ivan2
Diamond Member
Good tactic possible with the new wards and how they take 3 hits no matter how much damage it is per hit.
http://www.youtube.com/watch?v=yLxTIEeNsHI
who wants to do this tonight? smurf account
Good tactic possible with the new wards and how they take 3 hits no matter how much damage it is per hit.
http://www.youtube.com/watch?v=yLxTIEeNsHI
who wants to do this tonight? smurf account
i hate those with multiple crap accounts. Ruins the game.
Lore:
On a faraway world, Renekton was born a member of a race of bestial guardians created to serve as the rulers and protectors of their people. Alongside his brother Nasus, Renekton oversaw the upkeep of the Great Library, which served as both a vault of ancient knowledge and the repository of the teachings of the Cycle of Life and Death. While Nasus taught those scholars who came to study, Renekton served as the Great Library’s gatekeeper. He could sense the true natures of those who sought Nasus’ teachings, and he sent away those with dark ambitions. Over time, however, his repeated exposure to this evil infected his mind. He grew furious with the malevolence in the hearts of men, and as he descended deeper into madness, he discovered he could quell the fury by cutting the evil from the men who possessed it. Unfortunately, the relief was as short-lived as the subjects, and the “butcher’s rage”, as it came to be known, would resurge ever stronger.
Consumed by his anger, Renekton turned on the one being who could defeat him -- his own brother. Nasus pleaded with Renekton to see reason. Realizing that he was beyond redemption, the despondent Nasus valiantly struck down his wayward sibling. Defenseless, Renekton waited eagerly for death’s release. It never came. He was spared when summoners from the League of Legends claimed his brother. Caught in the wake of this powerful spell, Renekton tumbled for what seemed like ages between realities. When he finally emerged, he was deep in the sewers of Zaun. Insane with fury, Renekton languished in his newfound home, driven senseless by his rage. That is until, by happenstance, he caught a familiar scent on the air. Believing that the familiar scent would guide him to the solace which was fading from his memory, he traced his brother to the Institute of War.
“My brother has become hollow. Full of rage, but empty.” –Nasus, the Curator of the Sands
Abilities:
Renekton uses a new resource system called Fury. Renekton gains Fury by attacking or dealing damage with spells. When he has gathered enough Fury, the resource will be expended to empower his skills with bonus effects.
Tyrant’s Reach: Renekton cleaves, dealing damage to nearby enemies and healing for 20% of the damage dealt. Each target hit grants 5 fury, up to 25. Heal amount is tripled against champions up to a hard cap.
When Renekton has more than 50 Fury he heals for a large portion of damage dealt. Consumes 50 Fury.
Ruthless Predator: Renekton’s next attack will swing twice dealing a percentage of his Attack Damage as physical damage and stunning his target for a short time. Applies on-hit effects.
When Renekton has more than 50 Fury, his next attack will swing three times dealing a percentage of his Attack Damage and stunning his target for an increased duration. Consumes 50 Fury.
Slice: Renekton dashes forward, dealing physical damage to targets along the way. If he hits a target he gains the ability to use Dice. .
Dice: Renekton dashes, dealing physical damage along the way.
When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits. Consumes 50 Fury.
Dominus (Ultimate): Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals additional magic damage and generates bonus Fury every second.
Reign of Anger (Passive): Renekton gains 10 Fury per autoattack. Having sufficient fury empowers Renekton’s abilities with bonus effects, but this drains Fury. Out of combat, Renekton loses 5 Fury per second. When Renekton is below 40% life, he generates 50% more Fury.
speaking of urgot. I was playing a game yesterday and the other team had an urgot. They were in the middle of killing baron (we had it warded) and our Ashe goes over there and starts shooting arrows at them from over the treeline. Thier urgot snagged her with his ult and she subsequently got raped by thier whole team in less than a second. Was rather hillarious.
speaking of urgot. I was playing a game yesterday and the other team had an urgot. They were in the middle of killing baron (we had it warded) and our Ashe goes over there and starts shooting arrows at them from over the treeline. Thier urgot snagged her with his ult and she subsequently got raped by thier whole team in less than a second. Was rather hillarious.
i hate those with multiple crap accounts. Ruins the game.
Yea, I dont get what all the OP hype is about rammus, I play him too, and I think Mundo is much more overall powerful tank than rammus. Rammus damage is minimal, sure thornmail helps..but it helps on anyone who wears it.
I wish they would just remove elo entirely from normal games, so i could just play normal to learn new guys and ranked for the champions I have practiced extensively, but it's not how it works.
Yea, I dont get what all the OP hype is about rammus, I play him too, and I think Mundo is much more overall powerful tank than rammus. Rammus damage is minimal, sure thornmail helps..but it helps on anyone who wears it.
I wish they would have gone into a little detail about the nerf instead of just saying "isn't it about time rammus is nerfed? yeah I think so, lets nerf him" in that damn video. I can understand some reduction to his damage, but hopefully they don't go overboard like they did with garen awhile back. He is one of the few tanks that can dish out damage. Real tank with great initiation, stun, and taunt. I could understand an increased cooldown on his ult. I spam the hell out of it, and it's still always up when I need it. Too much else and it really will cut into his effectiveness.
It's a messed up system. Elo is fine if you use 1 champion played 1 way every single game. But when you switch from playing your main and play some new champion you have no clue how to play, and get matched up against high elo players who are playing champions they know and have practiced for months, you lose, bad.
I spend a lot of time smurfing just because it felt like the only way to learn a new champion other than the couple i played regularly.
I wish they would just remove elo entirely from normal games, so i could just play normal to learn new guys and ranked for the champions I have practiced extensively, but it's not how it works.
People still don't realize that kills <> winning the game.
I play hiemer. I push pretty damn good about level 12 on. While my team is dicking around with the enemy at our inhibitors, I can usually push up and take out a full lane, then the next.
by the end of the game I am the guy that has 4-5 towers and getting labelled a feeder because I am 0-1/6-8/3-4 when we win the game.