**OFFICIAL** Star Wars: The Old Republic Thread

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BudAshes

Lifer
Jul 20, 2003
13,920
3,203
146
I haven't played it yet but I feel like this game could have been a single player game with battle.net style co-op.
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
I appoligize if this has been asked before.

Is there any disadvantage to light/dark balancing. Can you get light 1 and dark 1 (etc) at the same time? Or should I go all light or all dark?
Have a lvl 50 smuggler who was all light but am trying a Sith nice guy, and wonder if he can be a bit dark.

why would you keep going nice? just try pure evil. nice is lame as shit in this game.


lame.
 

Wordplay

Golden Member
Jun 28, 2010
1,348
1
81
is this game similar at all to KOTOR 1/2?
Hmmm yes and no IMO. The big difference between the MMO and the stand alone games comes down to the fact that your choices don't impact you as much as they would in the KoToR games.

For example, in the KoToR games depending how evil you are you can get a different ending. In this game if you choose to be a Jedi Knight you end up saving the galaxy even if you are a Dark Jedi. The NPCs notice that you are becoming dark but all they do is mention it and move on.

Companions act about the same. Do something they like and you gain affection with them. Do something they don't like and you lose affection. The more affection you have with a companion the more you can learn about their back story and open up side companion quests. You cannot make them light or dark as in KoToR2 except for one companion when playing as a Sith Warrior, at least that's all I seen.

When it comes down to it, IMO, is that the MMO is way more static story wise. The illusion of choice isn't as strong as it was in KoToR1&2.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
I've read that the Agent story diverges considerably near the end, but am only at level 13 myself.
 

mattpegher

Platinum Member
Jun 18, 2006
2,207
0
71
Another stupid question,
As you progress through the game you come accross the brown modifiable gear. Is there any difference between them other than the mods. Seem if I have equal mods, even gear obtained later or for higher rank seems to be equivilent to old gear with same mods.
Also have come accross a few purple modifiables are these generally the same, better or worse than the brown gear.
 

zinfamous

No Lifer
Jul 12, 2006
110,820
29,571
146
Another stupid question,
As you progress through the game you come accross the brown modifiable gear. Is there any difference between them other than the mods. Seem if I have equal mods, even gear obtained later or for higher rank seems to be equivilent to old gear with same mods.
Also have come accross a few purple modifiables are these generally the same, better or worse than the brown gear.

the red gear?

Yeah, you can stick to any particular piece throughout the game--level is actually determined by the armor mod, so you can always change it up and down. Though, it gets expensive removing high level mods.

The only difference is that when crafting those red schematic gear, there is a chance to create a piece with an augment slot--so that makes them intrinsically more valuable.

Always opt for the purple mods at each mod level. They have the same level requirement, but higher stats than green and blue. Each purple will last you about 2 to 4 more levels than the other mods.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Most (all?) of the stories (and planets) have various 'dark' and 'light' choices but it's true it doesn't ultimately change that much, it's more like deciding whether a river meanders left or right even though it still ends up at about the same place.

But it's also a matter of how much you let yourself enjoy it/they let you enjoy it; if every choice had big consequences then you'd be scrutinizing and min/maxing them all, which is really non-immersive to me. There are big and little choices to be made all along the way though. I turn off the alignment indicators and just go with whatever choice I want, but no matter what you do you still generally are presented with the same 'big' choices. Which are somewhat binary, but still fulfilling.


And got Zorn & Toth down on Hardmode at least, ran out of time before the tanks.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I haven't played it yet but I feel like this game could have been a single player game with battle.net style co-op.

I believe there are those of us that predicted something along those line way before the game was ever released
 

Sentrosi2121

Platinum Member
Aug 8, 2004
2,568
2
81
I could seriously give two craps on how EA's stock is fading. Because they really don't give a crap about me. My guild and I still enjoy the game. I guess it's because we all get along with each other, we don't get pissed when we wipe during a raid, always helping each other out with Heroics/Hard Modes/Crafting and not taking a game seriously.

*shrugs* Plus I'm a Star Wars nerd. I might be the last one on Jung-Ma. So I'll be sure to turn out the lights when they are done. The great news is that most, if not all, of my guild will be playing Planetside2 with me. So there's that to look forward to.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Surprised no one has mentioned this. EA stocks drop 10% after SWTOR loses 25% of player base.


"a substantial portion of the decrease [was] due to casual and trial players cycling out of the subscriber base, driving up the overall percentage of paying subscribers,"

So it sounds to me that they counted those trial players as subscribers? Kinda stupid if so. I mean, you can't hand out 100 copies of a magazine for free and then tell the world you have 100 subscribers.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
"a substantial portion of the decrease [was] due to casual and trial players cycling out of the subscriber base, driving up the overall percentage of paying subscribers,"

So it sounds to me that they counted those trial players as subscribers? Kinda stupid if so. I mean, you can't hand out 100 copies of a magazine for free and then tell the world you have 100 subscribers.

My server has become a ghost town at times. Just when I was moving beyond BM PvP gear, I have no one to play against.
 

BudAshes

Lifer
Jul 20, 2003
13,920
3,203
146
Damn this game might die before I even get a chance to play it. Didn't it cost some ungodly amount of money to make?
 

coloumb

Diamond Member
Oct 9, 1999
4,096
0
81
/rolleyes.

Other MMO's have lost subs too - shall we say those games are failing as well?
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
No. WOW *never* had 10 million subscribers or even close. They had millions and millions of "current accounts" in China, which is basically anyone who ever played in an internet cafe there under the pay-for-time scheme. Nothing remotely resembling the subscriptions we're familiar with here.

Blizzard has been bleeding subs like crazy in the US and Western Europe.
 

kyonu

Member
Dec 1, 2011
55
0
0
No. WOW *never* had 10 million subscribers or even close. They had millions and millions of "current accounts" in China, which is basically anyone who ever played in an internet cafe there under the pay-for-time scheme. Nothing remotely resembling the subscriptions we're familiar with here.

Blizzard has been bleeding subs like crazy in the US and Western Europe.

Why would they count "open accounts" and "non-subscribers with Bnet accounts" a subscriber? They reported 10 million subscribers. WoW is on a steady trend downward, and from what I remember, are losing more after launching the Mists of Pandaria beta.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
Surprised no one has mentioned this. EA stocks drop 10% after SWTOR loses 25% of player base.

http://www.bbc.com/news/technology-17989756

What's surprising is anyone in their right mind thought there wouldn't be a substantial drop in subscriptions a few months after release. Anyone even remotely in touch with the industry/community knows how fickle they are and that a new game with a holiday release would obviously have an inflated starting point.

Also little patch yesterday with a few nice changes. The Warzone Daily now requires six 'completions' with a loss counting as one completion and a win counting as two, so essentially if you're losing you can still finish your daily, and if you win a lot it makes no difference to you.

Appreciate some little refinements to the auction house so that the parameters are more intelligent as well, such as no longer having to change the 'rarity' from "Any" to "Standard" each time you went to search a new item type.

I do think that now or in the near future once the subscription base 'stabilizes' a bit it would be beneficial to merge some servers since the initial influx has passed and I think people in general would be happier with fewer, denser servers rather than more, lighter servers.
 
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Sentrosi2121

Platinum Member
Aug 8, 2004
2,568
2
81
Going to go respec to 1/12/28 DPS spec this week. Our Merc feels good enough to heal through our Ops. It sort of feels like a passing moment for me. From launch I was dedicated to the healing Sorc tree. Now will be the first time I visit the trainer and respec. But at least most of the healing gear I can use with my DPS spec without a major mod overhaul.
 
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