BenSkywalker
Diamond Member
- Oct 9, 1999
- 9,140
- 67
- 91
Uhh there are no rare spawns.. Every spawn is always the same. No placeholders or anything like that.
Random!=Rare
I've done all hard mode FPs and Ops, world bosses and daily heroics. Many of the heroics can even be done solo.
My server while leveling up you would rarely run into other people who were interested to do any planet 4+ heroic. Even finding groups for FPs on the fleet was a challenge.
There is absolutely no point in doing a HM FP once you do an Ops a couple times, and if you are doing HM ops then it's 100% not worth it.
You can try all you want but you are blind if you can't see how single-player oriented the majority of this "MMO" is.
What you need to do to give your gripes so much as a hint of validity is explain how there is anything *more* to do in Rift since you used it as an example. I was there, had multiple HammerKnell toons. Since you used the game as an example in the first place, explain to me how there is more to do in Rift then ToR. You can try and say that I'm blind, but by the sounds of it I have a *lot* more experience in at least one of the examples you used to compare to ToR. Perhaps I'm wrong, so explain it out. To me, it sounds like you are making things up as you go along and have no clue what modern MMO content is like. Honestly I can't think of any modern MMO that has anything more then ToR in terms of the type of multiplayer exclusive content then ToR, perhaps Warhammer's public quest areas? Even then it is only a difference in how groups are constructed, not in the content.
Yep, you can use some of the relics of the early days of MMOs to contrast to ToR, but by modern MMO standards it actually has more multiplayer content then anything close to its vintage.
Guild first last night; we downed Soa in just over 2 hours.
Grats, he's the hardest fight in the game atm- Fourth boss in KP(the droid) is the only thing remotely comparable.
A few of my guildies though have been complaining about how bad the Marauder class is.
It is a very skill dependant class. One of our top DPS is a Marauder who doesn't seem to have a problem besting pretty much everyone else in our guild in 1v1 combat, but he is very good at managing bleeds and timing his interrupts. Honestly not even sure what spec he runs, I know he has a completely different spec for PvP then for PvE.
The Jedi / Sith melee classes just feel a bit weak compared to the heavy-armor troopers and force-bubbling ranged Jedi.
The Assassin is *far* more dangerous then the ranged classes. They have more mitigation, more stuns, more burst damaged and higher sustained damage in any situation besides sitting perfectly still and not getting hit- oh yeah, and they can stealth(although there self healing is lower, it is also in essence unstoppable). I have both AC branches of Inquisitor Op geared- Assassins are *far* more dangerous in almost any situation(AoE being the only huge edge the Sorc has).