Originally posted by: nycxandy
Originally posted by: UpgradeFailure
Originally posted by: purbeast0
Originally posted by: UpgradeFailure
Originally posted by: purbeast0
Yah I've had Saints Row since Friday. While it's a blatant rip off of GTA, I personally think it's a lot more fun. The story is great and the voice overs and cut scenes are cinema quality. Although the game still has HHUUGGEE graphical tearing in the game, and the game is full of bugs as well. I still think the graphics could have been much better. It's weird cause if you watch the beginning, the demo in the background runs much smoother than the actual game, and it looks amazing. But when you play, the vsync issues w/the bad framerate can cause a lot of graphical flaws while you play.
The tearing is INSANE. It's driving me nuts. It's the worst in cut-scenes, but it happens a lot when just running around too and it bugs the crap out of me.
It's almost unnaceptable, and I have no clue how the hell it passed testing with all of that crap. The cutscenes run at like 15 FPS
and have the worst tearing in the game. The graphics aren't even that good, aside from the FPS and tearing issues, so I don't see why it is so bad.
SOme cut-scenes are not that bad, but it just doesn't make sense why they put it out like this. It's better than the demo, but you'd think the first time this happend they'd have a team all over fixing it. Oh well. I am enjoying it. I haven't had much time to play yet, but is there a way to use your custom music on your HDD to play only when in the car, on the radio?
http://developer.saintsrow.com/forums/showthread.php?t=2368
"Numerous Questions Regarding V-Sync:
V-Scourge: SR does not use v-sync, either in the demo or the full game. During development we analyzed the issue and concluded the potential framerate hit with v-sync was too severe for our particular title.
To explain the pros/cons a bit more... If v-sync is enabled, the framerate of any game is limited to certain values. It must be an integer that divides evenly into the output device's refresh rate.
In most cases, the TV/monitor in question is running at 60Hz. That means the game's framerate is limited to 60, 30, 20, 15, 12, 10 (and so on) frames-per-second.
So if the game would normally be running at 29 FPS, turning v-sync on would force it down to 20 FPS, almost a 30% hit. Likewise, if the game is running at 35 or 40 FPS (or anything below 60.0), it would be forced down to 30 FPS with v-sync enabled.
We felt this was too big of a price to pay for our particular game, and some screen shearing/tearing in rare situations was a worthwhile trade-off.
We have contacted a few players that have reported more common screen tearing than we observed in the demo, mainly to get more information about their hardware configuration. While it's most likely beyond the control of the game software, if we find any configuration changes that help, we'll certainly share the tips with everyone.
Regardless, any tearing should be improved across the board for everyone in the full game, due to the overall framerate optimizations that were made after the demo build."