Originally posted by: dexvx
exactly. companies charge $500+ for software not because of piracy, but because THEY CAN. that won't ever change unless people actually stop paying that much for it. its insane that you need a $300 OS just to run the majority of the software out there. its like smoking dope - it isn't hurting anybody else! i'm not talking about the ones who sell pirated stuff - thats wrong....but i don't think theres a problem of getting stuff for free and learning from it. how much would it cost me to legally learn photoshop, premiere, sql server, visual studio, office, etc. you can't show up for a job where you'd be using one set of tools and say 'well, i've never used that, but i can do this and this and this with these freeware/shareware/open source things...'
Oh please... thats like saying... I cant be a pro Formula1 driver without a Ferrari, so therefore in order to be a Formula1 god I need to steal a Ferrari. All the companies have an Academic version of their software in which it is for students who learn. It is a HUGE markdown from retail. $300 OS? Try more like $100. Statistically, you DO hurt the companies by pirating. There's an argument saying if you cant pirate it than you wouldnt buy it so therefore it wouldnt hurt anyone. Its true for some poeple, but statistically, the vast majority of people would've bought it had they not been given the option to pirate it.
I think some people dont realize how much money it takes to develop software. Larger Software takes literally hundreds of people to write, debug, test, support, accountants, advertising, business, janitors, etc. Not to mention the cost of the building, taxes, the equipment, the various company benefits (health, dental, 401K, etc), and blah blah. The vast majority arent your blue collar everyday worker making an average paycheck. These are usually skilled professional programmers that on average, make an above average income. 50 employees at $60K/year, which is just a modest amount, costs $3 MILLION/year to run, for their salaries only. Factor in the material costs, and you have one heck of an expense. For games, at $50 a copy, you need at at least 60,000 copies to break even REVENUE wise.
Yea microsoft and adobe make big bucks. But development wise, you can imagine how much money it costs to make a piece of software and support for it. It is not totally unreasonable.