Abit IC7-G P4C 3.2@4.0Ghz 250mhz FSB @1.65v BIOS 19
Cooling: Prometeia Mach I (No Mods) CPU Idle Temp -26C, CPU Load Temp -9C
2x512 Mushkin Level 2@200Mhz FSB 2-5-2-3 (5:4)
2xWD Raptors Raid 0
9800 XT 256Mb @ 464 / 423 MHz
Tests:
PiFast
Program : PiFast version 4.2, by Xavier Gourdon
Computation of 10000000 digits of Pi
Method used : Chudnovsky
Size of FFT : 1024 K
Physical memory used : ~ 61355 K
Disk memory used : ~ 0.00 Meg
------------------------------------------------------------
Computation run information :
Start : Fri Jan 02 11:35:52 2004
End : Fri Jan 02 11:36:30 2004
Duration : 37.94 seconds
============================================================
Total computation time : 37.94 seconds (~ 0.01 hours)
============================================================
SuperPi
+ 000h 00m 37s [ 1M]
+ 000h 32m 30s [ 32M]
Aquamark3
AquaMark Score: 54019
AquaMark CPU Score: 12234
AquaMark GFX Score: 6930
Average FramesPS: 54.020
Average TrianglesPS: 16260 K
Average PixelPS: n/a
3DMark03
3DMark Score 7524 3DMarks
CPU Score 885.0 CPUMarks
3DMark01SE
3DMark Score 23115 3D marks
Game 1 Car Chase - Low Detail 316.4 FPS
Game 1 Car Chase - High Detail 118.5 FPS
Game 2 Dragothic - Low Detail 423.4 FPS
Game 2 Dragothic - High Detail 227.0 FPS
Game 3 Lobby - Low Detail 297.3 FPS
Game 3 Lobby - High Detail 134.7 FPS
Game 4 Nature 157.1 FPS
Fill Rate (Single-Texturing) 2486.4 MTexels/s
Fill Rate (Multi-Texturing) 3618.8 MTexels/s
High Polygon Count (1 light) 105.0 MTriangels/s
High Polygon Count (8 lights) 23.0 MTriangels/s
Environment Bump Mapping 221.2 FPS
DOT3 Bump Mapping 323.9 FPS
Vertex Shader 300.5 FPS
Pixel Shader 317.7 FPS
Advanced Pixel Shader 303.8 FPS
Point Sprite 54.0 MSprites/s
Cooling: Prometeia Mach I (No Mods) CPU Idle Temp -26C, CPU Load Temp -9C
2x512 Mushkin Level 2@200Mhz FSB 2-5-2-3 (5:4)
2xWD Raptors Raid 0
9800 XT 256Mb @ 464 / 423 MHz
Tests:
PiFast
Program : PiFast version 4.2, by Xavier Gourdon
Computation of 10000000 digits of Pi
Method used : Chudnovsky
Size of FFT : 1024 K
Physical memory used : ~ 61355 K
Disk memory used : ~ 0.00 Meg
------------------------------------------------------------
Computation run information :
Start : Fri Jan 02 11:35:52 2004
End : Fri Jan 02 11:36:30 2004
Duration : 37.94 seconds
============================================================
Total computation time : 37.94 seconds (~ 0.01 hours)
============================================================
SuperPi
+ 000h 00m 37s [ 1M]
+ 000h 32m 30s [ 32M]
Aquamark3
AquaMark Score: 54019
AquaMark CPU Score: 12234
AquaMark GFX Score: 6930
Average FramesPS: 54.020
Average TrianglesPS: 16260 K
Average PixelPS: n/a
3DMark03
3DMark Score 7524 3DMarks
CPU Score 885.0 CPUMarks
3DMark01SE
3DMark Score 23115 3D marks
Game 1 Car Chase - Low Detail 316.4 FPS
Game 1 Car Chase - High Detail 118.5 FPS
Game 2 Dragothic - Low Detail 423.4 FPS
Game 2 Dragothic - High Detail 227.0 FPS
Game 3 Lobby - Low Detail 297.3 FPS
Game 3 Lobby - High Detail 134.7 FPS
Game 4 Nature 157.1 FPS
Fill Rate (Single-Texturing) 2486.4 MTexels/s
Fill Rate (Multi-Texturing) 3618.8 MTexels/s
High Polygon Count (1 light) 105.0 MTriangels/s
High Polygon Count (8 lights) 23.0 MTriangels/s
Environment Bump Mapping 221.2 FPS
DOT3 Bump Mapping 323.9 FPS
Vertex Shader 300.5 FPS
Pixel Shader 317.7 FPS
Advanced Pixel Shader 303.8 FPS
Point Sprite 54.0 MSprites/s