you're right it doesn't make sense. where did you see that?Controlled Destruction – Increased Critical Strikes
you're right it doesn't make sense. where did you see that?
controlled destruction is useful in many situations because of the "more" modifier.
Playing standard only for the second league in a row. For this early in the league there are a LOT of people in standard, and it seems to be growing.
Controlled destruction is 100% 'reduced' and not 100% 'less'. You add up the 'reduced' and 'increased' crit chance to get a final modifier. e.g. -100% from controlled destruction, +88% from increased critical strike chance support, +50% from gear/tree would give you a +38% mod to your crit chance.Maybe I'm just being stupid right now, but can somebody explain this support gem combo to me?
Controlled Destruction – Increased Critical Strikes
Does controlled destruction not have 100% Critical strike chance? Then why combine it with Increased Critical Strikes if there's then no chance for critical strikes?
Controlled destruction is 100% 'reduced' and not 100% 'less'. You add up the 'reduced' and 'increased' crit chance to get a final modifier. e.g. -100% from controlled destruction, +88% from increased critical strike chance support, +50% from gear/tree would give you a +38% mod to your crit chance.
I finished last Friday. Decided to stop at 34 for my totem instead of 36 for the portal MTX. This league just didn't do it for me. The alt gems and alt uniques were blah, nearly all of the new skills/reworks were not good and the heist mechanic just felt really unpolished. Honestly, I would have liked the league a lot better if Heist was setup like the unique contracts where you start in lockdown and have to fight your way out.
The real kicker is the condition that it was released in. Every league it takes them 2 to 3 weeks to get things straightened out. This shouldn't happen every league for years as you'd think they'd get better but it does. However, the initial release and any real major problems are usually fixed quickly and then the rest of the 2 to 3 weeks is them tweaking how rewarding the mechanics feel. It's like Ok, I get that that could be hard without community feedback. This time it's like they ran 2 weeks short and rushed out a product that was very much not ready. There were so many things that weren't working or flat out not released yet like the end game bosses that it was baffling. Finally, it seemed like every patch they put out broke something else.
This is one of the products where they really should take a hit to their to sales to force them to retrospect this release and make sure it never happens again. Though I doubt either of those things will happen.
Actually you're probably right. I was thinking Arc because it's easy to gear and the chain will kill to nearly a full screen. But it actually won't because the mobs will be in darkness. I'm going to try and pick something I wouldn't normally play but I'm not sure yet.I'm thinking of doing the Delve event as well-one week, starts 12/11. I would advise against totems in delve, you get overwhelmed pretty fast.
I'm basically a totem player (freezing pulse mostly). May do a summoner necro-they have been nerfed a lot, but work for me in delve to some extent.
Would like to hear some other suggestions-multiple button pushes, etc. I don't do well at.
Anyone going to play the Mayhem event? I'm thinking of just leveling to 85 over a few days and quitting.
She kept the starting unique shield that gives chance of endurance charge on block.
I hit 90 and stopped for Delve. I played a Raider Ice Crash and then spec'd into Caustic Arrow for a little bit to change things up. Personally, I enjoyed the time I played but got bored once I hit high 80s. It's hard for me to play something this RNG driven for too long. No trading, crafting bench, div cards or prophecy make it pretty hard RNG gated. If they would have put Navali in in the mine camp to turn in div cards I may have played a bit more.
It was "ok" at best.I won't do Heist either. I didn't much care for that league mechanic.