**OFFICIAL** Star Wars: The Old Republic Thread

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Mem

Lifer
Apr 23, 2000
21,476
13
81
nope not mad.. but I got money and want a beta account.. if they arent using it I will gladly take it off their hands for some compensation.

Better off spending $100 on your GF or go out and have some fun ,that way you'll get your money's worth .
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
0
0
Better off spending $100 on your GF or go out and have some fun ,that way you'll get your money's worth .

Like I said I've already got over 300+ bucks invested and paid off on this game..
2x CEs (150 each paid off) and a DD (85 bucks pending Origin)

I love the genre and I love BW games..
I know what I want..

just because you didn't like it doesn't mean I wont have the game that Ive been wanting all my MMO career.

I am NOT a PVPer and am NOT really into endgame raiding mechanics anymore.. I cannot stand at all the rush for purples. I will play for the stories and the levels..
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Like I said I've already got over 300+ bucks invested and paid off on this game..
2x CEs (150 each paid off) and a DD (85 bucks pending Origin)

I love the genre and I love BW games..
I know what I want..

just because you didn't like it doesn't mean I wont have the game that Ive been wanting all my MMO career.

I am NOT a PVPer and am NOT really into endgame raiding mechanics anymore.. I cannot stand at all the rush for purples. I will play for the stories and the levels..

I'm not a hard core PvPer or end raider either ,however that does not mean I can't give my honest opinion on ToR......I just hope they read my feedback on all those ToR survey forms I filled in.

Btw we all know what we want,but what we want and what we get are two different things ,for the record I've played every Bioware game as well and even more MMORPGs I can care to remember.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
0
0
I'm not a hard core PvPer or end raider either ,however that does not mean I can't give my honest opinion on ToR......I just hope they read my feedback on all those ToR survey forms I filled in.

Btw we all know what we want,but what we want and what we get are two different things ,for the record I've played every Bioware game as well and even more MMORPGs I can care to remember.

so then whats the issue?

If you knew what to expect what exactly are you wanting out of it then?

from every person I know that has played it that loves KOTOR and ME has loved the beta and cannot get enough..

it's the MMO (WoW mainly) people that are saying it needs work..

The beta leaks all look incredible watched over 6 hours of leaks this week alone.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
so then whats the issue?

If you knew what to expect what exactly are you wanting out of it then?

from every person I know that has played it that loves KOTOR and ME has loved the beta and cannot get enough..

it's the MMO (WoW mainly) people that are saying it needs work..

The beta leaks all look incredible watched over 6 hours of leaks this week alone.

I already stated what I would like to see,story based is not enough for me,especially when they expect you to sub.

Watching and playing are two different things,end of the day it needs improving IMHO.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
It's not that it's that similar to WoW, it's that by and large if you've played one MMORPG you've played them all. What separates WoW and probably eventually ToR from the rest of the pack is polish, but there's only so much you can do with polish. It doesn't change the core mechanics or design of the game which was pretty consistent even before WoW came out. Level, farm, reward, farm, reward+1, farm, reward+2, farm, reward+3. And in order to be compatible with and "safe" in such a large world, gameplay suffers, so all the while, it's not even done in a particularly fun way, to me at any rate.

ToR has some nice touches with a stronger story presence, the alignment system (even if it is kind of transparent and probably just yet another min/max dimension), and quests that feel more 'personal', but it doesn't address the things that I don't like about the genre.


Well, Id say WAR was different then WoW. If you played WoW you would not be experiencing what it would be like to play WAR and vice versa, so Id have to say playing one MMO doesnt equal playing them all. WoW revolved around raiding instances, WAR revolved around capturing territory. Then you have EVE which is even more different then WoW.

SWTOR uses the same formula as WoW from what I saw, granted I didnt level to level cap because it was too damn boring. But all it was was running around doing quests and I experienced one 5man instance, but ya sure seemed a hell of a lot like WoW.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
I hear what you guys are saying!

My first PC RPG was Ultima( ya I'm old). My first MMORPG was Ultima Online. It was the first real big MMO and set the rules/standards for all the ones after. The only thing that separates any MMORPG is the "Story".

Until a software company and game designers come up with a better system: (fight - lvl up - quest - lvl up - find stuff - lvl up - etc. and join together to beat the "Big Bosses") all MMO's will "feel" the same!

If ya don't care for Star Wars stories then you will not like SWTOR plain and simple! If ya don't like "Fantasy style" stories then you won't like all the MMO's that followed Ultima Online etc.

The point of any game is the story it tells and how it involves "you" in it! LOL

P.S. If you have only watched the 6 movies of Star Wars you will not understand SWTOR. Go buy and play KOTOR 1&2 to really have any idea what is up in SWTOR since it takes place 300 years after KOTOR.( the movies take place 3000 or so years after SWTOR.)

So youre saying EVE is the same thing as WoW?

I think you like the WoW formula so anytime someone criticizes a game for having the WoW formula you say "All MMOs are like this!", which of course isnt true.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
Oh, I got another one, so World War II Online: Battleground Europe is the same thing as WoW?
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
so then whats the issue?

If you knew what to expect what exactly are you wanting out of it then?

from every person I know that has played it that loves KOTOR and ME has loved the beta and cannot get enough..

it's the MMO (WoW mainly) people that are saying it needs work..

The beta leaks all look incredible watched over 6 hours of leaks this week alone.


I hope you aren't hyping yourself up for failure here.
 

zinfamous

No Lifer
Jul 12, 2006
111,116
30,067
146
I can only imagine that CVSiN is going to be massively disappointed with this game--only because he seems to have put it up there with the 2nd coming.

 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Well, Id say WAR was different then WoW. If you played WoW you would not be experiencing what it would be like to play WAR and vice versa, so Id have to say playing one MMO doesnt equal playing them all. WoW revolved around raiding instances, WAR revolved around capturing territory. Then you have EVE which is even more different then WoW.

SWTOR uses the same formula as WoW from what I saw, granted I didnt level to level cap because it was too damn boring. But all it was was running around doing quests and I experienced one 5man instance, but ya sure seemed a hell of a lot like WoW.

There's exceptions, sure. FFXI and EVE being two of the biggest that actually made some waves and captured some players. Or so I understand, I've never played EVE but FFXI provided a pretty unique experience.

But even then, in WoW raiding is just a means to an end. Raiding isn't the game, obtaining the shiny items is the game. And I'd bet that 'capturing territory' in WAR served the same purpose. If you didn't get some reward for doing it, would it still serve a purpose or be fun? Probably a little, sure, just like raiding would still be a little fun I think.

The problem to me is that these games generally use the "reward" system to substitute for gameplay. It's fun to get that reward ultimately, yes, but I think it has become the bulk of the incentive for playing, and because most players are ok with that the game design is neglected. I played WoW for a while during Wrath and BC and some of it was pretty cool. Malygos was a fun experience, Kael in TK was very cool; I liked doing them even if I didn't get my loot. But they're exceptions more than anything else.

I guess it's kind of inevitable. Designers can't really be expected to make a game that's fun for everyone, but the one thing you can count on nearly everyone enjoying loot.

And what is this supposed "player driven content" that keeps getting brought up? Like what? I'd almost call it oxymoronic. An economy is player driven, but it's not content, even if it can be fun to play with.
 
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Mem

Lifer
Apr 23, 2000
21,476
13
81
I just received a new ToR survey form to fill in about subscription rates starting from "would not subscribe" to $14.99 going up to a years worth with discounts for 6 monthly,year etc....looks like they are trying to find the best pricing that appeals to gamers.

Final sub rate has not yet been decided.



Dear SWTOR Test Participant,

Thank you for participating in the Star Wars™: The Old Republic™ Game Testing Program. We have a few additional survey questions we would like you to answer for us regarding a specific feature you encountered in the game. It should only take about 5 minutes, and you only need to take this survey ONCE.
 
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smackababy

Lifer
Oct 30, 2008
27,024
79
86
So youre saying EVE is the same thing as WoW?

I think you like the WoW formula so anytime someone criticizes a game for having the WoW formula you say "All MMOs are like this!", which of course isnt true.

You're right! He should have said all hugely successful MMOs are like that... Oh wait that just leaves one MMO.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
0
0
I can only imagine that CVSiN is going to be massively disappointed with this game--only because he seems to have put it up there with the 2nd coming.


Well I sincerely hope not it is not the "second coming" more like the 10th gen MMO


I really adore BW games and single player RPGs always have.. and put story above all else..

If it sucks of well... I spend far more on my RC heli hobby than I spend on gaming PC MMO gaming would just come to a grinding halt for me. there are plenty of other good looking single player games on the horizon..

but yes I would be pretty disappointed.
I love SW and BW.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
from every person I know that has played it that loves KOTOR and ME has loved the beta and cannot get enough.. .

The people I know who were lucky enough to be invited to play "a" game last weekend were very disappointed when the weekend was over because they had so much fun playing a game which exists..but can't say specifically which game it is.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
There's exceptions, sure. FFXI and EVE being two of the biggest that actually made some waves and captured some players. Or so I understand, I've never played EVE but FFXI provided a pretty unique experience.

But even then, in WoW raiding is just a means to an end. Raiding isn't the game, obtaining the shiny items is the game. And I'd bet that 'capturing territory' in WAR served the same purpose. If you didn't get some reward for doing it, would it still serve a purpose or be fun? Probably a little, sure, just like raiding would still be a little fun I think.

The problem to me is that these games generally use the "reward" system to substitute for gameplay. It's fun to get that reward ultimately, yes, but I think it has become the bulk of the incentive for playing, and because most players are ok with that the game design is neglected. I played WoW for a while during Wrath and BC and some of it was pretty cool. Malygos was a fun experience, Kael in TK was very cool; I liked doing them even if I didn't get my loot. But they're exceptions more than anything else.

I guess it's kind of inevitable. Designers can't really be expected to make a game that's fun for everyone, but the one thing you can count on nearly everyone enjoying loot.

And what is this supposed "player driven content" that keeps getting brought up? Like what? I'd almost call it oxymoronic. An economy is player driven, but it's not content, even if it can be fun to play with.


I think what they mean by "player driven content" is the majority of the game revolves around the players and not NPCs. There are different ways to play EVE but the coup d'état seems to be the zero pvp security area where corps (guilds) fight for territory, territory holds resources to harvest for crafting which leads to the player driven economy.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
I just received a new ToR survey form to fill in about subscription rates starting from "would not subscribe" to $14.99 going up to a years worth with discounts for 6 monthly,year etc....looks like they are trying to find the best pricing that appeals to gamers.

Final sub rate has not yet been decided.


I know how much Ill pay for it.... zero!

Sorry, I had to.
 

CVSiN

Diamond Member
Jul 19, 2004
9,289
0
0
The people I know who were lucky enough to be invited to play "a" game last weekend were very disappointed when the weekend was over because they had so much fun playing a game which exists..but can't say specifically which game it is.

diablo3? LOL
 

zinfamous

No Lifer
Jul 12, 2006
111,116
30,067
146
Well I sincerely hope not it is not the "second coming" more like the 10th gen MMO


I really adore BW games and single player RPGs always have.. and put story above all else..

If it sucks of well... I spend far more on my RC heli hobby than I spend on gaming PC MMO gaming would just come to a grinding halt for me. there are plenty of other good looking single player games on the horizon..

but yes I would be pretty disappointed.
I love SW and BW.

me too--I just learned long ago to abandon all faith in all new things touched by Lucas, on top of new release, excessive hype video games.

Bioware generally does no wrong, but there is DA2...also suffering under the influence of EA.
 

Demo24

Diamond Member
Aug 5, 2004
8,356
9
81
Don't expect any new beta emails to come out for a bit. New client is going to be deployed next week although not clear when it will be playable. Yay, time to redownload 27gb
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Don't expect any new beta emails to come out for a bit. New client is going to be deployed next week although not clear when it will be playable. Yay, time to redownload 27gb


I wonder if they are still going for a release date in a few months or so(rumour wise)....when I played ToR it still felt like it was early beta rather then nearer to completion.
I would of put release date back to spring next year.
 
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Mem

Lifer
Apr 23, 2000
21,476
13
81
I know how much Ill pay for it.... zero!

Sorry, I had to.

They should let me play it for free with all the survey forms I've filled out lol,even the tax man never had this many.


I give it a few months play at launch to see how much has improved or changed,my hopes are lower now then it was before beta testing.
 
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Mem

Lifer
Apr 23, 2000
21,476
13
81
I copied this from OCUK forums being I'm also a member there,thanks and credit goes to LateX'Dog .


Everything you ever need to know about Itemization and Crafting in TOR

To anyone reading, feel free to cut and paste this (or link to it) if other people ask about mods or crafting, I've typed something similar a few times now.
Basic stuff:

All characters in TOR use one primary stat of Aim, Cunning, Strength or Willpower.

All primary stats give 1% crit for every 140 (at level 50)
Aim gives 0.2 ranged damage
Strength gives 0.2 melee damage
Cunning gives 0.2 tech damage
Will power gives 0.2 force damage

Your primary stat will always give either [Ranged + Tech] or [Melee + Force], so a Trooper will get a tech bonus from Cunning, and a Smuggler will get a ranged damage bonus from Aim in addition to the bonuses they already get from their primary stat. This causes Smugglers to do more damage with Weapon attacks, and Troopers will do more damage with Tech attacks (see: explosives) assuming both had the same base value and scaling. Strength and Willpower give both of them nothing but crit.

Secondary stats are:

Presence - boots companion health, damage and healing
Power - adds melee, force and tech damage
Force/Tech Power - Found on weapons, works like Power but does not provide melee/ranged damage
Accuracy - Gives +hit and gives armor/spell pen over 100%
Crit - gives melee, force and tech crit
Surge - increased critical damage
Armor - reduces physical and kinetic damage (all Tech and Force powers unless listed otherwise are Kinetic)
Defense - increases Parry/Deflect (deflect is just ranged parry)
Shield - increases chance to be shielded on attack
Absorption - increases the % of damage shaved off shielded attacks
Alacrity - Cast/channel Haste
Expertise - PvP stat. Increases damage and healing done, reduces damage taken.

Basic Equipment Information:

All character have 9 armor slots, 3 relic slots, 1 mainhand and 1 offhand slot.

9 slots are: Head, Chest, Hands, Waist, Legs, Feet, Wrists, Ear and Implant

Mainhands Weapons: Lightsabers (single and double), vibroswords and knives, blaster pistols and rifles, sniper rifles, assault cannons, scatterguns (shotguns), and electrostaves. Gauntlets and Training swords are also listed as being in the game, but are insignificant past level 6, or not in the game as far as I can tell.

Offhands: Focus, shields, generators, lightsabers and blaster pistols.

Relics: Relics are poorly implemented currently, but they are just stat-sticks you make by combining matrix shards (which come from Datacrons.) Matrix Shards come in 4 colors, Red, Green, Yellow and Blue. Tri-color combinations (RGB, RGY, BYR and BYG) require level 15 and give a primary state and endurance (stat depends on the combo.) Double-color relics (YYR, BBG, etc.) give more stats, require level 24, and have a secondary stat. Single-color relics (RRR, BBB, etc.) always give your classes primary stat, have 2 secondary stats, and require level 50.

It should be noted, it is currently impossible to make some of the single-color relics as the matrix shards are not implemented correctly. The only 2 you can legitimately make to my knowledge are YYY, and possibly RRR.

Most gear is itemized currently so item types have correct core stats (i.e., no +WILL Heavy Armor.) There are a few exceptions that will be fixed (+CUN Assault Cannons, for example.)

Companions:

They share the core-stat system and all wear armor of a certain type. They do not have relic slots, but have every other slot.

Droid companions have different gear, but share the same gist to itemization. They have a Sensor Unit (Helm), 2 Cores (Chest/Pants), 2 Motors (Gloves/Feet), and 2 Parts (belt/bracers) and they all use +AIM as a stat. They still use Ear and Implant slots, sport regular Blaster-type weapons (pistols or rifles), and use normal off-hands (sheilds or generators.)
How Mods Work:

It should be first stated that not all items have mod slots and cannot be upgraded in any way.

The mod system is like socketting gems in WoW, but they give more stats and generally drop into items that, on their own, have absolutely no stats; not even armor. Armor values are determined by the type of armor (light/med/heavy), and the armor rating stat listed on mods. Damage is the same thing, but with damage modifiers and weapon types (assault cannons do more than blasters, for example.) Your level 10 armor can be your level 50 armor if you can mod it enough to keep it relevant.

Almost all mods have variable quality (not rarity.) They will have minor variations in their name, and will provide different statistical bonuses even though they will have the same level requirements and rarity.

Example: Patron MZ-40y Power Cell.

Patron is a prefix that always gives +CUN +END. y can be a number between 1 and 4 and is the indicator of quality, 4 being the best (having the highest stats.) The range from 1-4 can be fairly significant. This will drive min/maxers completely insane as you cannot craft them (currently.)

Patron MZ-401 might be [+10cun +8end] and Patron MZ-404 might be [+13cun +10end]. You have 21 mod slots that can have this variable quality "feature", which can result in the difference of hundreds of stat points on high level mods.

Modulators:

Modulators are the only common mod shared between weapons and armor pieces. Modulator slots are found on critical crafted items, and are effectively a "free" slot. Crafted items with static stats can have modulator slots. Modulators are obtained through Underworld Trading crew missions and can have any stat, making critical crafted epics potentially the best items in the game unless high-level epic items spawn with more mod slots or static stats (both of which are expected.)

Armor:

The 6 types of Armor mods: Harness, Underlay, Overlay, Support, Circuitry, and Modulators.

Items are composed of: Harness or Underlay + 1-2 of Overlay/Support/Circuitry + Modulator (crit craft only)

Harnesses (head/leg/chest) and Underlays (everything else) always have armor rating and core stats, and no items have both Harness and Underlay slots. Overlays have core stats, support/circuitry do not.

Optimal armor items are always Harness/Underlay + Overlay (+ Support/Circuitry if 3 mods.) It is actually not worth upgrading if you lose an overlay slot because of how much better core stats are than secondary stats.

Weapons:

Weapons have the potential, unlike armor, to have 5 mod slots and have more mod types.

Ranged: Barrel + Power Cell + (Trigger or Scope) + Color Crystal + Modulator (crit craft only)
Melee: Power Crystal + Hilt + (Focus Lens or Matrix Emitter) + Color Crystal1 + Modulator (crit craft2 only.)

1 - Vibro weapons do not have color crystals. 2 - you cannot currently craft full lightsabers.

Barrels and Power Crystals control damage rating, Power Cells and Hilts have core stats while Triggers, Scopes, Lenses and Emitters do not. Color Crystals can have core stats (but usually just have endurance), so using vibro weapons is inadvisable.

The general crafting system in TOR is nearly identical to WoW, except to make items you simply open a menu and send a companion to do it instead of running to the required apparatus and crafting it yourself. This is actually really convenient, especially since some crafted items take upwards of 20 minutes to craft, and your idle companions aren't doing anything anyway. You can generally send all but 1 companion to craft, or on missions, but it's based on your level, not how many companions you actually have. This means you can only send 4 at level 49 even though you'll have 6 companions, whereas you can send 5/6 at level 50.

All companions, except for the ship droid who's sole purpose is a profession bot, have bonuses to 2 professions. +Efficiency reduces the time it takes to complete missions by a percentage and +Critical increases the likelihood of getting a critical craft or acquiring epic gems, metals, fabrics, and polymers from mission-based professions. All bonuses cap out around 5-10, and some are lower (+critical to missions are +2 while crafting is +5, because missions have a 20% crit chance already, and crafting is 5% base.)

Critical crafts do 3 things:

Armor/Weapons: Adds a modulator slot
Mods: Makes 2
Missions: Gives epic quality crafting materials

Reverse Engineering:

RE is TOR's version of disenchanting. You are only able to RE items similar to ones you can craft, and the item's overall quality determines what kind of goodies you get from it (you always get crafting materials.) Generally speaking, you should never RE anything you cannot craft as it is unprofitable.

You currently cannot RE mods. I don't know if you ever will be able to, but I feel it has to be added in order make crafting viable endgame.

The main reason RE exists is to learn how to make better craftable items. When you RE an item that you can craft (which you learn off of trainers or schematics) there is a chance you will learn to make a better version of the same item, both in rarity and power. This is done through a prefix system, that will determine a static property being added to whatever item you RE'd.

Lets say you RE'd a Space Blaster (uncommon) and learned how to make a Commander's Space Blaster (rare).

"Commander" is a prefix (like WoW's "of the _____" suffixes) that adds +Presence to the item. If you don't like the prefix you got, you just RE more Space Blasters until you get something you do want, like "Overloaded" (+power) or "Critical" (+crit rating). I do not have a full list of these, but as far as I can tell, you cannot get a prefix from crafting that gives core stats.

Now that you can make Commander's Space Blaster, you can now RE that to learn an epic version. This epic version will retain the prefix of the first, but since it's an epic, will have increased stats by having better base mods.

To summarize:

Step 1: Uncommon version. Learned from trainers.
Step 2: Rare version. Has improved stats in addition to a prefix for more stats.
Step 3: Epic version. Has improved stats in addition to the rare prefix. They will also add another prefix "Advanced".

You can also crit all of these crafts which will add a Modulator slot (as mentioned earlier.) Critical crafts also have a higher probability, when RE'd, of learning better patterns. Unless you fill the Modulator slot, critical crafts do nothing on their own.

Critting an epic craft leads to an obnoxiously long item name, such as: [Exceptional Advanced Commander's Space Blaster]
Specific Crafting Information:

All players can have 1 Production, and 2 other crew skills.

Sending your companions on missions is expensive and time consuming, but the only way to actually level the mission-based professions. You can level a tradeskill from 1-400 without using any mission professions as they only exist to facilitate the crafting of rare and epic items. All Mission professions provide companion gifts, and have 1 other unique feature to them in addition to resource gathering.

Production:

Force user crew skills: Artifice and Synthweaving - Lightsabers, offhands, STR and WILL armor of all types.
Non-Force user skills: Armormech and Armstech - Ranged weapons, AIM and CUN medium and heavy armor.
Good for both: Biochem and Cybertech - Consumables, implant and ear slot items, droid parts.

Gathering:

World nodes are the main way of leveling these, but they do have missions which are useful for getting rarer components such as artifact fragments or color crystals for Archaeology. Droid parts are also quite rare from gathering for Slicing.

Archaeology - Synthweaving and Artifice
Slicing - Cybertech, makes tons of money and gets lots of free items (always take this until 50.)
Scavenging - Armstech and Armormech
Bioanalysis - Biochem

Missions:

Treasure Hunting - Gemstones are used to make Weapons and typeless gear (Armstech, Artifice*, Cybertech)
Diplomacy - Fabrics make "Light" armor (Artifice, Synthweaving)
Investigation - Research Compounds make "Medium" armor (Synthweaving, Artifice, Armormech)
Underworld Trading - Metals make "Heavy" armor (Armormech, Artifice, Synthweaving) Chemicals currently unused, but are for Biochem. Only source of Modulators

* - you cannot currently make full lightsabers, but this should be changed before launch.

All the professions are in a bit of a weird unfinished state right now and needs some TLC before launch, but the overall premise to them is good. Artifice makes a lot of armor items it probably shouldn't, and Cybertech doesn't make items it probably should (vibroswords/knives and electrostaves.) Slicing is basically a money fountain. All of these things would be reasonably simple to improve before launch.

I throw in some screenies from their thread at OCUK too.







 
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eadInc

Member
Mar 31, 2009
120
0
0
All companions, except for the ship droid who's sole purpose is a profession bot, have bonuses to 2 professions. +Efficiency reduces the time it takes to complete missions by a percentage and +Critical increases the likelihood of getting a critical craft or acquiring epic gems, metals, fabrics, and polymers from mission-based professions. All bonuses cap out around 5-10, and some are lower (+critical to missions are +2 while crafting is +5, because missions have a 20% crit chance already, and crafting is 5% base.)

This is in flux. As far as I heard, currently the Companions have no associated bonuses one way or another. Arguments on whether this is good or bad can be found on the official forums (as can every particular detail about the game, inane or otherwise).

Also - as an update from Stephen Reid concerning the "Beta Test Weekends" can be found here http://www.swtor.com/community/showpost.php?p=8927958&postcount=337

StephenReid said:
Hello all,

There is no Beta Testing Weekend scheduled for this weekend. There may be further Beta Testing Weekends during September, but we're not going to guarantee it. The weekend that just finished was really our first dry run of Beta Testing Weekends as a whole, and we have plenty of data to crunch, and decisions to make before we start things up again.

Further to that, as Chris Collins explained in another thread, we are about to roll out a major new build for The Old Republic. That build won't be ready for this weekend. Just as we did not feel it was a good decision to ask potential EU testers to download our client only to have to download it again, the same applies for this weekend.

That does not mean, however, that as soon as our new build is available we'll be rolling out a Beta Testing Weekend immediately. As with any new build of the game, we need to get feedback from internal testing and our ongoing Game Testing program before rolling it out to a massive audience. That process takes a while, and that time varies depending on how testing goes.

We rolled out this previous weekend as a relatively small scale event; from now we will do bigger and bigger events, but that doesn't mean it happens every weekend. When we do resume, we'll be inviting many more people in.

While many of you are excited and anxious to know what's happening regarding Testing Weekends, I want to point out that a lot of posts on the subject with a lack of corresponding posts from us does not mean that we're not listening, or not aware of your interest. It shows your interest in the topic, which is understandably high, but we will not always be able to react instantaneously.

In the past couple of days we've been preparing a comprehensive FAQ regarding Game Testing Weekends as a whole, along with some details about the weekend that just happened. We'll post that tomorrow - in all languages, as we know the subject is of interest to everyone.
 
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