Oh my...Team fortress 2 looks absolutely stunning!

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clamum

Lifer
Feb 13, 2003
26,255
403
126
Originally posted by: pontifex
Originally posted by: r0bVious
Originally posted by: pontifex
is that how the original looked?

looks crappy.
now thats cartoony graphics

Not only do you have no knowledge of the original Team Fortress, but you criticize TF2's graphics. You're an idiot.

Six words: "Legend of Zelda: Ocarina of Time"

you're obviously too retarded to understand. i was making fun of the people who say that they won't play a game because the graphics look cartoony. i wonder where all those people are now?

Guess I'm retarded too, because that's what I thought. Your post wasn't very clear to begin with.
 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
Originally posted by: clamum
Originally posted by: pontifex
Originally posted by: r0bVious
Originally posted by: pontifex
is that how the original looked?

looks crappy.
now thats cartoony graphics

Not only do you have no knowledge of the original Team Fortress, but you criticize TF2's graphics. You're an idiot.

Six words: "Legend of Zelda: Ocarina of Time"

you're obviously too retarded to understand. i was making fun of the people who say that they won't play a game because the graphics look cartoony. i wonder where all those people are now?

Guess I'm retarded too, because that's what I thought. Your post wasn't very clear to begin with.

 

600Burger

Member
Feb 3, 2003
33
0
0
I was really on the fence about this game (especially since it was supposed to be out soon after HL1 and TFC really took off). But once i saw that spy model...years of knifing people in the back and watching them fly into gibs came rushing back to me. If this game is half the game TFC was i will be happy.


Further more, this game rocked because everything was symetric between the two teams, even maps were pefectly symetric which allows for better balance within a server. People aren't picking a team based on map or weapons advantage
 

DannyLove

Lifer
Oct 17, 2000
12,876
4
76
I simply cannot wait.
I played it back in the days as well and realistic or cartoon like to me does not matter. I played them all. You are forgetting that people play games because they are designed well or have a great storyline. Team Fortress was that. It was a unique gamestyle and that is what made it addicting.

For those idiots who continue to say "it looks to cartoony" a big STFU to you. You aren't a true gamer at all. Simple as that.

Can't wait

danny~!
 

dighn

Lifer
Aug 12, 2001
22,820
4
81
I'm really looking forward to this. TFC has always been my favorite multiplayer FPS.
 

Gooberlx2

Lifer
May 4, 2001
15,381
6
91
Originally posted by: r0bVious
Originally posted by: pontifex
is that how the original looked?

looks crappy.
now thats cartoony graphics

Not only do you have no knowledge of the original Team Fortress, but you criticize TF2's graphics. You're an idiot.

Six words: "Legend of Zelda: Ocarina of Time"

Seriously, I love Cell shaded (is that the right phrase) graphics. What was that dreamcast game where you spray painted tags and tried to avoid the police?

.....Jet Set Radio. I though that was cool as all get-out. Zelda, even XIII (too bad it's a crappy game).
 

PsharkJF

Senior member
Jul 12, 2004
653
0
0
Originally posted by: iamaelephant
Originally posted by: PsharkJF
iamaelephant - same guy here and on the steam forums? He usually posts in TF threads.

Yup, same guy

Heh, hey
I'm cobalt on the steam forums. I'm probably the only one in the TF2 forum arguing for TFC exploits :[
Edit: Or, at the very least, the fact that TFC exploits are not "bad things"
 

iamaelephant

Diamond Member
Jul 25, 2004
3,816
1
81
Originally posted by: PsharkJF
Originally posted by: iamaelephant
Originally posted by: PsharkJF
iamaelephant - same guy here and on the steam forums? He usually posts in TF threads.

Yup, same guy

Heh, hey
I'm cobalt on the steam forums. I'm probably the only one in the TF2 forum arguing for TFC exploits :[
Edit: Or, at the very least, the fact that TFC exploits are not "bad things"

Oh hey man. Yeah I'm certainly on your side there, althought I strongly dislike the word "exploits" considering the number of patches the game has gone through while these features were well known. It's clear to any sane person that Valve never intended to eliminate them from TFC and I hope the same is true for TF2.
 

43st

Diamond Member
Nov 7, 2001
3,197
0
0
Originally posted by: Gooberlx2
Seriously, I love Cell shaded (is that the right phrase) graphics.

Technically 'cell shaded' refers to comic book cells. TF2 is based on an art style, not a particular shader per say.

This is neither here nor there but... I used to do contract work for Disney promotional material and they were very ridged on all style issues. They basically published a manual on how to draw and color the characters on a per movie basis. They broke the style down into mathmatical ratios and such so your art matched exactly. Basically any toy, sign, happymeal, whatever you see promoting a movie has been created from that style manual.

 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Originally posted by: iamaelephant
Originally posted by: PsharkJF
Originally posted by: iamaelephant
Originally posted by: PsharkJF
iamaelephant - same guy here and on the steam forums? He usually posts in TF threads.

Yup, same guy

Heh, hey
I'm cobalt on the steam forums. I'm probably the only one in the TF2 forum arguing for TFC exploits :[
Edit: Or, at the very least, the fact that TFC exploits are not "bad things"

Oh hey man. Yeah I'm certainly on your side there, althought I strongly dislike the word "exploits" considering the number of patches the game has gone through while these features were well known. It's clear to any sane person that Valve never intended to eliminate them from TFC and I hope the same is true for TF2.

exploits ruin games. can't see how anyone could ever be for them
 

PsharkJF

Senior member
Jul 12, 2004
653
0
0
Originally posted by: pontifex
exploits ruin games. can't see how anyone could ever be for them

They're not really exploits in the sense of the word. More like "squeezing every little last thing out of the game engine that it allows you to do".
 

Nothinman

Elite Member
Sep 14, 2001
30,672
0
0
exploits ruin games. can't see how anyone could ever be for them

Depends on the exploit and how it affects gameplay. For example, bunny hopping was technically a bug in quake but because it sped up gameplay and didn't really hurt anything it was left in. Frankly I couldn't imagine playing an FPS without it, it would be too slow and boring.
 

PingSpike

Lifer
Feb 25, 2004
21,733
564
126
I couldn't ever really get into TFC. I enjoyed deploying turrents as the engineer...but overall I totally sucked ass at that game compared to other FPS.

Edit: I like the graphic style though. Nice change from the norm, and it seems pretty applicable to the type of game TFC was.
 

duragezic

Lifer
Oct 11, 1999
11,234
4
81
I use to use an alias for sniper in Quake TF like

+zoom "fov 15;sensitivity 4;crosshair 0;-zoom"
-zoom "fov 90;sensitivity 15;crosshair 1;+zoom"
bind e +zoom

Something to that effect. I guess that was an exploit too but it was better than the default zoom. I dont believe FOV was really locked in original Quake except maybe at the very end with recent patches.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Originally posted by: PsharkJF
Originally posted by: pontifex
exploits ruin games. can't see how anyone could ever be for them

They're not really exploits in the sense of the word. More like "squeezing every little last thing out of the game engine that it allows you to do".

like what?

eploiting hitboxes by leaning, going prone, bunnyhopping, etc? thats pretty much cheating in my book.
 

PsharkJF

Senior member
Jul 12, 2004
653
0
0
Bhop's really only cheating in games that try to be realistic. In unrealistic games, it's a feature/skill.

Q3 and TFC happen to be the unrealistic kind. I wish people would notice that.
 

potato28

Diamond Member
Jun 27, 2005
8,964
0
0
Originally posted by: PseudoKnight
Well Valve does allow the hitboxes to lag in CS:S for a slight graphical improvement...
If you're talking about what I think you're talking about, that is misleading wording. It's not "lag" and the hitboxes don't delay independent of the model. It delays updating the other players so that it can smooth between packets. (cl_interp / ex_interp)Not only that, but it does this in regular CS too.

If you're not talking about interpolation, please explain.

As for changes, face the facts. There's ALWAYS going to be someone who complains. Either they don't change enough or they changed too much. In fact, the most ideal circumstance for developers would be if there were an equal amount of complainers on both sides of the fence. The best thing you can do for YOURSELF is to enjoy it for what it is. If you still prefer TFC (or even the original) then by all means, play that. Graphics aren't that important.

Personally, I love the new style. It seems to fit decently well with the gameplay, which looks quite comical and nothing close to realistic. Plus, it makes it stand out from an overcrowded market of derivative art styles.

In real world situations, such as on my favourite servers, Ive done these tests on the lagging hitboxes. My ping was floating around 25, the server's tick rate is 66, and the server lag was 30. The hitboxes still lagged. And yes, Ive done this on CS 1.6 with higher lag, ping, and rates. Hitboxes didnt lag at all. Basically headshot wasnt at the elbow. And cscz is pretty good too with the hitboxes also. Plus theres oddles and oddles of proof all over google video, and youtube.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: pontifex
like what?

eploiting hitboxes by leaning, going prone, bunnyhopping, etc? thats pretty much cheating in my book.

Bunnyhopping is only considered cheating if you suck. Next thing you are going to say is that soldiers aren't allowed to rocket jump into forts.
 

pontifex

Lifer
Dec 5, 2000
43,806
46
91
Originally posted by: skace
Originally posted by: pontifex
like what?

eploiting hitboxes by leaning, going prone, bunnyhopping, etc? thats pretty much cheating in my book.

Bunnyhopping is only considered cheating if you suck. Next thing you are going to say is that soldiers aren't allowed to rocket jump into forts.

are you saying bunnyhopping as in just jumping around or in jumpinmg around in order to "break" the hitboxes?

if just jumping around, then i agree with you. if they're doing it to exploit a problem with hitboxes, like leaning or prone constantly, then its cheating.
for example, sof2 had a problem where leaning screwed up the hitboxes. once people found this out, they made scripts to exploit it and were leaning all the time.
 

hg403

Member
Jul 7, 2002
40
0
0
Originally posted by: pontifex
Originally posted by: skace
Originally posted by: pontifex
like what?

eploiting hitboxes by leaning, going prone, bunnyhopping, etc? thats pretty much cheating in my book.

Bunnyhopping is only considered cheating if you suck. Next thing you are going to say is that soldiers aren't allowed to rocket jump into forts.

are you saying bunnyhopping as in just jumping around or in jumpinmg around in order to "break" the hitboxes?

if just jumping around, then i agree with you. if they're doing it to exploit a problem with hitboxes, like leaning or prone constantly, then its cheating.
for example, sof2 had a problem where leaning screwed up the hitboxes. once people found this out, they made scripts to exploit it and were leaning all the time.

Bunnyhopping isn't just jumping around. During the qw era it was the term given to strafe jumping in order to gain insane speed. Now it seems to be the term for people that just jump around like retards in games like bf2 and it irks me a bit.

Like Pshark said, bunnyhopping was a skill in qwtf and I can't imagine the game without it.
 

PseudoKnight

Senior member
Oct 18, 2004
303
0
71
Originally posted by: potato28
Originally posted by: PseudoKnight
Well Valve does allow the hitboxes to lag in CS:S for a slight graphical improvement...
If you're talking about what I think you're talking about, that is misleading wording. It's not "lag" and the hitboxes don't delay independent of the model. It delays updating the other players so that it can smooth between packets. (cl_interp / ex_interp)Not only that, but it does this in regular CS too.

If you're not talking about interpolation, please explain.

As for changes, face the facts. There's ALWAYS going to be someone who complains. Either they don't change enough or they changed too much. In fact, the most ideal circumstance for developers would be if there were an equal amount of complainers on both sides of the fence. The best thing you can do for YOURSELF is to enjoy it for what it is. If you still prefer TFC (or even the original) then by all means, play that. Graphics aren't that important.

Personally, I love the new style. It seems to fit decently well with the gameplay, which looks quite comical and nothing close to realistic. Plus, it makes it stand out from an overcrowded market of derivative art styles.

In real world situations, such as on my favourite servers, Ive done these tests on the lagging hitboxes. My ping was floating around 25, the server's tick rate is 66, and the server lag was 30. The hitboxes still lagged. And yes, Ive done this on CS 1.6 with higher lag, ping, and rates. Hitboxes didnt lag at all. Basically headshot wasnt at the elbow. And cscz is pretty good too with the hitboxes also. Plus theres oddles and oddles of proof all over google video, and youtube.
You seriously need to fix your terminology. It's also worth noting that there is a lot of fallacious videos on the internet claiming things based on faulty evidence because they didn't know what the hell they were talking about and how the netcode worked. If you could point me to one that shows this "hitbox lag" then I'll happily point out if it's erroneous or not.

 

Trevelyan

Diamond Member
Dec 10, 2000
4,077
0
71
Originally posted by: PseudoKnight
Originally posted by: potato28
Originally posted by: PseudoKnight
Well Valve does allow the hitboxes to lag in CS:S for a slight graphical improvement...
If you're talking about what I think you're talking about, that is misleading wording. It's not "lag" and the hitboxes don't delay independent of the model. It delays updating the other players so that it can smooth between packets. (cl_interp / ex_interp)Not only that, but it does this in regular CS too.

If you're not talking about interpolation, please explain.

As for changes, face the facts. There's ALWAYS going to be someone who complains. Either they don't change enough or they changed too much. In fact, the most ideal circumstance for developers would be if there were an equal amount of complainers on both sides of the fence. The best thing you can do for YOURSELF is to enjoy it for what it is. If you still prefer TFC (or even the original) then by all means, play that. Graphics aren't that important.

Personally, I love the new style. It seems to fit decently well with the gameplay, which looks quite comical and nothing close to realistic. Plus, it makes it stand out from an overcrowded market of derivative art styles.

In real world situations, such as on my favourite servers, Ive done these tests on the lagging hitboxes. My ping was floating around 25, the server's tick rate is 66, and the server lag was 30. The hitboxes still lagged. And yes, Ive done this on CS 1.6 with higher lag, ping, and rates. Hitboxes didnt lag at all. Basically headshot wasnt at the elbow. And cscz is pretty good too with the hitboxes also. Plus theres oddles and oddles of proof all over google video, and youtube.
You seriously need to fix your terminology. It's also worth noting that there is a lot of fallacious videos on the internet claiming things based on faulty evidence because they didn't know what the hell they were talking about and how the netcode worked. If you could point me to one that shows this "hitbox lag" then I'll happily point out if it's erroneous or not.

That is very true. Those videos don't show anything useful.
 
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