Originally posted by: MBrown
Linky
They say that PC handles the game better as far as game controls are concerned. Kinda obvious why thats the case. Also they said graphically "The PC version definitely outclasses the Xbox 360"
Looks like a must buy for PC!
"On our gaming PC running a Core 2 Quad processor with a GeForce 8800 GTX, and 4 GB of RAM, it ran very well, with only a few occasions of seemingly random framerate hitches."
I feel ya Don, I could probably get away with just a new vid card to play with cans and a 17' 12x10 LCD, but my cushy seat, 57" HDTV, and Onkyo A/V are why I'll be sticking to console for most games. I'd have to invest in a better display and sound system+the new vid card, to enjoy them nearly as much on the PC. I may still cave because Gears of War PC and Crysis are already twisting my arm so hard it wants to come out of socket!Originally posted by: DonVito
Unfortunately I'd have to comprehensively upgrade my PC to play it, which would cost at least a grand. I'll have to struggle along with my 50" HDTV and thundering 5.1 surround system from the comfort of my couch.
Originally posted by: JackBurton
Ok, I don't know about this review.
"The PC version definitely outclasses the Xbox 360, mostly because of the ability to crank the resolution to 1920 x 1200."
Umm, the 360 can output 1920x1080. What, did they compare the 360 on a SDTV? (I'm not sure though if Bioshock is a native 720p or 1080p game though)
"On our gaming PC running a Core 2 Quad processor with a GeForce 8800 GTX, and 4 GB of RAM, it ran very well, with only a few occasions of seemingly random framerate hitches."
Wow, that's quite a rig to get "occasional framerate hitches." As for smooth gameplay in Bioshock, you CAN'T get any smoother than the 360. That's like saying 100 FPS (min) is smoother than 120 FPS (min). Smooth is smooth. You can be on par with the 360 as far as smooth game play goes, but I don't see how you can get smoother. The gameplay on the 360 with Bioshock was absolutely flawless.
Originally posted by: Aikouka
Originally posted by: JackBurton
Ok, I don't know about this review.
"The PC version definitely outclasses the Xbox 360, mostly because of the ability to crank the resolution to 1920 x 1200."
Umm, the 360 can output 1920x1080. What, did they compare the 360 on a SDTV? (I'm not sure though if Bioshock is a native 720p or 1080p game though)
"On our gaming PC running a Core 2 Quad processor with a GeForce 8800 GTX, and 4 GB of RAM, it ran very well, with only a few occasions of seemingly random framerate hitches."
Wow, that's quite a rig to get "occasional framerate hitches." As for smooth gameplay in Bioshock, you CAN'T get any smoother than the 360. That's like saying 100 FPS (min) is smoother than 120 FPS (min). Smooth is smooth. You can be on par with the 360 as far as smooth game play goes, but I don't see how you can get smoother. The gameplay on the 360 with Bioshock was absolutely flawless.
Too bad the XBOX 360 version shows evidence of jaggies and I can just turn anti-aliasing on to combat that . I haven't looked at any issues with distance and textures becoming blurred, but that's also because Bioshock doesn't feature very long and open areas, I may go in the demo and try to look to see if there's any anisotropic filtering going on.
Also, Bioshock is rendered in 720p regardless of what your tv output is. Very few games actually release with the capability to render in 1080p. The XBOX 360 features a hardware scaler that takes care of the differences.
Also, I don't doubt the random framerate hiccups. I have the same thing happen on my 8800GTX in World of Warcraft. Whenever you start playing with fairly shader-intensive things (lots of fire or electricity), slowdown is definitely evident. In WoW, when I play two clients at once (same PC), I can get 40-50fps on both. If I look at a single fire, they both drop to 20fps or below. This is also very evident when I open the second client and I'm sitting on the login screen. The login screen has a lot of fire and animation to it, and the client that's already logged into a character and in game will slow down dramatically because of these shaders.
Originally posted by: Frackal
Damn! IGN gives it one of its highest ratings ever for PC version! 9.7!
"This game is a beacon. It's one of those monumental experiences you'll never forget, and the benchmark against which games for years to come will, and indeed must, be measured. This isn't merely an evolution of System Shock 2, but a wake-up call to the industry at large. Play this, and you'll see why you should demand something more from publishers and developers, more than all those derivative sequels forced down our throats year after year with only minor tweaks in their formulas. It's a shining example of how it's possible to bring together all elements of game design and succeed to the wildest degree."
http://pc.ign.com/articles/813/813641p1.html
A Lesson to be Learned
BioShock is one of those games that goes down in history as a shining example for other developers to learn from. The massive amount of effort that's gone into creating great architecture and environment goes beyond what many game developers are even remotely capable of, and while I'm not trying to trash other successful shooter franchises, the RPG elements in BioShock give the action a level of depth you simply can't get in games like the Halo series or Gears of War
Originally posted by: Painman
It was reviewed on something more modest here with good results (X2 5200 and an "entry level" 8800 which I'll assume is a GTS 320).
It's looking like the Aussie PC team did a good job with both optimization and interface.