Crownjules is right about the information, but you can find SOME of it at the League of Legends forums.
The formula for dodge is really really weird, but it makes sense since straight up adding the percentages would make it way too over powered. I already feel that dodge is the best defensive yellow rune. I believe there MAY be a cap though.
In terms of "pop up," its basically a stun but you MIGHT be able to still cast spells. I know you used to, but they may have finally fixed it. Hell, Blitzcrank's knock up didn't even used to interrupt channeled spells, but it was finally fixed.
Also, pantheon is intended to be DPS by the designers. I still have yet to see him be built as a tank :X
powenick -
In terms of upgrading your troops, that's in Demigod. BTW, I also LOVED RIVAL NATIONS before dota became super popular. I like it because all the heros were their default heros, so it was fairly balanced unlike say, some hero arena custom maps. I usually went Archmage first to push/farm minions with blizzard, then mountain king (stun), Tauren Chieftain, (endurance aura stun), and finally paladin for lolhealz. Microing 5 heros was a bit much for me, but Dreadlord sleep was the last one I'd get. Otherwise... sometimes I went for the 3 UD heros
I'm still about 2000 IP from unlocking ezrael :[ He'll probably be free this week before I get the chance.
You're playing Alistar wrong if you're attempting solo ganks on something other than a squishy at like a quarter health. He's a tank and he needs to work in concert with a team (or at least one teammate) to get kills. His role is to tank, knock enemies back to the rest of his team, and use his AOE heal to push creep waves on towers.
Does anyone know where I can find out the mechanics of the game? For instance:
-Hard and soft caps on attack speed, AP, dodge, cooldowns etc.
-Are there overall caps or caps on %increase (i.e. can't attack faster than 2x/second or is it a max of 70% attack speed over the basic character) Can Sivir get such a high dodge that her passive effectively does nothing because she's already over the cap or is the passive always applied when she's running?
-which abilities interrupt auto-attack and which don't.
-What are character progressions for health, mana, AS, AP, etc. (I can find this for individual characters on many websites but I'd really like a spreadsheet where I can compare side by side).
-a nice side by side layout of all items that I can compare offline would also be nice.
In other news I found a character I really like: DPS Pantheon (I'd tried him before as a tank which isn't much fun). I had an awesome amumu player as a lane partner and we harassed so effectively with the spear that we both hit 8 before the opponents hit 6 and I started ganking all over the place. I also finally figured out the value of teleport (and with skyfall, Pantheon can have two of those). We lost the match after our TF went awol but I still finished 14/8/12.
Dorans shield + mana pot > nanja tabi (would have liked the AS ones but these worked well against jax) + 2x dagger > the slow mallet > sword of the occult > the axe