Originally posted by: DAPUNISHER
Originally posted by: nubian1
I'm a little disappointed.
My X850XT PE will not run the game because it only supports up to Shader 2.0 not 3.0 that is used in Bioshock. This is a probably reason why many are seeing no mouse cursor or large black texture gaps or screens even after updating to the available Nvidia or ATI "Bioshock Drivers".
This (X850XT PE) is still a very capable card and having to upgrade ($$$$) to at least a mid level or higher newer card leaves a sour taste in my mouth. I understand that time marches on but the developers are walking themselves into a support nightmare by not making this issue clear enough.
As you said, the card is old now, and time being relative, an 2.5-3yr old vid card, is ancient in the PC timeline. I don't understand why you put all the dollar signs either? You could get a used X19 or 79 series card for under $100 that will play the game fine, that would be $$
BTW, Sweeney said in an interview
PCGH: Can you at this point of development tell our readers what kind of hardware will be required to play the game with all detail in 1024x768 (No FSAA/AF) and 1.600x1.200 (with 4xFSAA - if available - and 8:1 AF)? Will there be any fallback modes for gamers with older hardware like Shader 2.0 cards?
Tim Sweeney: Optimization is still ongoing, so these numbers change on a daily basis. In general, our Unreal Engine 3 games run quite well on DirectX9 class hardware that NVidia and ATI released in 2006 and later, and amazingly well on the high-end cards including DirectX 10 cards. We also support Shader Model 2.0 hardware with minimal visual difference.
So maybe a patch or work around will appear?