- Oct 16, 2008
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One night werewolf game: Rules.
This game is about understanding the roles; the only way to win is for everyone to talk to each other about what they know claim to know
Each player gets a card (role) and another three cards are placed in the "center". Some roles look at, move, or change these cards.
Roles:
Team Good
Villager (0x): Vanillager
Mason (2x): Know who the other masons are. If there is no other mason, then a mason card is in the center.
Troublemaker (1x): At night the troublemaker switches the cards of two other players. When those players wake up they are unaware that they are now a different role.
Insomniac (1x): Wakes up at the end of the night to see if her card has changed.
Hunter (1x): If the hunter is killed, whoever the hunter's final vote is for also dies.
Drunk (0x): The drunk doesn't remember his role. He replaces his role with the a role in the center.
Seer (1x): The seer looks at the card of one player OR two cards from the center.
Robber (0x): May choose to 'rob' another player's role. He looks at the card and counts as this role but does not do the night action of this role. The person he robbed from is team good.
Team Evil
Werewolf (2x): Wolves know each other, they win if all wolves are alive after the first day. If one wolf is in the center the wolf get to see one of the three center cards. It is possible for all wolves to be in the center, in which case the village would have to have a majority no lynch to win.
Minion (0x): Knows who the werewolves are, they don't know who he is. If he dies but no wolves die, then wolves win.
Team Other
Tanner(1x): The hates his job and wants to die. If he dies he wins and everyone else loses.
Description
Order of Actions
1) Doppelgänger (not in game)
2) Werewolves
3) Minion
4) Masons
5) Seer
6) Rober
7) Troublemaker
8) Drunk
9) Insomniac
Basic Rules
In One Night Werewolf, a simplified version of Werewolf, there is a single night phase and a single day phase. As in werewolf, players are dealt roles which are kept hidden for the duration of the game. During the night phase, players who have night roles each wake up and perform their special action (PM me back when they get their role). During the day phase, players discuss who the werewolves are by sharing information and claiming roles. Then all players vote simultaneously for a player(PM me). The player with the most votes is killed. If one member of team evil is killed them team good wins. You may not communicate outside of this thread about this game; nor 'prove' your identity via copy-pasting of my PM to you.
The game day will last for 72 hours. You can send a final vote to me via PM after 48 hour. To play you must be very actively involved during the day. Accusations and [b/in-thread voting does ot count.[/b]
Official votes will be sent via PM starting Friday at 12:00-noon Pacific and ending Sunday at 12:00-noon.
This game is about understanding the roles; the only way to win is for everyone to talk to each other about what they know claim to know
Each player gets a card (role) and another three cards are placed in the "center". Some roles look at, move, or change these cards.
Roles:
Team Good
Villager (0x): Vanillager
Mason (2x): Know who the other masons are. If there is no other mason, then a mason card is in the center.
Troublemaker (1x): At night the troublemaker switches the cards of two other players. When those players wake up they are unaware that they are now a different role.
Insomniac (1x): Wakes up at the end of the night to see if her card has changed.
Hunter (1x): If the hunter is killed, whoever the hunter's final vote is for also dies.
Drunk (0x): The drunk doesn't remember his role. He replaces his role with the a role in the center.
Seer (1x): The seer looks at the card of one player OR two cards from the center.
Robber (0x): May choose to 'rob' another player's role. He looks at the card and counts as this role but does not do the night action of this role. The person he robbed from is team good.
Team Evil
Werewolf (2x): Wolves know each other, they win if all wolves are alive after the first day. If one wolf is in the center the wolf get to see one of the three center cards. It is possible for all wolves to be in the center, in which case the village would have to have a majority no lynch to win.
Minion (0x): Knows who the werewolves are, they don't know who he is. If he dies but no wolves die, then wolves win.
Team Other
Tanner(1x): The hates his job and wants to die. If he dies he wins and everyone else loses.
Description
Order of Actions
1) Doppelgänger (not in game)
2) Werewolves
3) Minion
4) Masons
5) Seer
6) Rober
7) Troublemaker
8) Drunk
9) Insomniac
Basic Rules
In One Night Werewolf, a simplified version of Werewolf, there is a single night phase and a single day phase. As in werewolf, players are dealt roles which are kept hidden for the duration of the game. During the night phase, players who have night roles each wake up and perform their special action (PM me back when they get their role). During the day phase, players discuss who the werewolves are by sharing information and claiming roles. Then all players vote simultaneously for a player(PM me). The player with the most votes is killed. If one member of team evil is killed them team good wins. You may not communicate outside of this thread about this game; nor 'prove' your identity via copy-pasting of my PM to you.
The game day will last for 72 hours. You can send a final vote to me via PM after 48 hour. To play you must be very actively involved during the day. Accusations and [b/in-thread voting does ot count.[/b]
Official votes will be sent via PM starting Friday at 12:00-noon Pacific and ending Sunday at 12:00-noon.
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