Overwatch Free November 18th (11:00 a.m PST) to 21th (4:00 p.m PST)

BlueWeasel

Lifer
Jun 2, 2000
15,940
474
126
Downloading now.

For someone completely new to Overwatch, what are the recommended classes and heroes? I'm guess to start out with the assault ones.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Downloading now.

For someone completely new to Overwatch, what are the recommended classes and heroes? I'm guess to start out with the assault ones.

I'm guessing that you're not completely new to FPS, right? They did create some heroes that are similar to other games. For example, Soldier:76 was designed to appeal to the Call of Duty crowd. He uses an assault rifle with decent accuracy, mild damage fall-off (damage output reduction based upon distance to target) and modest spread. He also has a pretty good burst (Helix Rockets) on a modest cooldown (I think it's 12 seconds?). Unlike most non-supports, he's also able to heal himself and all allies that stand in his Biotic Field (also has a cooldown). The only other supports with self-heal on command are Bastion (Defense), Roadhog (Tank) and Mei (Defense). Tracer can technically heal if she recalls, but it only works if she recalls to a point in which she had more health.

Another good example is Pharah. Pharah is a nice entry point for players that are used to rocket weapons or other slower-moving (explosive) projectiles. She recently saw a buff that has made her a bit more agile while flying (she has a jetpack) and I believe they also raised the minimum amount of splash damage that can be dealt from the rockets.

Widowmaker is the game's main sniping character. (Ana, a support, can also snipe, but Ana does not have the ability to headshot.) Her mobility is a bit low given that her Grappling Hook is on a decent cooldown (18 seconds, I believe), but her weapon acts as a SMG when not zoomed in, which is still quite potent at close range.

Now, these are mostly attack oriented characters (Widowmaker is technically listed under Defense), but there are some other characters that are quite fun. Unfortunately, while Reinhardt is usually recommended as a tank, I'd probably avoid him during a free-play weekend that is jam packed with newer players. Reinhardt is designed to absorb damage for your team by creating a huge wall that absorbs enemy damage (except for Winston's Tesla Cannon and Symmetra's right click), but his team can still fire through it. The problem is that most people (especially those new to the game) don't play with Reinhardt, which makes him far less effective. However, Roadhog is a fun tank to play as he's far more of an attacker with high health, a self-heal, but saddled down by a small magazine (4), slow reload time, and slow movement.

So, to try to sum it all up...
  • Close Range?
    • Fast firing hitscan weapons with very quick gameplay? Tracer
    • Slower hitscan weapons with high damage? Reaper
    • Medium rate projectile weapons with very quick gameplay? Genji
  • Medium Range?
    • Fast firing hitscan weapons with mild heals? Soldier:76
    • Slow-firing, single-shot, high-accuracy hitscan weapons with low escapability? McCree
    • Fast firing hitscan weapons with very quick gameplay and subterfuge? Sombra
    • Slow-firing, high-damage hitscan weapons with strong survivability and a "GET OVER HERE!" hook? Roadhog
  • Far Range?
    • Slow-firing, recharging, high-accuracy weapons with moderately low escapability? Widowmaker
    • Slow-firing, splash-damage projectile weapons with no damage fall-off? Pharah
That's a somewhat basic overview of some of the heroes. There are plenty more (23 in all), and I haven't even touched the supports. Frankly, I would recommend giving them a shot too, as I think they get a bit of an unfair rap as not being fun. However, I think if you pay attention a lot, you may find a match to be very frantic as a healer! If you want to just heal like you would in a MMO, try Mercy. If you want a bit more precision in your healing, try Ana. If you want lower healing with decent damage, try Zenyatta. Lucio is fine too, but he's far better if you swap between his speed boost and healing (it's one or the other).

Most of my videos are just Play of the Game or Highlight videos, but I have a few playing on certain heroes:

Roadhog on Hanamura (Defense)
Roadhog on Dorado (Defense)
McCree on Nepal (Partial Match)
 

BlueWeasel

Lifer
Jun 2, 2000
15,940
474
126
I'm guessing that you're not completely new to FPS, right?

Yes, long-time FPS player here...just new to Overwatch. I've played plenty of team based FPS like TF2, Battlefield, etc. There's so much choice in OW that I didn't know where best to start.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Yes, long-time FPS player here...just new to Overwatch. I've played plenty of team based FPS like TF2, Battlefield, etc. There's so much choice in OW that I didn't know where best to start.

Are there specific weapons and/or characters that you preferred in other games? Do you prefer certain roles while in a team environment? We can try to find something close to what you're used to and comfortable with!
 

BlueWeasel

Lifer
Jun 2, 2000
15,940
474
126
I like being able to help the team with objectives, healing, etc. and not just in it for kills and personal XP. I typically play assault or medic classes (Battlefield). I like sniping but generally suck at it.
 

quikah

Diamond Member
Apr 7, 2003
4,085
663
126
Pretty fun, but games seem way too short to me. Just starting to get the feel for a hero and then the game ends.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I like being able to help the team with objectives, healing, etc. and not just in it for kills and personal XP. I typically play assault or medic classes (Battlefield). I like sniping but generally suck at it.

It sounds like you'd enjoy characters like Soldier:76 (he's just a straight-forward DPS class), Pharah, or Reaper for attack. They're all somewhat easier heroes to get used to in just a weekend. With some experience under your belt, you might really enjoy characters like Tracer, as she's great at disrupting the enemy. For healing, the character that you'll see the most immediate results from would be Mercy. She's essentially as pure of a healer as Reinhardt is to tanks. Lucio gets a lot of love as "the best healer", but that's more or less because of his speed boost (he can swap between a healing aura or a speed boost aura). Lucio usually does more overall healing with the aura hitting everyone around him, but you may end up frustrated in that it's usually not possible to save people with low HP (if your Amp It Up! is on cooldown).

Pretty fun, but games seem way too short to me. Just starting to get the feel for a hero and then the game ends.

If you'd like to just see how a character plays, you can go into the training room and just mess around with the bots. It won't teach you much about how to fight against players, but it does give you an idea. Also, I'm not sure if there are player level restrictions on Custom Games (like how you have to be level 25 for Competitive Mode), but you can create Custom Games where it's you + 5 bots vs 6 bots. If you want to just play for 30 minutes, change the game mode to Skirmish.
 

quikah

Diamond Member
Apr 7, 2003
4,085
663
126
If you'd like to just see how a character plays, you can go into the training room and just mess around with the bots. It won't teach you much about how to fight against players, but it does give you an idea. Also, I'm not sure if there are player level restrictions on Custom Games (like how you have to be level 25 for Competitive Mode), but you can create Custom Games where it's you + 5 bots vs 6 bots. If you want to just play for 30 minutes, change the game mode to Skirmish.

I don't really like dm, prefer objective based games and the 5-10 minute long games just aren't doing it for me. Need to add a third point on the maps or something.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I don't really like dm, prefer objective based games and the 5-10 minute long games just aren't doing it for me. Need to add a third point on the maps or something.

I'm just suggesting the skirmish against bots to let you get an idea of what characters are like to play with. I don't know... I prefer the matches being a bit shorter as you don't get the MOBA feel where you're stuck in a game for half an hour or more (unless you or the enemy is really bad). I don't know if it helps, but Competitive plays differently from Quick Play. In Competitive, King of the Hill maps are all played best out of 5 instead of best out of 3. Assault (capture the point), Payload, and Hybrid (Assault + Payload) maps are played with both sides getting a chance to complete the map. They also use a time bank system, where if both teams finish with the same score, anyone with time left gets to go again. If a team has less than a minute left on their clock, they will be raised up to one minute and the enemy team gets the same bonus amount added to their clock. For Payload maps, if a team finishes with no time left, they will be given 1 minute. This bonus does not occur on Capture or Hybrid maps (at this point, hybrid maps are always capture first).
 

quikah

Diamond Member
Apr 7, 2003
4,085
663
126
I don't know if it helps, but Competitive plays differently from Quick Play. In Competitive, King of the Hill maps are all played best out of 5 instead of best out of 3. Assault (capture the point), Payload, and Hybrid (Assault + Payload) maps are played with both sides getting a chance to complete the...

Honestly, that is f'ing stupid. That would make the game much better, but cannot play competitive in free trial...

I like the ideas, it is like a much improved TF2, but the games are just way too short. I get that some/many people like quick matches, but give the option for longer matches and it would improve it immensely for me. Honestly, just 5 more minutes would improve it. Right now it seems like I spent just as much time in the menus/scoreboard/prepare section as I do actually fighting.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Honestly, that is f'ing stupid. That would make the game much better, but cannot play competitive in free trial...

You can if you manage to get to level 25, but I highly doubt you'd be able to do that without playing constantly. I know some people don't like the whole level 25 requirement, but the idea is to help you at least learn one hero, the maps and the rules. They could probably consider dropping it to level 15 or 20? Although, keep in mind that if you do continue to play, you will eventually be able to do competitive, and you'll get the game modes you want. They've also changed the way competitive works in off-season by making it so that you can still play competitive, but you don't gain any SR (Skill Rating) or CP (Competitive Points) until the next season begins.

If there's one thing to say, the Overwatch team does seem to listen to the fans quite often and react to player interests. That aforementioned competitive change occurred because a lot of people were rather displeased with only having Quick Play available when Competitive was down between season 1 and season 2 (it was also down for 2 weeks, and it'll now only be 1 week). Most people played on the PTR just to be able to play under Competitive rules. Going back to the level requirement, if enough people from this free weekend complain about it, maybe they'll consider changing it? It would probably at least garner a response from the team.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
You can if you manage to get to level 25, but I highly doubt you'd be able to do that without playing constantly. I know some people don't like the whole level 25 requirement, but the idea is to help you at least learn one hero, the maps and the rules. They could probably consider dropping it to level 15 or 20? Although, keep in mind that if you do continue to play, you will eventually be able to do competitive, and you'll get the game modes you want. They've also changed the way competitive works in off-season by making it so that you can still play competitive, but you don't gain any SR (Skill Rating) or CP (Competitive Points) until the next season begins.

If there's one thing to say, the Overwatch team does seem to listen to the fans quite often and react to player interests. That aforementioned competitive change occurred because a lot of people were rather displeased with only having Quick Play available when Competitive was down between season 1 and season 2 (it was also down for 2 weeks, and it'll now only be 1 week). Most people played on the PTR just to be able to play under Competitive rules. Going back to the level requirement, if enough people from this free weekend complain about it, maybe they'll consider changing it? It would probably at least garner a response from the team.
Exactly I'm glad they don't allow people to play competitive right off the bat. They need to learn the game first.
 

jimrawr

Senior member
Mar 4, 2003
888
1
81
The rounds really arent short when you play comp because you play both sides, and often go into overtime. In quickplay you play half the match and its over
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
The rounds really arent short when you play comp because you play both sides, and often go into overtime. In quickplay you play half the match and its over

Yeah, and it isn't that uncommon to actually play for a few minutes while in overtime! Heck, I've been with groups that have taken the payload from the initial capture point all the way to the end while under overtime. It's rare, but it does happen. We also had this crazy match on Hanamura where my team spent about 2 minutes in overtime trying to capture the last point, and we eventually got it, which got us the victory. (I was the arse that played Mei for our team's defense! )
 
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