- Jun 21, 2005
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Originally posted by: DarkZeratul
I don´t even know what SSAA stands for, but it's great news for dudes like me, yearning for play games 3 or 4 years old...
Originally posted by: DarkZeratul
Does anybody knows if KOTOR or Half-Life2 has any kind of problem running with the HD57XX, with or wihthout SSAA, uh?
FYI ? ATi?s method doesn?t render the image bigger, it renders the same scene multiple times with an offset, then combines the results.Originally posted by: Fox5
It's super sampling anti aliasing. It renders internally at a higher res, so jaggies, textures, and everything get anti aliasing and look nicer.
Really? That's an odd way to go about it, considering their 58xx series is supposed to be great at rendering large images (Eyefinity). Thanks, I didn't know that. :thumbsup:Originally posted by: BFG10K
FYI ? ATi?s method doesn?t render the image bigger, it renders the same scene multiple times with an offset, then combines the results.Originally posted by: Fox5
It's super sampling anti aliasing. It renders internally at a higher res, so jaggies, textures, and everything get anti aliasing and look nicer.
Originally posted by: MrK6
Really? That's an odd way to go about it, considering their 58xx series is supposed to be great at rendering large images (Eyefinity). Thanks, I didn't know that. :thumbsup:Originally posted by: BFG10K
FYI ? ATi?s method doesn?t render the image bigger, it renders the same scene multiple times with an offset, then combines the results.Originally posted by: Fox5
It's super sampling anti aliasing. It renders internally at a higher res, so jaggies, textures, and everything get anti aliasing and look nicer.
Originally posted by: BFG10K
Heh, I like these guys. They think like I do, and great minds think alike.
I?m actually tinkering around with SSAA right now, and so far I like what I see. Even 2xSSAA offers a significant reduction in texture & shader aliasing without significant blurring and it?s also very fast, especially compared to 8xS.
Doom 3 looks very nice at 2560x1600 with 2xSS, and it runs well even on a 5770 at that setting.
I have some interesting write-ups coming up about the 5770.
Originally posted by: BFG10K
FYI ? ATi?s method doesn?t render the image bigger, it renders the same scene multiple times with an offset, then combines the results.Originally posted by: Fox5
It's super sampling anti aliasing. It renders internally at a higher res, so jaggies, textures, and everything get anti aliasing and look nicer.
Not really, because it?s the only real way to get rotated or sparse grids with super-sampling. If you render the image bigger then you almost always end up with an ordered grid.Originally posted by: MrK6
Really? That's an odd way to go about it, considering their 58xx series is supposed to be great at rendering large images (Eyefinity).
Yes, they?re basically doing what 3dfx did, but it?s slightly different. 3dfx shifted the geometry in each image while ATi shifts the sample position slightly in each image. And yes, these patterns are very effective at reducing texture and shader aliasing compared to ordered grid, and they?re much more cost-effective relative to the quality they provide.Originally posted by: SirPauly
The method may be similar in respect to 3dfx's VSA-100 or the Voodoo5's super-sampled years and years ago - which offered amazing quality for its time.
That might?ve been driver bugs because it isn?t the norm. I use ordered grid now in many games on my nVidia card and there are no such problems.Originally posted by: Fox5
I also recall that ordered grid could cause artifacts back in the day. Not just additional blurring, but also things didn't always scale correctly.
Originally posted by: cusideabelincoln
Hurry up already BFG; I like reading ABT's articles.
Heh, you guys are regular slave drivers.Originally posted by: MarcVenice
Come on BFG, I can't write an indepth article myself, so I want to read yours
Thanks. :thumbsup:Originally posted by: MarcVenice
Btw BFG, you know where to find me, in case you've got any questions, hopefully I can get them answered.
Originally posted by: BFG10K
Originally posted by: cusideabelincoln
Hurry up already BFG; I like reading ABT's articles.
Heh, you guys are regular slave drivers.Originally posted by: MarcVenice
Come on BFG, I can't write an indepth article myself, so I want to read yours
Part one is basically done, I'm just polishing the draft right now.
Thanks. :thumbsup:Originally posted by: MarcVenice
Btw BFG, you know where to find me, in case you've got any questions, hopefully I can get them answered.