing more servers does no good at a certain point because then the servers become bogged down sending tons of data between themselves trying to keep everything straight. You are one naive douche thinking that since server queues are implemented that the servers can handle anything that happens....the max player capacity is not calculated based on worst case scenarios or else WOW would never go down because too many people are in the same area.

The first few weeks that SWTOR is live is going to have a massive amount of people in the starting areas....it makes absolute sense for them to instance the starting zones dynamically once too many people start accumulating in the area. LOTRO does it too...and the devs have stated they'll use it sparingly and phase it out if it becomes unnecessary.

First of all you need to type like a human and format your paragraphs. Secondly, as has been stated, instancing cities and zones is stupid unless the game has 5 people playing (EVE, warhammer online) and in that case it doesn't matter because its a crap game that nobody cares about. The last thing any MMO company wants is for players to feel limited on who they can interact with. You cannot trade with another player who is phased into another instance in a city.....that is precisely what lucasarts will avoid by making enough realms to accomodate the playerbase.

City raids happen all the time in WoW btw, and the servers handle it just fine.
 
Last edited:

Andrew111

Senior member
Aug 6, 2001
792
0
0
First of all you need to type like a human and format your paragraphs. Secondly, as has been stated, instancing cities and zones is stupid unless the game has 5 people playing (EVE, warhammer online) and in that case it doesn't matter because its a crap game that nobody cares about. The last thing any MMO company wants is for players to feel limited on who they can interact with. You cannot trade with another player who is phased into another instance in a city.....that is precisely what lucasarts will avoid by making enough realms to accomodate the playerbase.

City raids happen all the time in WoW btw, and the servers handle it just fine.

Wow, what a petty thing to nitpick considering how many masters of the English language we have here on Anandtech...must have loved getting your smiley stickers during grade school. Why do think SWTOR is implementing instancing? They probably learned from WOW's mistakes at launch and intend to minimize the downtime and server queues. LOTRO automatically switches you to the same instance of the zone as your group members...it's done seamlessly. I'm sure SWTOR will do the same. The devs have stated they're doing it......I'm sure the massive amount of people wanting to play the game had a lot to do with it.
 

zinfamous

No Lifer
Jul 12, 2006
110,821
29,577
146
First of all you need to type like a human and format your paragraphs. Secondly, as has been stated, instancing cities and zones is stupid unless the game has 5 people playing (EVE, warhammer online) and in that case it doesn't matter because its a crap game that nobody cares about. The last thing any MMO company wants is for players to feel limited on who they can interact with. You cannot trade with another player who is phased into another instance in a city.....that is precisely what lucasarts will avoid by making enough realms to accomodate the playerbase.

City raids happen all the time in WoW btw, and the servers handle it just fine.

Jesus Christ, guys, get a fucking room.

Give me 5 minutes and I'll have the fluffer in to get you started.
 

Andrew111

Senior member
Aug 6, 2001
792
0
0
Jesus Christ, guys, get a fucking room.

Give me 5 minutes and I'll have the fluffer in to get you started.

Zin, WTF? That's not a proper paragraph. Every paragraph needs 3-5 sentences. Get it together man! And don't dare move on to another topic in the same paragraph, that's blasphemy!
 

Demo24

Diamond Member
Aug 5, 2004
8,357
9
81
Just started the downloads, installer said I needed 38gb of space for it! Lol, guess I'm going to be here for awhile
 

DrunkenSano

Diamond Member
Aug 8, 2008
3,892
490
126
Meh, I'm more excited about Skyrim after seeing the gameplay footage than about ToR at the moment. Seems like a much more polished game.
 
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