*OLD*Official Bioshock Thread

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pcslookout

Lifer
Mar 18, 2007
11,944
150
106
Wow the graphics at the beginning are awesome but as you move on not as good. I can't believe a nvidia driver update had such a difference though. I gain 20 to 60 fps alone by going from previous nvidia drivers to the latest ones! Before it was barely playable during the beginning but now its perfectly playable.

This is on a Geforce 8800 GTS 320 MB with 1680x1050, High details on everything, and DX10 detail surfaces on.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,827
21,619
146
Originally posted by: nubian1
I'm a little disappointed.

My X850XT PE will not run the game because it only supports up to Shader 2.0 not 3.0 that is used in Bioshock. This is a probably reason why many are seeing no mouse cursor or large black texture gaps or screens even after updating to the available Nvidia or ATI "Bioshock Drivers".

This (X850XT PE) is still a very capable card and having to upgrade ($$$$) to at least a mid level or higher newer card leaves a sour taste in my mouth. I understand that time marches on but the developers are walking themselves into a support nightmare by not making this issue clear enough.
As you said, the card is old now, and time being relative, an 2.5-3yr old vid card, is ancient in the PC timeline. I don't understand why you put all the dollar signs either? You could get a used X19 or 79 series card for under $100 that will play the game fine, that would be $$

BTW, Sweeney said in an interview
PCGH: Can you at this point of development tell our readers what kind of hardware will be required to play the game with all detail in 1024x768 (No FSAA/AF) and 1.600x1.200 (with 4xFSAA - if available - and 8:1 AF)? Will there be any fallback modes for gamers with older hardware like Shader 2.0 cards?

Tim Sweeney: Optimization is still ongoing, so these numbers change on a daily basis. In general, our Unreal Engine 3 games run quite well on DirectX9 class hardware that NVidia and ATI released in 2006 and later, and amazingly well on the high-end cards including DirectX 10 cards. We also support Shader Model 2.0 hardware with minimal visual difference.
So maybe a patch or work around will appear?

 

Fraggable

Platinum Member
Jul 20, 2005
2,799
0
0
Originally posted by: pcslookout
Wow the graphics at the beginning are awesome but as you move on not as good. I can't believe a nvidia driver update had such a difference though. I gain 20 to 60 fps alone by going from previous nvidia drivers to the latest ones! Before it was barely playable during the beginning but now its perfectly playable.

This is on a Geforce 8800 GTS 320 MB with 1680x1050, High details on everything, and DX10 detail surfaces on.

Well there's some good news for me. I was feeling the pain running RS:Vegas on my 8800GTS 320 at medium settings @1080P, it's good to hear that this isn't likely to be any worse.

I konw I need to get a GTX for this resolution, but I really don't want to pay $500 for a video card, so I'm going to hope something like the GTS 640 is affordable in the next refresh.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: Zenoth
I can minimize (alt-tab) out of BioShock without any issues using 162.50's. It minimizes fast to the Desktop, BUT it does take some time to come back to the game itself. There IS a black screen for about 5 or 6 seconds and then the whole game is back, no issues as if nothing happened.

I was in windowed mode and used a full minimize (Windows Key + M or the quick launch toolbar). The game actually crashed with a Data Execution Protection error.
 

pcslookout

Lifer
Mar 18, 2007
11,944
150
106
Originally posted by: Fraggable
Originally posted by: pcslookout
Wow the graphics at the beginning are awesome but as you move on not as good. I can't believe a nvidia driver update had such a difference though. I gain 20 to 60 fps alone by going from previous nvidia drivers to the latest ones! Before it was barely playable during the beginning but now its perfectly playable.

This is on a Geforce 8800 GTS 320 MB with 1680x1050, High details on everything, and DX10 detail surfaces on.

Well there's some good news for me. I was feeling the pain running RS:Vegas on my 8800GTS 320 at medium settings @1080P, it's good to hear that this isn't likely to be any worse.

I konw I need to get a GTX for this resolution, but I really don't want to pay $500 for a video card, so I'm going to hope something like the GTS 640 is affordable in the next refresh.

Yep. I was easily getting 40 to 90 fps with my Geforce 8800 GTS 320 MB at those settings. The minimum fps was only 31 fps to the most 30 fps which is perfect! I would of even taken a minimum fps of 25 because thats the bare minimum.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
So this game does not support true widescreen. What a joke.

"Here, we added options for widescreen in the resolution list!!1!"

"haha fooled you, we just chopped the top and bottom off! lawlz"
 

Appledrop

Platinum Member
Aug 25, 2004
2,340
0
0
mouse is way too sensitive, even on lowest setting...changing the windows mouse sens doesnt seem to help, either
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Originally posted by: QuaziK
mouse is way too sensitive, even on lowest setting...changing the windows mouse sens doesnt seem to help, either

I noticed that too.. I had to turn down the DPI on my mouse to get it at a comfortable sensitivity.
 

ArchAngel777

Diamond Member
Dec 24, 2000
5,223
61
91
So, was it UK Gamer or something like that, gave this game a 10 out of a 10. That was pretty stupid in my opinion, because the game COULD have had:

Multi-Co-Op
True WideScreen

I am not sure how you can give a game a 10/10 or even a 95%+ with those two issues... Ok, I can forgive the co-op, but I am still bitter about it, but I can't forgive the EA-Like lack of true widescreen.... Poopy butt and thumbs down!

I am sure it is STILL a great game... Probably NOT worthy of a 100% score.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Originally posted by: QuaziK
mouse is way too sensitive, even on lowest setting...changing the windows mouse sens doesnt seem to help, either

I set mine to 2 sensitivity with my mouse physically set to the mid range speed. It was alright at that level.
 

Ichigo

Platinum Member
Sep 1, 2005
2,159
0
0
Originally posted by: TheUnk
So this game does not support true widescreen. What a joke.

"Here, we added options for widescreen in the resolution list!!1!"

"haha fooled you, we just chopped the top and bottom off! lawlz"

Wouldn't the other way around just be cutting the sides off? I prefer a wider FOV with widescreen, it's true, but there's a right way and a wrong way to complain about it.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Originally posted by: Ichigo
Originally posted by: TheUnk
So this game does not support true widescreen. What a joke.

"Here, we added options for widescreen in the resolution list!!1!"

"haha fooled you, we just chopped the top and bottom off! lawlz"

Wouldn't the other way around just be cutting the sides off? I prefer a wider FOV with widescreen, it's true, but there's a right way and a wrong way to complain about it.

No.
 

swtethan

Diamond Member
Aug 5, 2005
9,083
0
0
Originally posted by: Aikouka
Originally posted by: QuaziK
mouse is way too sensitive, even on lowest setting...changing the windows mouse sens doesnt seem to help, either

I set mine to 2 sensitivity with my mouse physically set to the mid range speed. It was alright at that level.

Sensitivity is at 2 for me, dpi on my G5 is 400x400 which was very controllable.

Well... I bought the game, said I wouldnt but yeah, I re thought how it played and yes it is worth it

Gotta go pick it up @10am
 

nubian1

Member
Aug 1, 2007
111
0
0
Originally posted by: DAPUNISHER
Originally posted by: nubian1
I'm a little disappointed.

My X850XT PE will not run the game because it only supports up to Shader 2.0 not 3.0 that is used in Bioshock. This is a probably reason why many are seeing no mouse cursor or large black texture gaps or screens even after updating to the available Nvidia or ATI "Bioshock Drivers".

This (X850XT PE) is still a very capable card and having to upgrade ($$$$) to at least a mid level or higher newer card leaves a sour taste in my mouth. I understand that time marches on but the developers are walking themselves into a support nightmare by not making this issue clear enough.
As you said, the card is old now, and time being relative, an 2.5-3yr old vid card, is ancient in the PC timeline. I don't understand why you put all the dollar signs either? You could get a used X19 or 79 series card for under $100 that will play the game fine, that would be $$

BTW, Sweeney said in an interview
PCGH: Can you at this point of development tell our readers what kind of hardware will be required to play the game with all detail in 1024x768 (No FSAA/AF) and 1.600x1.200 (with 4xFSAA - if available - and 8:1 AF)? Will there be any fallback modes for gamers with older hardware like Shader 2.0 cards?

Tim Sweeney: Optimization is still ongoing, so these numbers change on a daily basis. In general, our Unreal Engine 3 games run quite well on DirectX9 class hardware that NVidia and ATI released in 2006 and later, and amazingly well on the high-end cards including DirectX 10 cards. We also support Shader Model 2.0 hardware with minimal visual difference.
So maybe a patch or work around will appear?

True except that the X1950pro card which was/is high on my list & the Nvidia 7xxx cardsare not DX10 capable!

DX10 though seems so far like not much to talk about anyways, but if I upgrade the next card I get has to support both while not breaking the bank.
 

Canai

Diamond Member
Oct 4, 2006
8,016
1
0
I played through the demo last night and fell in love. I'll be picking the game up when I get off work @ 1:30 today
 

40sTheme

Golden Member
Sep 24, 2006
1,607
0
0
Originally posted by: TheUnk
Originally posted by: Ichigo
Originally posted by: TheUnk
So this game does not support true widescreen. What a joke.

"Here, we added options for widescreen in the resolution list!!1!"

"haha fooled you, we just chopped the top and bottom off! lawlz"

Wouldn't the other way around just be cutting the sides off? I prefer a wider FOV with widescreen, it's true, but there's a right way and a wrong way to complain about it.

No.

Are you saying that they only have 16:10 and not 16:9? 'Cause they have 1440x900; which is considered widescreen.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,827
21,619
146
Originally posted by: nubian1


True except that the X1950pro card which was/is high on my list & the Nvidia 7xxx cardsare not DX10 capable!

DX10 though seems so far like not much to talk about anyways, but if I upgrade the next card I get has to support both while not breaking the bank.
I can understand your perspective better now *I think*. You bought the last card with the intention of using it as long as possible, making the necessary adjustments to eye candy and res along the way. Now, a blockbuster game shows up that requires the only feature it lacked v. the competition at the time, SM3. So, you don't want to end up spending any more money just to have the missing feature set i.e. DX10 support, potentially bite you again. With the current "mid-range" DX10 cards being lackluster in price-performance, you are bumming. Hopefully, a patch or workaround will show up soon, so you can use your X850XT PE.
 

ayabe

Diamond Member
Aug 10, 2005
7,449
0
0
Originally posted by: 40sTheme
Originally posted by: TheUnk
Originally posted by: Ichigo
Originally posted by: TheUnk
So this game does not support true widescreen. What a joke.

"Here, we added options for widescreen in the resolution list!!1!"

"haha fooled you, we just chopped the top and bottom off! lawlz"

Wouldn't the other way around just be cutting the sides off? I prefer a wider FOV with widescreen, it's true, but there's a right way and a wrong way to complain about it.

No.

Are you saying that they only have 16:10 and not 16:9? 'Cause they have 1440x900; which is considered widescreen.

This issue is that it's designed as 4:3 instead of 16:9, same as GoW I believe. This isn't a bug, it won't be fixed, it's designed that way.

People are just looking for any excuse to poo-poo this game.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
If you go to widescreen you will see less actual screen material than the same non widescreen image is what he's saying.

As far as mouse sensitivity, I had to crank mine up.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Originally posted by: 40sTheme
Originally posted by: TheUnk
Originally posted by: Ichigo
Originally posted by: TheUnk
So this game does not support true widescreen. What a joke.

"Here, we added options for widescreen in the resolution list!!1!"

"haha fooled you, we just chopped the top and bottom off! lawlz"

Wouldn't the other way around just be cutting the sides off? I prefer a wider FOV with widescreen, it's true, but there's a right way and a wrong way to complain about it.

No.

Are you saying that they only have 16:10 and not 16:9? 'Cause they have 1440x900; which is considered widescreen.

No, I'm saying that while they offer widescreen resolutions, you actually see less than someone with a 4:3 monitor.

http://wsgfmedia.com/uploads/p...oshock/BioshockFOV.jpg

The red section is what you don't see because you bought a monitor designed to show you more, not less.

tsk tsk 2K, tsk tsk.
 

40sTheme

Golden Member
Sep 24, 2006
1,607
0
0
Originally posted by: TheUnk
Originally posted by: 40sTheme
Originally posted by: TheUnk
Originally posted by: Ichigo
Originally posted by: TheUnk
So this game does not support true widescreen. What a joke.

"Here, we added options for widescreen in the resolution list!!1!"

"haha fooled you, we just chopped the top and bottom off! lawlz"

Wouldn't the other way around just be cutting the sides off? I prefer a wider FOV with widescreen, it's true, but there's a right way and a wrong way to complain about it.

No.

Are you saying that they only have 16:10 and not 16:9? 'Cause they have 1440x900; which is considered widescreen.

No, I'm saying that while they offer widescreen resolutions, you actually see less than someone with a 4:3 monitor.

http://wsgfmedia.com/uploads/p...oshock/BioshockFOV.jpg

The red section is what you don't see because you bought a monitor designed to show you more, not less.

tsk tsk 2K, tsk tsk.

Meh, I'm not complaining. I didn't even notice anything strange about it. I'm just patiently waiting for it to be released on Steam...
 

coloumb

Diamond Member
Oct 9, 1999
4,096
0
81
Awesome, but very short, demo. I played through it a few times trying different strategies [hacking gun turrets and robots, burning or electroshocking enemies, etc].

Unfortunately, I didn't stick around in the areas being flooded to see if you could drown...
 

Ichigo

Platinum Member
Sep 1, 2005
2,159
0
0
Originally posted by: 40sTheme
Originally posted by: TheUnk
Originally posted by: 40sTheme
Originally posted by: TheUnk
Originally posted by: Ichigo
Originally posted by: TheUnk
So this game does not support true widescreen. What a joke.

"Here, we added options for widescreen in the resolution list!!1!"

"haha fooled you, we just chopped the top and bottom off! lawlz"

Wouldn't the other way around just be cutting the sides off? I prefer a wider FOV with widescreen, it's true, but there's a right way and a wrong way to complain about it.

No.

Are you saying that they only have 16:10 and not 16:9? 'Cause they have 1440x900; which is considered widescreen.

No, I'm saying that while they offer widescreen resolutions, you actually see less than someone with a 4:3 monitor.

http://wsgfmedia.com/uploads/p...oshock/BioshockFOV.jpg

The red section is what you don't see because you bought a monitor designed to show you more, not less.

tsk tsk 2K, tsk tsk.

Meh, I'm not complaining. I didn't even notice anything strange about it. I'm just patiently waiting for it to be released on Steam...

In that case, if someone running 1280x720 can see more than someone running 1024x768, would someone running 1280x1024 see more than the someone running 1280x1024? That is the only way it would be fair, would it not be?
 

Viper GTS

Lifer
Oct 13, 1999
38,107
433
136
I played through the demo last night, liked it overall. Unfortunately I didn't see the beta drivers until this morning & I had a few crashes + BSOD. Hopefully the beta drivers will fix this.

I ran it at 1920x1200 with everything maxed, occasionally dropped below 30 fps. Guess my SLI setup is nearing the end of its useful life.

System:

Q6600 @ 3.0 GHz, 8 GB RAM
2 x 7900GTO @ GTX speeds (SLI)
XP Pro x64

Viper GTS
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Originally posted by: Ichigo
In that case, if someone running 1280x720 can see more than someone running 1024x768, would someone running 1280x1024 see more than the someone running 1280x1024? That is the only way it would be fair, would it not be?

You fail.

 
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