**OFFICIAL** Star Wars: The Old Republic Thread

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TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
what's the point of posting anything? :ninja:

Do you make an announcement in all game threads when you stop playing them?

Honestly would have been more interesting if you gave a big list of complaints like most "I'm done" threads on the official forums =p
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
Pretty sure the reusable purple medpacs/stims/adrenals haven't been BoP for several patches -- they just require Biochem.

Right, they all require biochem but they are not even bind on equip. You can craft them, use them, then pass them on to an alt or sell them when you out-level them.

The biochem requirement makes the low-level ones almost worthless in GTN though. Anyone who can use them has biochem and can craft their own.
 

Nizology

Senior member
Oct 13, 2004
765
1
0
Right, they all require biochem but they are not even bind on equip. You can craft them, use them, then pass them on to an alt or sell them when you out-level them.

The biochem requirement makes the low-level ones almost worthless in GTN though. Anyone who can use them has biochem and can craft their own.

Pretty sure the reusable purple medpacs/stims/adrenals haven't been BoP for several patches -- they just require Biochem.
Ah, ok. Thanks for correcting me there.
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
lol thats what happens when i stay up way too late playing games. i get punchy.

i'm sure i'll change it in a few weeks anyway.


so i decided to get the containment officer set. i was originally taking the samples as the mission reward so i could get boxes. but since i keep getting screwed on the companion stuff i'm going to stop trying to get those stupid boxes. and i dont care so much about the green-black crystals. (although if i was a light saber class, i would want one of the green-blacks) imma just get the outfit and try to get some credits for the rest of the samples i get.

the crystal sells for ~400k......
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
As our guild is clearing all the Hard Mode 4-man flashpoints, I don't think I have come across more dissapointing content. It seems like some stupid tactic is what allows a hard mode boss to be downed.

I am all for making difficult instances, I prefer it. But not superficial stuff such as missing one interupt = wipe, or hiding under a conduit to not take AE damage. Just... I guess words cannot express it. You have to play these to know what I am talking about. I guess I just miss the goold old days where a boss fight was about efficiency, not about beating an enrage timer.

Almost every single boss is easy once you learn the mechanics. So the mechanic is what beats him, it isn't skill perse. I liken it to being able to pat you head while rubbing your belly and jumping on one leg.

That is my rant for the evening
 

Anomaly1964

Platinum Member
Nov 21, 2010
2,460
4
81
I love Star Wars but the game has become very boring and redundant to me...

Bring on Borderlands 2!!!!!
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Almost every single boss is easy once you learn the mechanics. So the mechanic is what beats him, it isn't skill perse.

What "skill" is required in PvE content aside from pressing your buttons in the correct order? Mechanics to fights are what create X factors and prevent every encounter from being a mindless tank and spank.


Also Sorc PVP healing is real painful lol, I'm rusty to be sure but without dark infusion you're like one long, crappy HoT between Dark Heal and Innervate.
 

kyonu

Member
Dec 1, 2011
55
0
0
Oh hey, you guys have a Star Wars thread... Sweet.

So what does everyone think about the current Rakghoul Event? I've wasted many hours just standing on the Fleet and dying for DNA points (since I started the event a few days late.)
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Oh hey, you guys have a Star Wars thread... Sweet.

So what does everyone think about the current Rakghoul Event? I've wasted many hours just standing on the Fleet and dying for DNA points (since I started the event a few days late.)

Most of the people I've heard from actually enjoy it. I haven't participated at all but I'm actually quite surprised with how 'deep' it is, there's a fair bit to do on Tattooine. It's also not nearly as annoying as the zombie event prior to WotLK on WoW.
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
Oh hey, you guys have a Star Wars thread... Sweet.

So what does everyone think about the current Rakghoul Event? I've wasted many hours just standing on the Fleet and dying for DNA points (since I started the event a few days late.)

I just dislike that two of the world bosses are level 50. I just rerolled and have only hit 35 so I can only do 1 world boss. Other than that, I think it is great. It is out of the way enough to not annoy those who don't want to do it, and for those that do, it is enjoyable. The dailies get a little long, but whatever.
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
I have to say that I am liking the game still. Main reason is I haven't beat everything on hard mode yet and I like the challenges they present. Not to mention I haven't actually done all the flashpoints either. Only hard modes I've done so far are Black Talon, Boarding Party, Foundry, and Directive 7.

I find as a tank I usually do my job perfectly, but even if I do my job perfect that doesn't mean we win the boss fights. Everyone has to be on their job correctly in these boss fights or we wipe usually. Although there have been a few cases of being able to still beat the hard mode bosses without everyone there. For example I did a Black Talon run last night. On the last boss, the jedi padawan pulled everyone in. We told everyone back out when she does, but our healer and one dps.... didn't. They died instantly on the first pull. So that left just me the tank and one dps to fight here. He was like, bleh we are going to wipe when she enrages. I said, just keep fighting and see what happens. We took her from 80% health and killed her even when she enraged. Just the two of us.

I've done similar with other bosses, so long as there is a way to kite the enraged ones or something. As an assassin, having range and the ability to kite bosses to still tank and deal dps is great sometimes. Means I can end up saving an attempt from being a complete wipe.


One other thing, they supposedly changes Belsavis daily heroics to be non-soloable... Actually they made them easier. I can solo every single heroic daily on Belsavis now. No problem with that either. Only difference is I actually have to kill a bit more on Lights Out, where I didn't have to kill anything previously, and I have to kill the jedi boss myself on Freeing the Fallen, where before I let the droids in the zone kill him.

Now if only they made Poison Strat a little easier so I could solo that
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
As our guild is clearing all the Hard Mode 4-man flashpoints, I don't think I have come across more dissapointing content. It seems like some stupid tactic is what allows a hard mode boss to be downed.

I am all for making difficult instances, I prefer it. But not superficial stuff such as missing one interupt = wipe, or hiding under a conduit to not take AE damage. Just... I guess words cannot express it. You have to play these to know what I am talking about. I guess I just miss the goold old days where a boss fight was about efficiency, not about beating an enrage timer.

Almost every single boss is easy once you learn the mechanics. So the mechanic is what beats him, it isn't skill perse. I liken it to being able to pat you head while rubbing your belly and jumping on one leg.

That is my rant for the evening


Well, the joy of learning that strat is what makes it doable. If you look up every strat before hand then that is your problem.

Even then, doing everything right doesn't mean you automatically win either. Boss fights here are no different than any other boss fight made for ANY other game ever created. You need to know the strategy, ie the weakness to exploit, of any given boss. I don't care what game you want to mention, they are all the same. They are designed to be done this way on purpose. Meaning you need to figure out what you have to do to beat the boss or pretty much lose. Some games allow some leeway on some boss fights, and other bosses don't. I remember my days of playing Megaman for example. Some bosses were pretty easy and if you got hit a few times it was no big deal. Others with insta kill you with any hit. Meaning if you fucked up once then that was it.

SWTOR is no different. Some bosses give you leeway and some don't. If you have a problem with that I might suggest that playing video games is not for you. Might want to stick with chess, checkers, or go.
 

kyonu

Member
Dec 1, 2011
55
0
0
My guild is rather casual but we've completed all the raids and are working on Hard Modes (actually we got normals on Farm since they're so easy), but a lot of players just kinda... Stopped playing, and I even stopped playing often until 1.2 came out... All because of Bugs.

This game is riddled with bugs, more than any game I've ever played, and it is very disturbing to think of the last boss in Eternity Vault where the biggest challenge is getting around bugs. The fastest time we beat him was around 10-15 minutes, and the longest was 2 hours when the bugs kicked in.

That and I HATE doing Foundry because of frickin HK-47 bugging out constantly. If you do 1 of 4 different things, he wipes the party. Retarded. And from what I can tell, the only game breaking bug they have fixed recently was the annoying space ship engine noise on the Fleets that wouldn't go away.

But otherwise I love this game and it is fun to play. I got a 50 Marauder and Sniper, and working on my Bounty Hunter (which is super easy mode.)

And this event is pretty awesome, way better than any event in WoW that I've played. Very dynamic and everyone has a fair chance at getting everything it has to offer (albeit I wished they had a hidden "something".)
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
Well, the joy of learning that strat is what makes it doable. If you look up every strat before hand then that is your problem.

Even then, doing everything right doesn't mean you automatically win either. Boss fights here are no different than any other boss fight made for ANY other game ever created. You need to know the strategy, ie the weakness to exploit, of any given boss. I don't care what game you want to mention, they are all the same. They are designed to be done this way on purpose. Meaning you need to figure out what you have to do to beat the boss or pretty much lose. Some games allow some leeway on some boss fights, and other bosses don't. I remember my days of playing Megaman for example. Some bosses were pretty easy and if you got hit a few times it was no big deal. Others with insta kill you with any hit. Meaning if you fucked up once then that was it.

SWTOR is no different. Some bosses give you leeway and some don't. If you have a problem with that I might suggest that playing video games is not for you. Might want to stick with chess, checkers, or go.

Agreed, knowing the strategy doesn't mean that you will always win. It will still take co-ordination and minimum amount of healing/damage output. For HM SOA, it greatly depends on the co-ordination and attentiveness of the Operation Group. What makes it worthwhile is the overcoming the challenges and downing the boss.

As for the world event, I'm disappointed that if you missed a day, you can't immediately pickup the social amour quests, you need to wait for the next day to get the 2nd piece and on.
 

kyonu

Member
Dec 1, 2011
55
0
0
As for the world event, I'm disappointed that if you missed a day, you can't immediately pickup the social amour quests, you need to wait for the next day to get the 2nd piece and on.

Yeah, they put up an announcement yesterday stating that "April 19th was the last day to start the Event daily series to get all the gear." If you didn't start it before then, you gotta wait until next year (I'm assuming, if it's like WoW's events).
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
Oh hey, you guys have a Star Wars thread... Sweet.

So what does everyone think about the current Rakghoul Event? I've wasted many hours just standing on the Fleet and dying for DNA points (since I started the event a few days late.)

I'm a fan. As I've only been playing this game for nearly 2 weeks now, I'm too low a level to participate in the actual missions in Tattoine (just hit level 22 last night).
But, I've been able to hang out in the leper colony on Fleet, get sick, /wrist, repeat, and now having sold several stacks, made in total 570K credits, and now have my own crystal for later (Guild leader went into mission area to pick it up for me).

I will try to pick up a few more crystals before this ends--give me some choice on stats later in the game--plus to sell when they are no longer accessible for greater profit.

I've managed to sell them at ~3k+ for each DNA, with little trouble, up until last night, at least.
...Nice start for a noob
 
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KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,235
117
116
I have not done anything with the Rakghoul Event yet, but I did a bunch of the Black Hole stuff yesterday after running through a chunk of EV the day prior and had a lot of fun doing both things. The EV stuff gets crazy at Soa; I was amazed I actually lived as long as I did, but that damn mind control thing is so frustrating!

KT
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
I have not done anything with the Rakghoul Event yet, but I did a bunch of the Black Hole stuff yesterday after running through a chunk of EV the day prior and had a lot of fun doing both things. The EV stuff gets crazy at Soa; I was amazed I actually lived as long as I did, but that damn mind control thing is so frustrating!

KT

Yup, the Mind Trap is no1 priority. Everyone, maybe except for 1 healer and the Main Tank, should be burning down the Mind Traps. In Hard Mode, they pop 2 of them and 2 Balls of Lightning.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,235
117
116
Yup, the Mind Trap is no1 priority. Everyone, maybe except for 1 healer and the Main Tank, should be burning down the Mind Traps. In Hard Mode, they pop 2 of them and 2 Balls of Lightning.

Well it was my first time there and I tried to keep up, but damn, it was a lot to take in. There was like 15 minutes of instructions from our leader before even starting!

KT
 

HumblePie

Lifer
Oct 30, 2000
14,667
440
126
Well it was my first time there and I tried to keep up, but damn, it was a lot to take in. There was like 15 minutes of instructions from our leader before even starting!

KT

Coordination is key.

Actually, my groups problem wasn't the mind traps persay, it was the stairs going down. Everyone HAS to know the correct route and timing for the heals. If not done exactly, you wipe right there. If everyone doesn't get down in time and with near full health you are going to wipe.

There is just so much coordination required by every type on that SOA fight. DPS needs to know when to switch between SOA and traps. Everyone needs to know when to run it is their turn to run at the lightning balls. Healers need to keep tabs of healing during the fight, but also when to heal on the stairwell down. Tanks need to know how to lead SOA around correctly the the pylons as they drop. Everyone needs to know the correct route down to the next level.

If people don't know their roles and how to do what is needed at a given moment they risk wiping the whole team. Even knowing doesn't mean you'll auto win either. All it takes is someone hitting their lightning ball a little too late so that others are hit by the AoE it gives off. Or someone not paying attention to the tank leading SOA over to a pylon that is directly above their heads as it crashes down to kill them.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,235
117
116
Oh yeah, it was definitely the stairs that killed us. I was informed they would collapse and that I needed to keep healing, but it is still very disorienting when it actually happens (particularly since it was my first time there) and it's hard, for meat least, to keep healing your appointees while walking off the broken stairs, resisting the urge to jump!

KT
 

Canbacon

Senior member
Dec 24, 2007
794
4
91
Coordination is key.

Actually, my groups problem wasn't the mind traps persay, it was the stairs going down.

Oh yeah, it was definitely the stairs that killed us.!

KT

The stairs were a problem at first but there is usually a 2 small jumps and 1 bug jump for a set of stairs and 2 sets of stairs per level. If you are full health for the first set, then you can get do the 2 small jumps and big jump without issue. After the big jump there is a pause, get the sorc to put down an area heal. Then the operative or other healers just hit as many people as possible with instant heals on the way down while moving. It it imperative to finish the big jump as soon as possible as there is a pause before the stairs start dropping again.

Also, have one member marked (with a operation marker) as a stair jump follow person. That person will be the leader of the group and everyone will go on his/her command/move.
 
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