Overwatch

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Will char data be wiped again after the open beta?

Yes, but oddly enough, not everything was wiped. I looked at my hero gallery, and I have around 1500 credits right. I wasn't really sure how I had so many, but then I remembered... I ended closed beta with about 1500 credits. (Had around 3200 at one point!) So, I wonder if they're going to leave our points for release, or maybe it was just a fun little thing they did for open beta.
 

aigomorla

CPU, Cases&Cooling Mod PC Gaming Mod Elite Member
Super Moderator
Sep 28, 2005
20,881
3,230
126
that is a pretty awesome cosplay of tracer...

i dont think she has the body of her, but her face is pretty close.
 

[DHT]Osiris

Lifer
Dec 15, 2015
14,621
12,754
146
Played last night, had an absolute blast. A few questions though. Last time I played was a few weeks/month or two back, and I imagine they've done a fair amount of rebalancing since then. One thing I noticed was that the damage from Reinhardt/Winston's melee attacks seem *way* down. I mean I know they're tanks and not intended to specifically do damage, but I was 'zerking on Winston and attacking a McCree, who I had pinned against a wall, and I *swear* I hit him 7-9 times with no heals applied, and he still ended up rapid-firing me down. I've had similar occurrences with Reinhardt, either pinned down or just chasing around, still not able to actually make a kill.

Again, I know that's not really their purpose, but it would be nice to at least *get* a kill. Note: This didn't seem to be the case for other melee classes attacking me of course, so I might just be bad I do feel like I had an easier time in past beta runs however.
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
You should be getting kill notes on enemies you've damaged if another teammate comes along and finishes them off. I don't know what the amount of damage that has to be done is, but you do get credit for assisting on kills
 

[DHT]Osiris

Lifer
Dec 15, 2015
14,621
12,754
146
You should be getting kill notes on enemies you've damaged if another teammate comes along and finishes them off. I don't know what the amount of damage that has to be done is, but you do get credit for assisting on kills

Oh, I don't mean that I wasn't getting kill notifications. I just felt incredibly weak when it came to actually killing people with those two characters. Moreso than I would expect considering how fast I would still die as a tank, and how fast I could kill people as say, Zenyatta (which was incredibly easy once debuffed)
 
May 11, 2008
20,055
1,290
126
From my colleague i learned that for this weekend only, a functioning beta can be downloaded to play. I have to look into it to create an account.
 

[DHT]Osiris

Lifer
Dec 15, 2015
14,621
12,754
146
I think they're opening it up on Thursday for non-preorders (preorders got to start yesterday... early access open beta). I think it all ends next Tuesday? Maybe sooner.
 
May 11, 2008
20,055
1,290
126
[DHT]Osiris;38203731 said:
I think they're opening it up on Thursday for non-preorders (preorders got to start yesterday... early access open beta). I think it all ends next Tuesday? Maybe sooner.

The beta multiplayer can be played for free only till the end of this weekend. At least that is what i understood.
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
[DHT]Osiris;38203657 said:
Oh, I don't mean that I wasn't getting kill notifications. I just felt incredibly weak when it came to actually killing people with those two characters. Moreso than I would expect considering how fast I would still die as a tank, and how fast I could kill people as say, Zenyatta (which was incredibly easy once debuffed)

Ah, gotcha. Sorry I misunderstood. In that case, yeah I feel ya. I get stuck playing Lucio a lot since no one ever wants to go heals and man, he can't kill jack. I get way more kills sonic booming people off of cliffs than I ever do with his gun.

At least Mercy's pistol hits fairly hard.
 

[DHT]Osiris

Lifer
Dec 15, 2015
14,621
12,754
146
Lucio was doing pretty good in early beta when I was messing with him. GF loves his character as well due to the speed (she likes to run when she gets shot at). I hear you about the heals though. Almost as bad with tanks. Like 90% of the games I join I pick someone I'd like to play, then inevitably the team gets stacked with DPS/Snipers (as well as the character I wanted to actually play), so I feel I have to swap or we just lose.

Hopefully once release hits, people will be a little more willing to expand, but I kind of doubt it.
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
yeah, i've heard mention that he was different in early beta. That's why he got hit with the nerf bat. Just wish they'd re-balance his healing/speed auras and buff his damage again at least a little. Or change something about him offensively at least. It's not that he's a bad hero (quite the opposite), its just that he's boring.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Ah, gotcha. Sorry I misunderstood. In that case, yeah I feel ya. I get stuck playing Lucio a lot since no one ever wants to go heals and man, he can't kill jack. I get way more kills sonic booming people off of cliffs than I ever do with his gun.

At least Mercy's pistol hits fairly hard.

Lucio isn't that weak, but you do need to hit all of the projectiles to do a decent amount of damage. It also really helps if you get some headshots in there. Some of my favorite things to do is killing Tracer as Lucio, which is rather exciting. Last time I did it, I think I swapped between healing and speed about 10 times.

Keep in mind that Mercy also has to swap off her staff to deal damage, which can be dangerous if a nearby teammate starts taking damage.

[DHT]Osiris;38203731 said:
I think they're opening it up on Thursday for non-preorders (preorders got to start yesterday... early access open beta). I think it all ends next Tuesday? Maybe sooner.

It opens up today at 4 PM PST just like how it opened up on Monday at 4 PM PST for pre-orders.

[DHT]Osiris;38203291 said:
Played last night, had an absolute blast. A few questions though. Last time I played was a few weeks/month or two back, and I imagine they've done a fair amount of rebalancing since then. One thing I noticed was that the damage from Reinhardt/Winston's melee attacks seem *way* down. I mean I know they're tanks and not intended to specifically do damage, but I was 'zerking on Winston and attacking a McCree, who I had pinned against a wall, and I *swear* I hit him 7-9 times with no heals applied, and he still ended up rapid-firing me down. I've had similar occurrences with Reinhardt, either pinned down or just chasing around, still not able to actually make a kill.

Again, I know that's not really their purpose, but it would be nice to at least *get* a kill. Note: This didn't seem to be the case for other melee classes attacking me of course, so I might just be bad I do feel like I had an easier time in past beta runs however.

Reinhardt only does 75 damage per swing. It can take out a Tracer fairly easily since it only takes two swings, but if you're going up against a 250 health hero (Reaper, Mei, etc.), you'll have problems. With Reinhardt, you'll have far more luck if you're good at aiming Firestrike (E) and Shoulder Charge (Shift). Just don't be that Reinhardt that charges halfway across the map and wonders why he dies. Also, Earthshatter can be a great tool for taking out tons of people. This is probably my favorite Play of the Game that I got using Earthshatter. Another trick that you can do is Reinhardt's swing reset. It's a bit hard to get used to, but once you click to put up your shield, it resets your melee swing. So, you can actually left click -> quick right click -> left click and attack faster. You can also do similar things with Reaper's reload animation. You can melee during the latter half and get in a melee attack without interrupting the reload.

As for Winston, each Primal Rage attack only does 40 damage, so it will take 5 hits to kill an unbuffed, full-health McCree. Winston actually does more single-target damage outside of Primal Rage, but the benefit of Primal Rage is the knockback and sweeping nature of the attacks.
 

BergeLSU

Senior member
Apr 6, 2011
475
0
76
As for Winston, each Primal Rage attack only does 40 damage, so it will take 5 hits to kill an unbuffed, full-health McCree. Winston actually does more single-target damage outside of Primal Rage, but the benefit of Primal Rage is the knockback and sweeping nature of the attacks.

The best explanation for Winston I have heard is that he is most effective by reducing the enemy's DPS output by wreaking havoc. When you jump into the enemy, they HAVE to pay attention to you.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
The best explanation for Winston I have heard is that he is most effective by reducing the enemy's DPS output by wreaking havoc. When you jump into the enemy, they HAVE to pay attention to you.

It's worth keeping in mind that you have to be careful when jumping behind enemy lines. Winston may be a tank, but he can die pretty quickly if he's in a fairly lopsided fight. If you're in Primal Rage, it might be a bit easier. Outside of that, his best use is disrupting defenses such as Widowmaker and Hanzo or taking out pesky offensive characters like Tracer and Genji. Just don't make the mistake of trying to go after Bastion. You may be able to kill him, but it would require a good jump (the jump deals 50 damage to the impact area) and good DPS + avoidance (i.e. moving around him to avoid his attacks).

For a pushing tank, Winston just doesn't work well, and you absolutely want to avoid McCree, Roadhog and Reaper. I absolutely eat Winston alive on Roadhog. I remember this one match where I was playing Roadhog on Hanamura (Defense) and the enemy's Winston was getting super salty (yet still civil) because I kept hooking and killing him. I probably killed him at least 10 times.
 

[DHT]Osiris

Lifer
Dec 15, 2015
14,621
12,754
146
The more I play, the more I'm noticing the rock-paper-scissors they've kind of created. Its not always where you expect, but Winston tearing apart Tracer (in close quarters, too slow if she backpedals) and being trounced by Roadhog is a great example of that. Not to say that the rock always loses to paper, but it definitely helps you prioritize targets.
 

evident

Lifer
Apr 5, 2005
11,938
538
126
just played it for an hour for the first time. i like the mechanics of it so far, but I think i'm going to have the same problem i had with the original (and subsequent) dota's... there's way too many characters and if you dont know what you're doing you can really stink up a game.
 

Mutilator

Diamond Member
Aug 22, 2000
3,516
10
81
The lack of 21:9 support is a problem for me... but the toxic community was a much bigger reason as to why I already uninstalled the beta. I'm sorry we haven't all been playing the closed betas for years and know all the ins and outs of every hero on day 1. We all have to start somewhere and the way we learn? By playing the different characters. That's why they're all there to play with. Never seen so many people getting attacked for using the "wrong" hero at the wrong time or being "useless" heh. Saw a lot of "pros" rage quitting for having to play with noobs too. What do you expect in the early stages of an open beta? Kids these days. *shakes head*

I felt like I had just opened the door to a dark basement full of masturbating teenage vampires on a sunny day and hearing a resounding hiss of pure hatred come out at me lol.
 
Feb 19, 2009
10,457
10
76
As a TF veteran, with my best class being the Soldier... I have to say Pharaoh rocks hard. A lot of mobility combined with good firepower at any range, makes for a great combo.

The AoE knock back is also great for separating healers from their tanks and getting the kill on the healer.

The fact that there's so many viable and good classes, makes for a high skill ceiling to learn how to play them the best on all the different maps.

This game oozes polish, Blizzard's A-game is tight here.
 

IEC

Elite Member
Super Moderator
Jun 10, 2004
14,362
5,026
136
I want my 21:9 support for 3440x1440p already!
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
just played it for an hour for the first time. i like the mechanics of it so far, but I think i'm going to have the same problem i had with the original (and subsequent) dota's... there's way too many characters and if you dont know what you're doing you can really stink up a game.

As long as you understand the basics behind the characters, you can usually do alright. There are some characters that I probably wouldn't recommend until you get better at the game. For example, Zarya is a REALLY good character, but if you waste her shields... she's totally useless.

The lack of 21:9 support is a problem for me... but the toxic community was a much bigger reason as to why I already uninstalled the beta.

I haven't really seen any bad toxicity. What sort of stuff have you seen? Sure, in the match I literally just finished, a few enemies got super salty when we beat them. They were all "ugh, you spawn 3 feet away! We have to kill you three times in one fight!"

One of the best things to do is to try to make friends with people that aren't really bad and/or really salty. Most of the people that I play with right now are people that I met during closed beta.

[DHT]Osiris;38208569 said:
The more I play, the more I'm noticing the rock-paper-scissors they've kind of created. Its not always where you expect, but Winston tearing apart Tracer (in close quarters, too slow if she backpedals) and being trounced by Roadhog is a great example of that. Not to say that the rock always loses to paper, but it definitely helps you prioritize targets.

Yeah, that's one of the big reasons why you need to try to switch heroes if you find that your hero is being countered heavily. For example, if they have a sniper and you have no heroes capable of getting to them, consider a D.Va or Winston to directly engage them.
 

evident

Lifer
Apr 5, 2005
11,938
538
126
The lack of 21:9 support is a problem for me... but the toxic community was a much bigger reason as to why I already uninstalled the beta. I'm sorry we haven't all been playing the closed betas for years and know all the ins and outs of every hero on day 1. We all have to start somewhere and the way we learn? By playing the different characters. That's why they're all there to play with. Never seen so many people getting attacked for using the "wrong" hero at the wrong time or being "useless" heh. Saw a lot of "pros" rage quitting for having to play with noobs too. What do you expect in the early stages of an open beta? Kids these days. *shakes head*

I felt like I had just opened the door to a dark basement full of masturbating teenage vampires on a sunny day and hearing a resounding hiss of pure hatred come out at me lol.

yep, that's my exact problem i had when playing DOTA.
 

Mutilator

Diamond Member
Aug 22, 2000
3,516
10
81
It will never happen. Extra FOV is an unfair advantage.

And that is BS because so many other "esport" games support it and even Overwatch had it at one point so it is possible. PCs have always, and will always be about having whatever advantage you can. Higher FPS, higher resolution, faster or more accurate mouse, better audio, lower ping etc. If you want the same on every machine you play on a console. Period. Otherwise you have to go to the extreme - 800x600 w/fixed fov for everyone. 30fps cap. 2.0 stereo sound only. No ability to modify any graphics quality settings. And if you've gone that far you might as well issue rental keyboards and 2 button ball mice as well and require them to be connected before the game will launch. Where does it stop?

Or the other answer? Buy your own 21:9 monitor. I spent a lot of money to be able to immerse myself better in games. It's a standard resolution and should be supported. I'm sorry if having a FOV closer to reality is unfair. Here, let me go put my horse blinders back on. I can only imagine what you guys think of new VR headset owners (or TrackIR users) - they can look around without moving their mice?! Oh noes!

IMO the moment consoles gained Internet access PC gaming was ruined forever. Publishers got greedier and devs got lazier. Release a full and reasonably polished unique game with as few bugs as possible on day 1? Nah, just half ass it, we'll patch it later. Wait, you mean we can sell maps a couple at a time? And people will pay for them? Then we can re-release them later on our next game that's really just a patched version of our old game and they'll pay again? Excellent! *Locks away map and modding tools* The gamers won't be needing these anymore.

Aikouka - as far as I what I saw it was basically the same things over and over - some level 20+ person gets upset because his <10 teammates don't know what they're doing and rage quits or bitches at them. Someone else dies and then yells at the <hero> on the team "You know they can <insert ability> right? Why'd you let me die?!" Stuff like that. You're supposed to welcome new players to a game, not chase them away heh. Everyone starts as a noob, gotta give them time to learn the ropes. But this seems to be the trend with most games these days. Guess I got spoiled by the Rainbow Six community where people actually helped and communicated with one another. Maybe in this it's just because the competitive mode players are now forced to play with the new scrubs and are a little butt hurt about it until they get their mode back. I dunno. Maybe it's just because I'm becoming a grumpy old man now and need to "get good." Get off my lawn!

It's not all bad, and I'm certainly not hating on the game. It has a lot going for it. It looked good, ran good, didn't lag, was reasonably well balanced. It was the first game in a long time that actually gave me a very good first impression and I didn't have to overlook a few minor irritants or huge glaring bugs to try to enjoy myself. Blizzard did a good job on their first foray into the FPS genre. But I don't think it's a $59.99 game - more like a $39.99 game that would probably drop to $20 or so during a Christmas sale. But I do appreciate the opportunity to play the open beta and try the game out for myself. That way I can make an informed decision on whether I buy it or not. I probably won't, but I know several others that have after they played the beta. It's doing what it was designed to do.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
That's because it *is* a $40 game (direct from Blizzard). The $60 version is the one with cosmetic extras.

As for the toxicity... I've seen almost zero, but I started on Monday with the very first wave. That day everyone was very nice, but I haven't seen single-digit level people since then except as fill-ins/group members. I'm guessing the higher-levels who end up with the open-to-all total noobs either fucked their MMR by not being able to team play or had the "avoid" option checked by everyone who ran into them earlier.
 
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