- Jul 13, 2004
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The cheaper of the 6800 GT's have OpenGL 1.5, and the ones with 2.0 are about 30-50$ more. Does it matter?
Originally posted by: munky
As a person who actually works with OpenGL, let me tell you that there's less difference between the two versions than you think. The biggest features of 2.0 are making many of the ARB extensions into standard feature, 2-sided stencil buffer and point-sprites. Well, those are the ones I can remember off the top of my head anyway.
I've yet to see games use 2.0, but cards as old as the radeon 9800 claim to support OpenGL 2.0. IMO, all they need is a driver that supports the newest version, as the cards seem to already have that functionality present in the hardware, and currently accessible either through OpenGL ARB extensions or DX.
Edit: fixed a typo
Originally posted by: Jeff7181
Originally posted by: munky
As a person who actually works with OpenGL, let me tell you that there's less difference between the two versions than you think. The biggest features of 2.0 are making many of the ARB extensions into standard feature, 2-sided stencil buffer and point-sprites. Well, those are the ones I can remember off the top of my head anyway.
I've yet to see games use 2.0, but cards as old as the radeon 9800 claim to support OpenGL 2.0. IMO, all they need is a driver that supports the newest version, as the cards seem to already have that functionality present in the hardware, and currently accessible either through OpenGL ARB extensions or DX.
Edit: fixed a typo
So nothing like the difference between DX8.x and DX9.x?