OnLive goes live on June 17 for PCs and Macs

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Queasy

Moderator<br>Console Gaming
Aug 24, 2001
31,796
2
0
This has to be laggy as al hell....like playing BC2 on a NZ server or something

The couple of people that have had hands on time with beta said it doesn't work particularly well with fast twitch games. Of course, one of those was outside the suggested 1,000 mile range. He did say that games like Burnout: Paradise responded better when using a controller instead of KB/M though.

The OnLive CEO said they are shooting for no more than 80ms latency round-trip. So, ultimately it is going to depend on your location in relation to their servers and your connection speed.
 

Skott

Diamond Member
Oct 4, 2005
5,730
1
76
I'm not going to pay a monthly fee for the service. I can live without OnLive and my wallet feels good about that too.
 

Kalmah

Diamond Member
Oct 2, 2003
3,692
1
76
If this takes off it's going to be bad.. You won't even be able to change graphics settings because it's going to be dependent on the server. Latency for FPS is going to be a big issue. If it gets to the point where this is the only way people think about pc gaming then everybody is going to believe that pc gaming sucks. And you aren't going to be able to play mods most likely.

One of the biggest reasons I enjoy pc gaming is building and upgrading my computer for them.

I don't expect this to take off though. They would have to completely remove their competition.. (Steam, Impulse.. store purchases).. So probably no worries.
 

PieIsAwesome

Diamond Member
Feb 11, 2007
4,054
1
0
If this takes off it's going to be bad.. You won't even be able to change graphics settings because it's going to be dependent on the server. Latency for FPS is going to be a big issue. If it gets to the point where this is the only way people think about pc gaming then everybody is going to believe that pc gaming sucks. And you aren't going to be able to play mods most likely.

One of the biggest reasons I enjoy pc gaming is building and upgrading my computer for them.

I don't expect this to take off though. They would have to completely remove their competition.. (Steam, Impulse.. store purchases).. So probably no worries.

PC game publishers don't seem to think so, which is why they implement activation limits. All GFWL games for example. PC gaming sucking seems to be what publishers want.
 

Soundmanred

Lifer
Oct 26, 2006
10,784
6
81
The demo period was underwhelming, to say the least.
I definitely have no interest in paying for it plus "renting" games, so I'm done with OnLive for good.
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Bumping this thread since I just got into the beta and I thought I'd post my initial impressions.

Loaded up Crysis on my Macbook Pro (XP bootcamp). Once I selected the game in the Onlive menu it was maybe 20-30 seconds before I was playing, which was pretty impressive. The game had no noticeable input lag of any kind, and was running real smooth with everything set to Enthusiast, although I don't think it was actually Enthusiast (but it did look real good). I have to say it's really nice to be able to play a good looking game without hearing your GPU fan go off. Also, this was over a wired connection (doesn't currently work over wifi), and I have Fios internet (20 Mbps).

So from a performance standpoint, it looks like OnLive could be a major hit, but it will be interesting to see how it is post release.
 
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novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Since this is coming out soon, I shall share my thoughts, I've been testing it for about 6 months now.

ITS AWESOME, the whole community system they've built is crazy awesome with watching other people playing, and saving brag clips. Performance is really good considering the technical hurdles they faced, games are definitely not "MAX MAX" (eg crysis) but they are very high and run very well. Other games besides crysis are definitely maxed, and the video feed is good enough IMO.

I think it definitely has its place especially if you have a 720p capable netbook or the likes and travel a lot.

Would I pay for it? Nope, but I definitely can see people who like gaming and travel throughout the US getting it.

Of course the travel aspect brings another point that you must be near their data centers to get good performance, so I don't know if you can really "travel".
 

Red Storm

Lifer
Oct 2, 2005
14,233
234
106
Since this is coming out soon, I shall share my thoughts, I've been testing it for about 6 months now.

ITS AWESOME, the whole community system they've built is crazy awesome with watching other people playing, and saving brag clips. Performance is really good considering the technical hurdles they faced, games are definitely not "MAX MAX" (eg crysis) but they are very high and run very well. Other games besides crysis are definitely maxed, and the video feed is good enough IMO.

I think it definitely has its place especially if you have a 720p capable netbook or the likes and travel a lot.

Would I pay for it? Nope, but I definitely can see people who like gaming and travel throughout the US getting it.

Of course the travel aspect brings another point that you must be near their data centers to get good performance, so I don't know if you can really "travel".

How exactly do you watch other people play? Is it a friends only thing? I've seen the Brag Clips posted by other players, but that's it.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
How exactly do you watch other people play? Is it a friends only thing? I've seen the Brag Clips posted by other players, but that's it.

No, you can watch anyone on onlive, they have an arena area where you can view anyone playing any game.

It will enable them to have tournaments for say NFL/NBA games and have it viewable by thousands of people due to the multicast streaming system.

Its pretty awesome technology.
 

dfuze

Lifer
Feb 15, 2006
11,953
0
71
I signed up. Willing to try it, at least the free for a year portion.

Odd though, I signed up w/ them a while back to get info from them as it came out and never heard a peep from them. So much for communication from them.
 

CU

Platinum Member
Aug 14, 2000
2,410
51
91
Would be interesting if someone created a free home server version. Setup your powerhouse gaming server somewhere out of the way then load up your games on it. Connect to it and stream the games to your laptop, ion htpc, or whatever and have it run cool and quiet while you game. They could probably just take what they have and sell it for this use and people would buy it.
 

simonizor

Golden Member
Feb 8, 2010
1,312
0
0
Would be interesting if someone created a free home server version. Setup your powerhouse gaming server somewhere out of the way then load up your games on it. Connect to it and stream the games to your laptop, ion htpc, or whatever and have it run cool and quiet while you game. They could probably just take what they have and sell it for this use and people would buy it.

That is an awesome idea. I could use my gaming PC to game on my laptop when I'm somewhere else.
 

zagood

Diamond Member
Mar 28, 2005
4,102
0
71
While the free year of "service" is a good way to get people in the door, keep in mind...

"The OnLive Game Service (the &#8220;Service&#8221 Fee will be waived for the first 12 months from the date you activate your OnLive Account. During these 12 months, your access to the Service will include free demos and community features, such as member Profiles, Friending, Chat, Spectating and Brag Clip&#8482; videos, but will not include any games, content or other services that are offered for purchase, and which must be purchased separately."

Anyone have an idea of what the game rental is going to cost?
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
The couple of people that have had hands on time with beta said it doesn't work particularly well with fast twitch games. Of course, one of those was outside the suggested 1,000 mile range. He did say that games like Burnout: Paradise responded better when using a controller instead of KB/M though.

The OnLive CEO said they are shooting for no more than 80ms latency round-trip. So, ultimately it is going to depend on your location in relation to their servers and your connection speed.

So thats Africa out of the picture for another, ohhh i don't know, maybe 120 years.

2mbps uncapped here is $320 a month.
 
Mar 11, 2004
23,182
5,646
146
I'm thinking of giving this a try. Was not aware that you'd have to rent/buy games to be able to play them though. I'll have to look into it more.

The concept is definitely interesting and I could see Microsoft turning Live into a similar service where you could play on phones, PCs, and set-top boxes.
 

CU

Platinum Member
Aug 14, 2000
2,410
51
91
That is an awesome idea. I could use my gaming PC to game on my laptop when I'm somewhere else.

I just remembered Win 7 SP1 is suppose to bring Microsoft RemoteFX, which is remote desktop with 3D support. It will be interesting to see how well that works. It should do what I said for free, atleast on a lan. Not sure about sound now that I think about it. I assume that would work also.
 

zagood

Diamond Member
Mar 28, 2005
4,102
0
71
IIRC, it's $3.99 for 3 days, $5.99 for 5 days. Nearly all have a 30min trial.

Really? I'm going to sign up then, use it to demo games before buying.

edit: DOH! I'm not going to qualify. Stupid non-contiguous US.

"If and when there is availability, you will receive an email invitation inviting you to participate in the Offer. Follow the instructions in that email to activate your Account on the OnLive Game Service. OnLive will be sending out invitations subject to service availability, eligibility requirements and other Offer terms specified here. There are a limited number of available Accounts in each region of the contiguous United States. Founding Member Waiting List registrants deemed eligible for the Offer will be sent email invitations in the order that valid sign- ups were received in regions that become available. You must respond to the invitation within 7 days of receiving it and visit OnLive's website to activate your Account. If you do not respond within this time period, your email invitation will expire, and you will lose the opportunity to participate in this Offer.

"You must be 18 years of age or older and located within the contiguous United States, provide a valid VISA, MasterCard or Discovery credit card (your credit card will not be charged to take advantage of the free offer) and pass a computer and Internet connection performance test."
 
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taltamir

Lifer
Mar 21, 2004
13,576
6
76
onlive is an attack of the second hand market first and foremost, the mod community secondly, on all current forms of gaming (both PC and console), and finally and to a lesser extent and quite in the long term, on piracy.
For the curious: http://www.pcper.com/article.php?aid=859
You pay 15$ a month for the "service"... then you have to buy each game for 60$ (console price, 10$+ more a game than the PC price). And you can NOT sell the game on the second hand market, it is tied to your account irrevocably... You never get anything physical either , so WHEN (not if) they go down or take down older games you lose them (at which point someone would buy the rights and be glad to sell you the same game again... under the same terms).

From what I have seen and heard so far of the closed beta there is:
1. Input lag which ruins competitiveness of skill based FPS games.
2. It plays crysis on MEDIUM quality settings, the kind you would get budget gaming card, not high end quality.
3. It plays all games at 720p resolution...

Frankly the whole thing is one big drek... but it is making industry execs salivate... just wait for onLive exclusive games. Like MMOs there would be no second hand market, no mods, and no piracy, and gamers pay more and get less.

A big target for them to kill is the modding community... things like the temple of elemental evil repair mod by Co8, the KOTOR / KOTOR2 restoration mods of various flavors, total conversions, etc... they breath life into old games you already own, giving you days or weeks of blissful playing, for free! That is time that you aren't spending playing (and thus buying) the newest out the door souless boring clone game (it is a clone of dozens of other games and has nothing new to it)...
Notice how the hulk, spiderman, batman, just cause 2, prototype, and infamous are pretty all the exact same game with slight differences?

Also, if they do replace all hardware purchases then there would be no real development... millions of customers fuels the development of new chips, that development allowed advancement elsewhere, with oil exploration, earthquate prediction, and 3d movies such as avatar ALL being entirely based on technology that was developed for the video game market initially. Don't expect any improvement, innovation, or quality... higher prices, no second hand market, and absolutely NO MODS!

What are my hopes for the onLive service? I hope it fails!

EDIT: I also forgot to mention... this would be terrible for small indie companies if it takes off, since there would no longer be a hardware base for them to run on... they would have to resort to paying into those distribution models like onlive, which judging by the RIAA's history would simply rape the small guys, with the distributer taking the greatest bulk of the profits (over 90&#37; with the RIAA)
 
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spittledip

Diamond Member
Apr 23, 2005
4,480
1
81
I just remembered Win 7 SP1 is suppose to bring Microsoft RemoteFX, which is remote desktop with 3D support. It will be interesting to see how well that works. It should do what I said for free, atleast on a lan. Not sure about sound now that I think about it. I assume that would work also.

This is exactly what I was wondering about. It would be nice to have something like logmein and remote to one PC from another and be able to view 3D content that is playing on the computer you are remoting to without any network latency either.
 

Zoeff

Member
Mar 13, 2010
86
0
66
onlive is an attack of the second hand market first and foremost, the mod community secondly, on all current forms of gaming (both PC and console), and finally and to a lesser extent and quite in the long term, on piracy.

The second hand market gives the devs/publishers about as much loss of revenue as piracy does according to OnLive's CEO. I'm sure the same problem was put forth when companies like netflix started streaming movies, that didn't seem to stop anyone flocking to it as far as I'm aware. Then again I've never sold a game that I bought. Besides, isn't this the same issue with steam? People seem to be fine with not being able to sell their steam games.

For the curious: http://www.pcper.com/article.php?aid=859
You pay 15$ a month for the "service"... then you have to buy each game for 60$ (console price, 10$+ more a game than the PC price). And you can NOT sell the game on the second hand market, it is tied to your account irrevocably... You never get anything physical either , so WHEN (not if) they go down or take down older games you lose them (at which point someone would buy the rights and be glad to sell you the same game again... under the same terms).

Again, isn't this a 'problem' that steam has as well? (Apart from the monthly fee obviously)
If steam goes down you'd loose all your games there as well.

From what I have seen and heard so far of the closed beta there is:
1. Input lag which ruins competitiveness of skill based FPS games.
2. It plays crysis on MEDIUM quality settings, the kind you would get budget gaming card, not high end quality.
3. It plays all games at 720p resolution...

Frankly the whole thing is one big drek... but it is making industry execs salivate... just wait for onLive exclusive games. Like MMOs there would be no second hand market, no mods, and no piracy, and gamers pay more and get less.

1 - That's pretty much the only real downside of OnLive and all other cloud based gaming services. It doesn't seem to be back enough for your average gamer but a competitive one might not.
2 - Medium settings? Where did you hear that? And even then at medium settings a budget gaming card still isn't enough afaik...
3 - Right now, yes. However their target has always been 1080p at 60FPS. Which is what I game with right now. Just a year ago I was playing at 1680x1050. And yes I do consider myself a competitive person especially when it comes to online gaming.

A big target for them to kill is the modding community... things like the temple of elemental evil repair mod by Co8, the KOTOR / KOTOR2 restoration mods of various flavors, total conversions, etc... they breath life into old games you already own, giving you days or weeks of blissful playing, for free! That is time that you aren't spending playing (and thus buying) the newest out the door souless boring clone game (it is a clone of dozens of other games and has nothing new to it)...
Notice how the hulk, spiderman, batman, just cause 2, prototype, and infamous are pretty all the exact same game with slight differences?

Mods seem to have been killed off some time ago already. Most major titles don't appear to be very mod friendly, all the great mods (imo) are mostly from older titles. I haven't even seen any new total conversions mods lately.

Also, if they do replace all hardware purchases then there would be no real development... millions of customers fuels the development of new chips, that development allowed advancement elsewhere, with oil exploration, earthquate prediction, and 3d movies such as avatar ALL being entirely based on technology that was developed for the video game market initially. Don't expect any improvement, innovation, or quality... higher prices, no second hand market, and absolutely NO MODS!

What are my hopes for the onLive service? I hope it fails!

Eh? Because nobody has to buy video cards/consoles anymore nothing has to be rendered in real time at high quality? I think having companies like nvidia design their systems in a much less restricted enviroment like a large airconned server room means that other applications can be much more easily implemented. In fact, nvidia is already making server with their tesla label on it. Rather than using products designed for home use, GPGPU users (like folks who deal with earthquake prediction) can go straight to such a product.

EDIT: I also forgot to mention... this would be terrible for small indie companies if it takes off, since there would no longer be a hardware base for them to run on... they would have to resort to paying into those distribution models like onlive, which judging by the RIAA's history would simply rape the small guys, with the distributer taking the greatest bulk of the profits (over 90% with the RIAA)

I don't know enough about the market and indie companies, but companies like 2d boy seem to be fine with it and OnLive's CEO specifically said that it scales well to indie companies.



Now lets look at some of the upsides rather than the potential downsides.
Using Steam as a comparison, developers only need to work with one platform, can beta test a lot more easily by watching people play and saving the last moments before a crash and can implement features that are totally unique to OnLive into the game. Users can spectating somebody with their exact settings (You'll even see a foreign language if that is being used) as it's a video stream from the same source, they don't need to upgrade at all and have a much lower power usage, loading is much faster and waiting for a game/patch/DLC/trailer to finish downloading is removed completely, playing on your grannie's computer or a mac or laptop or even an iPhone becomes possible, ping between users/servers becomes insignificant as they're all in the same datacenter (like a big LAN party) meaning that if your connection to OnLive is smooth then that guarantees a smooth multiplayer experience regardless of any game you play and server you connect, which I can imagine would also makes the netcode a lot easier to build, etc etc etc...



Again, the only real downside is the potential input lag which isn't even noticeable to your average gamer. There's also been hints that tests in Europe have shown less input lag compared to tests in the 'states. In time, as the internet becomes more and more stable OnLive will only become better.

In my opinion, OnLive's future is guaranteed or at the very least the concept of cloud based gaming.
 

novasatori

Diamond Member
Feb 27, 2003
3,851
1
0
Ignore the reviews that say input lag is bad, especially that one which was outside the range of testing (1000 miles)

I was picked and legitimately beta tested from the PC I ran the tests on to get accepted every day almost, and there was no noticeable input lag, even when playing Crysis.

It functions good when you're within the recommended ranges for the service.

I don't see it replacing all home PC gaming anytime soon, but it will be great for continental US travelers and people who may like to play on the go from their netbook or something.
 
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