Played through the demo last night...apparently 2K fixed the widescreen issue, because I had a widescreen resolution option from the graphics menu. Here are my pros and cons for the game:
PROS:
Incredibly immersive environment and amazing sound design. Because the nature of the story is so tragic, I actually felt pity for the Splicers and other mutated citizens of Rapture, even as I stunned them with an electric jolt and then beat them to death with a hammer. The atmosphere, level of violence and subject matter is very mature, which is a nice change from the self-censorship so prevelant in the gaming industry these days. The storyline itself is enough to keep the player engaged. Atlas, a character that helps you along from the onset of your arrival at Rapture, provides vocal cues and plot devices at a surprisingly frequent rate, which further adds to the gameplay experience. The first time I encountered a Big Daddy and a Little Sister was very creepy.
CONS:
The game feels very claustrophic, although understandably so for an underwater city...but I can see some people having a gripe about the console-ish level design, as they did for Deus Ex 2. Also, the splicer encounters I have had thus far feel very scripted. However, because the levels are so confined, it does seem to elevate the enemy AI a bit.
I don't see why people are complaining about the textures and such...everything looks amazing to me, although the atmospheric steam and fog does become annoying at times...I have never been a huge fan of the Unreal engines...I think the Source engine or Doom3 engine would have been a better choice for Bioshock.
Like many other shooters these days, it still feels like you are on railroad tracks...granted, the detailed environments and atmosphere do compensate for it a bit, but the game doesn't seem as open ended as previous reports and press releases led me to believe.
Also the premise of the story is a bit played out...crash in the ocean and stumble upon a utopian science experiment gone horribly wrong...a bit too close to the plot of Lost for my tastes...also, the 1950s/1960s vision of the future design elements are very similar to those of the Fallout series. Maybe I am not far enough into the game, but it is not clear how long before you arrive in Rapture that things started to go to hell...given how violent the Rapture society became, it seems a bit odd that anyone is alive to roam the city by the time you get there.
Similarly, let's say you were to crash in the middle of the ocean only to find a mysterious lighthouse sitting there. Would you:
a. Remain at the lighthouse, look for other survivors, and attempt to activate the lighthouse and attract a rescue party, OR
b. Jump in a submarine that just happens to be at the lighthouse
Also, given that very early on in the game, you find out that the plasmids of Rapture causes its citizens to go insane, why would you choose to start injecting them yourself? Maybe some of these story elements will come full circle later in the game, but again, initially things seem a bit forced to move the story along.
I still consider System Shock 2 to be the best horror/survival FPS, with a touch of roleplaying elements...although the ending to System Shock 2 was a huge disappointment. Deus Ex comes in as a close second for attempting to provide a similar gaming experience.
I will most definitely purchase Bioshock. It is definitely in the same vein as System Shock 2, although I do fear the cross-platform development dumbed it down a bit.
I remember in System Shock 2, when I encountered the first few zombies, they kicked my butt...until I learned how to dodge, move and use the wrench to take them out. So far in BioShock, I have yet to die, and the presence of resurrection chambers throughout the levels does take the survival edge out of the game a bit...why does the main character resurrect, but none of the enemy characters do...just seems like a silly gameplay device.
Also, ammunition and ADAM is a bit too plentiful...I remember in System Shock 2 and Deus Ex, every ounce of ammunition was crucial...you had to make tough decisions on how to progress through areas, and expend your precious resources...so far in Bioshock, I have been able to essentially zap and shoot at will, with little concern for getting stuck with only a wrench to get by...in System Shock 2 and Deus Ex, I encountered numerous instances where all I had was the wrench or stun baton to get by areas after wasting ammo.
Overall, BioShock met my expectations, and it definitely worth checking out for fans of either System Shock 2 or Deus Ex.