- Mar 25, 2001
- 628
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Everyone goes crazy about FSAA... how about AA only on portions of the screen that actually need it??? Like checking the z-buffer to see if the object is close, and if so then AA the sucker...
You wouldn't get to play tricks like supersampling the whole scene, or using a buffer to collect a couple of renderings render them at a subpixel difference from each other....
Instead you would have to render a couple copies of the same object, and then do the same sub-pixel rendering trick that 3dfx did.
I think it would actually work really well on the Kyro cards... since tile based rendering deals mostly with the objects in a mathematical space anyways, and then renders them out... rather than trying to rasterize the whole field first, then figure out what is viewable, like raytracing/z-buffer.
just a thought... i dunno how hard this would be to implement in hardware.
You wouldn't get to play tricks like supersampling the whole scene, or using a buffer to collect a couple of renderings render them at a subpixel difference from each other....
Instead you would have to render a couple copies of the same object, and then do the same sub-pixel rendering trick that 3dfx did.
I think it would actually work really well on the Kyro cards... since tile based rendering deals mostly with the objects in a mathematical space anyways, and then renders them out... rather than trying to rasterize the whole field first, then figure out what is viewable, like raytracing/z-buffer.
just a thought... i dunno how hard this would be to implement in hardware.