*OLD*Official Bioshock Thread

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WelshBloke

Lifer
Jan 12, 2005
31,079
8,776
136
Originally posted by: Frackal
Originally posted by: lousydood
4 PM EST according to Steam.



Seriously? What kind of arbitrary bullshit . they ought to just unlock the damn thing at midnight

And midnight Frackal time wouldn't be arbitrary at all?

It's going to be worth the wait. (and I live in the uk so have to wait an extra few days)





edit: sorry got name wrong
 

Polish3d

Diamond Member
Jul 6, 2005
5,501
0
0
Originally posted by: WelshBloke
Originally posted by: Frackal
Originally posted by: lousydood
4 PM EST according to Steam.



Seriously? What kind of arbitrary bullshit . they ought to just unlock the damn thing at midnight

And midnight Frackal time wouldn't be arbitrary at all?

It's going to be worth the wait. (and I live in the uk so have to wait an extra few days)





edit: sorry got name wrong


Midnight EST is a fairly standard US value. (Since the release times are diff depending upon nation).

4pm EST is obnoxious. It should be midnight or beginning of business day.


My guess given the EP1 and EP2 delays is that they are releasing it at 1pm PST/4PM EST because that's when they first wander into the office





 

ethebubbeth

Golden Member
May 2, 2003
1,740
5
91
I'm very pleased with the performance.

939 X2 3800+ @2.4ghz
8800gts 640mb @670/1005
2gb pc4000 @240 3-3-3-8-14-1T
XP Pro SP2
162.18 forceware

I'm currently playing at 1280x1024 on a 19" lcd with vsync off for benchmarking purposes, but i'll give it a go on my 1366x768 lcd later. All of the ingame options are maxed.

From the opening to the first load screen, fraps benchmark gave me an average score of 89.946.

I didn't play the demo all the way to the end (big fight there on the 360 version), but I never saw the fps counter drop below 45 and it usually hovered in the 50-70 range.

Kudos to Irrational for such awesome optimizing of a console game (although I'm sure the Unreal 3 engine helped)!
 

imported_Imp

Diamond Member
Dec 20, 2005
9,148
0
0
Bah, ordered it with blind faith already, so no point. However, the Xbox owner in the house got the demo, whuch I watched with no glasses (20/600+) on for a minute.
 

Sniper82

Lifer
Feb 6, 2000
16,517
0
76
Originally posted by: lupi
Good thing there like isn't an official Bioshock thread or anything.

yeah I wasn't thinking. Feel free to lock this mods or delete works aswell.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I just played through the PC demo and I got some comments about it:

1) PC control is a bit flaky. The game isn't as nice when setting up controls as to tell you if you've just mapped a button to a command that's already mapped. This became problematic for me as I remapped a couple of the standard movement keys as WoW made me get used to the WQSE rather than WASD control scheme. When I didn't have a Use button mapped and it wanted me to use something, it oddly said, "Use (Pull L)"... not too sure what that means. Also, Plasmids seem to be on a hair trigger as I pressed the LMB twice and fired a plasmid three times. How can I conserve ammo when I'm forced to waste it like that?

2) Subtitles were bad. No matter what, I don't think the subtitles were ever on the audio. Even in the beginning I noticed as Jack Ryan's voice never kept up with the subs. This also becomes weird as you start seeing subtitles when no one is even talking. I'm not sure if this is an issue with multi-core or not (I'm running a quad-core).

3) Lighting effects have some problems. Lighting flashes (like when you're in the blathosphere and the splicer is hacking away at it) tend to come out extremely blocky (they come through interlaced where half of the lines are the color and the other half are the normal area's coloring.

The good news is there was absolutely no slowdown using top-notch graphics at 1680x1050! I'm running in DirectX 10 in Vista on an 8800GTX.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: Imp
Bah, ordered it with blind faith already, so no point. However, the Xbox owner in the house got the demo, whuch I watched with no glasses (20/600+) on for a minute.

Hah, i have about the same vision.

It makes 1680x1050 look like about 100x60
 

wazzledoozle

Golden Member
Apr 14, 2006
1,814
0
0
So I take this wont run on SM 2.0 cards? Too bad, I would have liked to play it. I'm sure my X850XT would power through it if it had a SM 2.0 path.

Pfft even Crysis will have a SM 2.0 path...
 

Ichigo

Platinum Member
Sep 1, 2005
2,159
0
0
Originally posted by: Aikouka
I just played through the PC demo and I got some comments about it:

1) PC control is a bit flaky. The game isn't as nice when setting up controls as to tell you if you've just mapped a button to a command that's already mapped. This became problematic for me as I remapped a couple of the standard movement keys as WoW made me get used to the WQSE rather than WASD control scheme. When I didn't have a Use button mapped and it wanted me to use something, it oddly said, "Use (Pull L)"... not too sure what that means. Also, Plasmids seem to be on a hair trigger as I pressed the LMB twice and fired a plasmid three times. How can I conserve ammo when I'm forced to waste it like that?

2) Subtitles were bad. No matter what, I don't think the subtitles were ever on the audio. Even in the beginning I noticed as Jack Ryan's voice never kept up with the subs. This also becomes weird as you start seeing subtitles when no one is even talking. I'm not sure if this is an issue with multi-core or not (I'm running a quad-core).

3) Lighting effects have some problems. Lighting flashes (like when you're in the blathosphere and the splicer is hacking away at it) tend to come out extremely blocky (they come through interlaced where half of the lines are the color and the other half are the normal area's coloring.

The good news is there was absolutely no slowdown using top-notch graphics at 1680x1050! I'm running in DirectX 10 in Vista on an 8800GTX.

Subtitles act in the same manner in the 360 demo. It's not a PC issue, no worries there.

I'm glad your $400-$500 video card is running as it should be. No surprises there either.
 

VashHT

Diamond Member
Feb 1, 2007
3,082
894
136
Wow just played through the demo and I have to say its one of the coolest games I've played in a long time. It runs really well too, I ran it with everything on except global lighting and on high at 1920x1080 and didn notice any major slowdown. This was on a X1900xtx with 2Gb of ram and a C2D at 3.25GHz. Also, has anyone seen DX9 vs DX10 pics yet I want to see if there is a big difference.
 

Ichigo

Platinum Member
Sep 1, 2005
2,159
0
0
Originally posted by: VashHT
Wow just played through the demo and I have to say its one of the coolest games I've played in a long time. It runs really well too, I ran it with everything on except global lighting and on high at 1920x1080 and didn notice any major slowdown. This was on a X1900xtx with 2Gb of ram and a C2D at 3.25GHz. Also, has anyone seen DX9 vs DX10 pics yet I want to see if there is a big difference.

This implies that there was slowdown.
 

jonks

Lifer
Feb 7, 2005
13,918
20
81
Gamespot review is out for the XB360 version, naturally they have to undercut everyone and give it "only" a 9.0, else they'd be a me-too review. HL2 and Far Cry have been my fav shooters and they got over 9 at GS. BS is supposed to be a revolutionary FPS, can't wait for the full game.
 

route66

Senior member
Sep 8, 2005
295
0
0
Originally posted by: route66
Ok, a question:
My Notebook + 2GHz Duo + ATI X1600 256MB + Bioshock = ?

Should I even bother?

Now that the demo's out, any thoughts as to my original question?

 

Zenoth

Diamond Member
Jan 29, 2005
5,196
197
106
I tried the PC Demo three times so far ...

DirectX 9.0 GRAPHICS: 7/10

Not impressive at all, perhaps due to the XBOX360's limitations (which is quite surprising to me). However I've seen much worse before in supposed-to-be recent games like F.E.A.R. when it was released. Most of the textures are blend, almost void of details. One out of tens of examples I could give is when you first enter the lighthouse after the plane crash, before, or after the doors close behind you, just look at the ground texture, it's literally reminiscent of textures I could see in early XBOX games (and I do mean the original XBOX, not 360).

And yes I play with everything maxed, at 1280x960, 95hz, no drivers optimizations, textures at High Quality in CP. It's just blend. And a lot of surfaces are just shiny when there is no logical reasons for it to be shiny ... like Doom 3 for example, like "plastic" surfaces, as if water was on the surface constantly. In my book, and to my eyes that kind of "over-artistic" decision for textures can decrease the efficiency of the atmosphere and situation's believability. And as mentioned the polygon counts seem low on many models, especially "props" lying about on the ground scattered everywhere.

Overall I can say that I was more impressed with Half-Life 2's graphics two years ago then I am with Bioshock's graphics today, especially when you consider that it runs on a so called "revolutionary" engine, and also when you compare it to future games like Crysis. Clearly the Console influence is there, sadly, for us PC gamers to contend with.

SOUNDS: 10/10

Ambient sounds invade my speakers and my headphone in this game, like no others I've seen (or rather heard) before. There is not much to say than the fact that the sounds in BioShock are marvelously crafted and presented (a.k.a it fits the intended atmosphere and feeling of the developers, it makes Rapture sound "Like it should"). It probably has the best sounds in any FPS games I've played in a decade. It might sound exaggerated for some, but I do believe that even just what the Demo has to offer in terms of sound quality, quantity and variety is already worth the perfect score. I can't even imagine what the rest of the game will be like.

ATMOSPHERE: 8/10

It's well done, the level designs forces a semi-claustrophobic feeling in you (well it does for me) as you progress, making you often walk slower to turn that next corner because you don't necessarily want to fight whatever hostile life form might come at you, compared to other mindless FPS games around. I was more concerned to look at the environment and look for what might help me or hurt me for the potential next fight than to actually blindly rush to it like I would in Half-Life 2 for example or even S.T.A.L.K.E.R. (which by the way also has some nice atmosphere going on).

I wouldn't say that the sense of playing in an "ecosystem" is done to its maximum potential, but it does capture a good enough sense that "other things might be going on in that building you're seeing by the window". You know scripts and triggered events make things happen as you move on, on a technical perspective, but the forced feeling of life simulation is present enough to feel like a "living" world more than just a virtual reality of blend polygons and random sounds labeled as a "game". It's definitely better than Half-Life 2's atmosphere, in my opinion, which isn't lacking at all either, and even better than S.T.A.L.K.E.R.'s well-made, well presented world of radioactive, rotten and ruined landscape with death in every corners and trees. BioShock's atmosphere is probably the best you can find in a first-person-shooter in recent years, definitely.

Overall score so far I'd give it around 8/10, 8.3/10 or so, but that's based on the Demo, not the final product, and that's running on DirectX 9. I will need to play the final game to judge new elements of the game such as the story-line, the A.I quality and re-playability potential.
 
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