**OFFICIAL** Star Wars: The Old Republic Thread

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Ross Ridge

Senior member
Dec 21, 2009
830
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That's very impractical in the real world,you have to look at the big picture ie world wide audience/lag etc... so servers in different countries etc....also they will probably have both PvP and PvE servers to choose from IMHO.

It's more practical than you might think. EVE Online has a single server and so does Champions Online. They can still do regional servers if they want, but they don't really need more than one server per region. I think having PvP and PvE servers is mistake in a MMORPG. Pick one or the other. We don't need anymore half-assed PvP in MMORPGs.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
It's more practical than you might think. EVE Online has a single server and so does Champions Online. They can still do regional servers if they want, but they don't really need more than one server per region. I think having PvP and PvE servers is mistake in a MMORPG. Pick one or the other. We don't need anymore half-assed PvP in MMORPGs.

You always get PvP and PvE players for MMORPG,just to look at the threads in ToR forums.

Having more then one server is very practical,you can vary maintenance time between servers and also decide best server "ping wise" for your area, plus helps spread population out for areas language wise.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I came across this info on the ToR forums:
http://www.swtor.com/community/showthread.php?t=300223#anchor22

"Quote: Players of opposing factions can almost always fight each other out in the open world, so long as they toggle their PVP flag. This flag will automatically be toggled "on" in designated PVP areas on a PVE server and in most areas on a PVP server - Gamespot "

I guess that means you can't bitchgank people on your own team, but oh well.

Also:"Do not expect TOR PvP to be short one shot kills. Its more tatical and requires multiple shot/hits as well as planning. If you make a mistake you have time to correct - Ask A Jedi "
 

Ross Ridge

Senior member
Dec 21, 2009
830
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You always get PvP and PvE players for MMORPG,just to look at the threads in ToR forums.

Having more then one server is very practical,you can vary maintenance time between servers and also decide best server "ping wise" for your area, plus helps spread population out for areas language wise.

Uh, can you try actually reading my post before responding? As I said, one server per region is fine. I also said we have too many MMORGs with half-assed PvP already. Just because it's a common mistake doesn't mean that it has to be repeated once again.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Uh, can you try actually reading my post before responding? As I said, one server per region is fine. I also said we have too many MMORGs with half-assed PvP already. Just because it's a common mistake doesn't mean that it has to be repeated once again.

I did read your post, btw how do you define per region?... its bit vague,anyway more servers is more choices for the players.

That's just your opinion when it comes to PvP etc...personally I prefer PvE for MMORPG but can understand the players that want PvP(I do PvP myself sometimes),end of the day we all prefer and want different things in MMORPGs,so its down to EA/Bioware how they will implement content for the players needs,having beta tested ToR myself some people will be surprised.
 
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Arsinek

Senior member
Feb 9, 2010
599
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0
I think it would be better if everyone was on one server but I dont think thats possible for a game like SWTOR or WoW. Some places can be crowded when theres many servers in these games all on one server just wouldnt work, the worlds are too small.

One thing you could do is make all servers PVP and PVE. Have different parts of the world PVP and others PVE. If you dont want to PVP dont go there, if you dont want to PVE dont go to the other place.
 

Demo24

Diamond Member
Aug 5, 2004
8,357
9
81
Ha, I just got into the testing group for this. Sadly it's going to be a few days until I can download it on my gaming machine
 

Ross Ridge

Senior member
Dec 21, 2009
830
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0
I think it would be better if everyone was on one server but I dont think thats possible for a game like SWTOR or WoW. Some places can be crowded when theres many servers in these games all on one server just wouldnt work, the worlds are too small.

You can do it by instancing zones, that's how Champions Online solved this problem. Other multi-server games also do this, and it seems The Old Republic is as well.

One thing you could do is make all servers PVP and PVE. Have different parts of the world PVP and others PVE. If you dont want to PVP dont go there, if you dont want to PVE dont go to the other place.

I think the key thing is that PvP needs to be a focus of the developers, not some tacked on feature like it is in most MMORPGs. Having seperate PvP and PvE servers and then having most of those servers be PvE because that's what your player base wants, really gives them no other choice but to treat PvP like a red-headed stepchild.
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
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You can do it by instancing zones, that's how Champions Online solved this problem. Other multi-server games also do this, and it seems The Old Republic is as well.



I think the key thing is that PvP needs to be a focus of the developers, not some tacked on feature like it is in most MMORPGs. Having seperate PvP and PvE servers and then having most of those servers be PvE because that's what your player base wants, really gives them no other choice but to treat PvP like a red-headed stepchild.

I like the approach rift has: a specific pvp soul (think talent tree). This tree is specifically for pvp so that you dont get into issues where pvp ruins pve and vice versa, one of the reasons I love rift.
 

Valkerrick

Junior Member
Jul 19, 2011
9
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Because of this I feel like raiding is a waste of time, you know well before the instance comes out what all the bosses will do

I was talking to someone about this very thing. I think what they should do is have a random type strategy during boss fights. For example: Lets say there are 4 strategies to the end boss of a instance. You would start off with one of these strategies, then on the 21th critical hit from a random player, the game would roll a virtual 4 sided dice switching to another random strat in the middle of the fight. Then the process would start over again during the fight. This way the boss would be more unpredictable during the boss fights.....Yeah you could learn all of the strats for that boss but the main key to the fight would be, having your whole group adapt as the fight progresses. It sounds pretty tough.... but who wants easy? It would get away from the wash, rinse, and repeat kind of thing.
 

Beev

Diamond Member
Apr 20, 2006
7,775
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Quick question, are there any super good fansites yet? I'm trying to find one I can "make my home," but if one doesn't really exist yet I'll just make my own I guess...
 

Wordplay

Golden Member
Jun 28, 2010
1,348
1
81
Quick question, are there any super good fansites yet? I'm trying to find one I can "make my home," but if one doesn't really exist yet I'll just make my own I guess...
Darthhater comes to mind, if you like spoilers and leaks betacake.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
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Darthhater comes to mind, if you like spoilers and leaks betacake.

Yeah, I've seen Darthater, but their forums are very underused, and the news posts they make I can find almost anywhere else. The beta info is good, though. Are there any popular forums aside from the official ones?
 

Wordplay

Golden Member
Jun 28, 2010
1,348
1
81
Yeah, I've seen Darthater, but their forums are very underused, and the news posts they make I can find almost anywhere else. The beta info is good, though. Are there any popular forums aside from the official ones?
Not sure about forums. Seeing how bad the official forums are I can imagine what fan forums would be like. Personally I will look for a good forum after release of the game. Then maybe we will get a legit mmochampion or elitistjerks type of fan site/forums.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
You can do it by instancing zones, that's how Champions Online solved this problem. Other multi-server games also do this, and it seems The Old Republic is as well.

SWTOR has this. It was sort of annoying. You would get a group and everyone would be in different instances, then everyone would be confused and not know how to meet up. I dont know what the point of it was. Probably because the maps in SWTOR are so small, at least the ones I played.
 

Soccerman06

Diamond Member
Jul 29, 2004
5,830
5
81
Cool I got in, which sith to play...

(ps check your inbox they may have sent out a new batch of invites)
 
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qliveur

Diamond Member
Mar 25, 2007
4,089
70
91
Will not buy this.

Will not play this.

Damn Lucasarts for not giving us a SP KotOR 3 and trying to pigeon-hole us into buying a stupid MMO. Damn them to hell.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Will not buy this.

Will not play this.

Damn Lucasarts for not giving us a SP KotOR 3 and trying to pigeon-hole us into buying a stupid MMO. Damn them to hell.

It's one way for them to milk money out of players via subs etc...,I too would of liked to see a single player game .
 

Looney

Lifer
Jun 13, 2000
21,941
5
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I was a huge KOTOR fan, and i remember while playing those, how awesome it would be if they made an MMO out of it. And here it is. So i'm very happy.
 

Ross Ridge

Senior member
Dec 21, 2009
830
0
0
SWTOR has this. It was sort of annoying. You would get a group and everyone would be in different instances, then everyone would be confused and not know how to meet up. I dont know what the point of it was. Probably because the maps in SWTOR are so small, at least the ones I played.

It's to avoid a nasty fundamental problem with how MMORPGs and multiplayer network games work, the amount of network and server load goes up proportionally to the square of the number of players than can interact with each other. It limits how many people you can have in the same area before things really begin to bog down.

It doesn't matter much how big you make the maps because players tend not to spread themselves out very much. They tend to go to the same place to do the same things, even there's lots of alternative. Worse, they often have annoying habit of finding one place to hang out and socialize.

I never had much of a problem with instanced zones in the games I've played with it, City of Heroes and EverQuest II, and they and other games have improved how they handle it since I played regularily.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
It's to avoid a nasty fundamental problem with how MMORPGs and multiplayer network games work, the amount of network and server load goes up proportionally to the square of the number of players than can interact with each other. It limits how many people you can have in the same area before things really begin to bog down.

It doesn't matter much how big you make the maps because players tend not to spread themselves out very much. They tend to go to the same place to do the same things, even there's lots of alternative. Worse, they often have annoying habit of finding one place to hang out and socialize.

I never had much of a problem with instanced zones in the games I've played with it, City of Heroes and EverQuest II, and they and other games have improved how they handle it since I played regularily.


So its a way to not have to spend money on server hardware?
 

blackened23

Diamond Member
Jul 26, 2011
8,548
2
0
So its a way to not have to spend money on server hardware?

A single server in eve works because its a gigantic space world with few players. WoW or other mmo;s it doesn't, imagine if WoW had 1 server, the amount of people in orgrimmar and stormwind would be ridiculous. The server outages would be nonstop. The players in eve are spread out over a vast area, but WoW would literally have 7 million people sitting in 1 city thats fairly small and there's no network hardware on the planet which would allow that to happen. Same principle for SWTOR.

Frankly, the number of servers a game has is proportional to the amount of players the game has. It would work in eve but NO swtor. It will have far more players and interacting with 200k people in the same crowded city? No thanks. The chat window would probably scroll 1000 mph.
 

Arsinek

Senior member
Feb 9, 2010
599
0
0
A single server in eve works because its a gigantic space world with few players. WoW or other mmo;s it doesn't, imagine if WoW had 1 server, the amount of people in orgrimmar and stormwind would be ridiculous. The server outages would be nonstop. The players in eve are spread out over a vast area, but WoW would literally have 7 million people sitting in 1 city thats fairly small and there's no network hardware on the planet which would allow that to happen. Same principle for SWTOR.

Frankly, the number of servers a game has is proportional to the amount of players the game has. It would work in eve but NO swtor. It will have far more players and interacting with 200k people in the same crowded city? No thanks. The chat window would probably scroll 1000 mph.

But were not talking about 1 server. SWTOR is going to have multiple servers that instance the zones.

So its like WoW but theyre going to break everyone up into different instances on the same server.
 
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