Atlas does sound interesting to me as the only part of the game I REALLY like to do anymore is the maps. I HATE slogging through the storyline three damned times.
I'm kinda glad Prophecy will stick around. I clear mine out from time to time, sell a few of the valuable ones and then go back to mapping.
There is already talk on reddit about only unlocking certain maps to increase farming ability. I will not be doing any targeted unlocking, at least in this first league. Possibly in the future but I'm just shooting for 100. The extra 100% chance of map drops is nice too.
It's not just one bad league. When the only way to get a league with high retention is to give away free uniques (not that that is especially bad, as I enjoyed Perandus), it's a sign. And, the rumored CoC changes are going to be a big drop in playerbase. The largest exodus was the last time they nerfed Cast on Crit.I'm pretty sure one poor/bad league won't start PoE on the path to death. PoE has had bad leagues before (shrines anyone?). People always come back because it blows away every other ARPG out there right now. The Atlas will help retain players even if "crafting league" is a failure. I may even play some of my standard characters if I dislike the new league.
I'm kinda glad Prophecy will stick around. I clear mine out from time to time, sell a few of the valuable ones and then go back to mapping.
There is already talk on reddit about only unlocking certain maps to increase farming ability. I will not be doing any targeted unlocking, at least in this first league. Possibly in the future but I'm just shooting for 100. The extra 100% chance of map drops is nice too.
It's not just one bad league. When the only way to get a league with high retention is to give away free uniques (not that that is especially bad, as I enjoyed Perandus), it's a sign. And, the rumored CoC changes are going to be a big drop in playerbase. The largest exodus was the last time they nerfed Cast on Crit.
A crafting league is going to be a real failure. Crafting is already something nobody that doesn't player the market or play 40+ hours a week really cares about.
PoE developers are listening more and more to Reddit, which are full of morons and ruining the game. People constantly cry about "clear speed meta" like spending an hour to clear a map is desirable. Poe developers are also balancing based on the ultra wealthy, top 0.1% streamers. Just because guys like Baked Chicken and no life a build to some crazy clear speed doesn't mean the majority of players are anywhere near that. Balancing skills like EQ because reddit cries is so good just makes anyone who doesn't want to shoot themselves play bow or spells.
I don't know. Maybe I'm too jaded, but I've seen it. People who don't understand the real problem complain the loudest and things get changed that only bandaid fix and those complaining leave anyway.
Yup. From what I understand in full form. It makes sense because only when active prophecies are met does anything really change on the game world.Prophecy is staying around? That would be good, I have a build that is just now reaching map level.
Yup. From what I understand in full form. It makes sense because only when active prophecies are met does anything really change on the game world.
You can hide silver coins and skip interactions if you want.
I aint played since 2.0. Pretty much had all my HC champs wiped due to bugs, balance issues, and just the surprise of new stuff/bosses.
I've always played solo I'm not one of those social types. Didn't feel like restarting from zero so I stopped playing.
Browsing around the forum I just happened to bump into this thread, figured I'd pop in and see what's new.
It's been what, a year since 2.0? Is it now possible to actually solo your way through the game from scratch or do you still need 500+ hours of grinding just to get to merciless (especially with act 4 added)?
I still find it depressing, been playing since early beta with hundreds of hours in...doing lvl 70+ maps, I'd never found or had anything higher than a regal. Did have a stack of GCP from those tri-colors.
*snip* I know some people only play hardcore but in PoE it's just not possible until you learn the content and there are often day 1 bugs or balance issues that just wreck characters.
*snip*
Game difficulty is balanced around HC players having a log out macro, which is stupid and takes zero skill.
This is what wiped out my HC characters when they added act 4 for the first time.
The game had just gotten way to damn hard, and pretty much everything valuable I had was on my champs when they died.
Just couldn't get myself to start over from scratch. And yeah I guess part of it is I didn't have the time to invest. Even with (my) good gear it would take me that 6-8 hours to beat normal (if I was rushing), probably more for cruel, don't think I ever did beat the act 4 boss in merciless. I can't think of one time I beat all of normal in a single go (always hung up in act 2 for that boss).
And I've just never had the ability to be a great game player anyway, and have below average reaction time. I have issues with my hands (and they're quite large) that make it very hard to handle more than ~4 buttons at a time. Usually wasd, and the space bar with my thumb but even that is cramped and becomes uncomfortable. If I want to press other buttons like the number keys I have to look down and move my hand to get them, though I have gotten use to moving up just one row to hit them with my middle finger (twisting my wrist to move side to side [can you say carpal tunnel?]). For the mouse, well they're all way to dang small...can barely fit two fingers and the thumb on there. Can't use horizontal forward/back buttons (thumb joint usually rested on the forward, couldn't reach back without letting go of mouse), so I found a MS mouse that has them laid out vertical (so again, 4 buttons).
Usually for games like this it's enough. Enjoyed the heck out of Diablo2, and even this game for a long time. But it just kept getting harder and harder and it sure felt like I couldn't keep up, both physically and gear wise. Act 4 was the tipping point, it just sh*t on my champs when I was trying my absolute best. And there were totally unfair deaths that were extremely frustrating, regular spiders that hit for like a million chaos damage (pretty sure it was viper strike)...even 20k+ life and 75% resist only gave a second to see my life drop from full to zero, desperately spamming all my pots.
Actually, do they have any pots for chaos now? They had them to stop bleeding and such, but there was nothing at all to stop chaos over time.