Originally posted by: xtknight
Originally posted by: CP5670
I think it's a bit much to expect a demo to leave you with the impression that it's the best game you've ever played. I found it really atmospheric, and can't believe it would generate the reviews it has from people who have played the entire game if it didn't transcend the traditional shooter during the course of the gameplay.
If you're holding out on buying this game, exactly what does a game have to achieve for you to buy it? It's nearly universally hailed as the second coming. You're allowed to disagree, but I wouldn't base my opinion of the game just on a 10 minute demo. The people who've seen more have been extremely impressed.
That is true to some degree, but you can still get a good overall feel of a game from demos. The full game will certainly be better in many ways, especially on the story side, but some things aren't going to change. I highly doubt that the full game will, for example, allow you to throw objects around or have large, sprawling level layouts with multiple paths to objectives.
Also, there are many reviews these days that just buy into the pre-release hype and don't really bother to compare with existing games. SCDA for example got uniformly high review scores, even on the PC, and that game turned out to be crap compared to the previous SC game.
Don't get me wrong, I think this is looking like an excellent game, but it seems to be more or less a standard FPS and not quite in the all-time classic category. That is, of course, just an initial impression.
Hey I agree with you here. Bioshock is no 10/10 (Quake 2 was much funner for me back in the day). It's a good game with the illusion of a good atmosphere, but even if the gameplay was a tad different than other FPSes I didn't find the demo that much fun. I'm glad I gave it a try, but the weird graphics consistency and story I couldn't relate to that well kept me from being immersed in it, and I got bored in the middle of it to be honest. It actually started out great, then it just got tedious and pretty dark like Doom 3. You can "pick up" objects as in search the corpses for ammo/etc but you can't actually throw them, which is probably what you meant.
I liked the character ideas, the audio was out of this world, lighting quality (technically) was very good, and the water looked great, but I think this game could have been put together better to give a better experience. The models were low-poly, the in-doors level design was rather boring, and the textures didn't go together very well (bland as described above). The physics feel about as advanced as the original Quake. I guess the physics were there on second thought, but they didn't play a role in anything. I don't see how the gameplay was revolutionary but I definitely had fun fighting enemies in the bathroom. Probably my favorite moment of this game. If they had fixed the other issues I would probably have few to no qualms about gameplay (I know FPS can't really be revolutionized anyway).
The only reason I feel I have to be overly critical is because of the 10/10 ratings, because honestly I think this game would do fine. It's pretty good and it has truckloads of potential. It's just not 100% by any means. That rating is something to be reserved. But perhaps I will never be impressed as I was with games like Quake 2 since everything has been done already, so to speak. And no, I have not tried the full version of Bioshock, only the Bioshock Demo on PC. Based off the demo, I don't feel that this game is a "classic".
Of course, no AA in DX9 mode doesn't make this game much exciting to me since I use an LCD where jaggies detract from the experience a bit. This apparently is not possible with UE3, or D3D9, or something, but that doesn't mean I'm not disappointed. I'm not going to complain about copy protection since practically every game has it these days, but the lack of proper widescreen support is another really big setback in a time where we want companies to begin fixing these issues, not prospering them. Face it: the only way to get them to fix the problems is to complain about them. I'm only trying to make this game reach its full potential, not just whine about it.