DetonatorXP was also able to finally take care of some rather old bugs of GeForce3. When NVIDIA's new 3D chip was ready for its introduction in March 2001, some white papers contained feature lists that included 'volumetric' or '3D' textures as well as 'shadow buffers', while some other white papers didn't. After researching this confusing situation I was told that GeForce3 does NOT support those features. In reality, the feature support had been there, but the driver support didn't quite work. This has changed since 'DetonatorXP' was released. Now all GeForce3 cards are able to use 3D textures and shadow buffers. NVIDIA hadn't been able to market those features so far, so it seemed practical to make it look as if the new GeForce3 Titanium500/200 cards are the first to offer those features. This is not correct. Here's the original comment of an NVIDIA spokesperson about this issue: "We are marketing Shadow Buffers and 3D Textures as new features because they are newly enabled in the software drivers. Honestly, these features are available on the original GeForce3 as long as one uses the Detonator XP driver, but we don't spend time marketing last seasons products.....we market products that we are selling now." I'd say that this comment speaks for itself