yeah, i'll just rush the mtx this time. i started a necromancer. playing zombies, phantasms, raging spirits, and soon skeletons and carrion golems and whatever spectres i can find.
multistrike impale brutality zombies are quite nice.
ahhhh I sold that shield That explains it though. Thanks.
And yeah, I'm at level 76 right now. Not very deep in the delve. But it's starting to grind a little. They could have upped special nodes or something in the mine to make it more interesting, but now many times can I go from jewelry to armor to weapon nodes. Putting a crafting bench in would have been smart I think as then people like me who don't generally craft would have been "forced" to try it out and figure it out a little more.
I don't think I will do the heist event. Just not overly appealing
the big advantage is that necro builds are very skill tree dependent and less gear dependent. so it works well for SSF.I think Necromancer (various shapes and sizes) is my new go-to. Pretty lazy game plan which I love. I've done every damned version of totems twice now, so I need a new mindles build type
You can start another Delve character and transfer the shield to your stash, then delete it.
Endless delve is, to me, a very interesting twist on the game. To me it was extremely hard at first-I died six times before completing my first segment. You also learn how sparse the drops are in delve-I'm currently level 74 and my best resist is 39% and my best gear is a four socket.
I still think delve (with some fine tuning) would make a great stand alone game.
I'm pretty excited with everything they presented. The Atlas regions having their own ascendancy allows you to tailor specific regions to give better specific rewards. Which in turns allows you to run maps in those regions to max out those rewards. The league mechanic looks fairly simple and will present a nice addition to mapping. The Harvest implementation looks really good. You get to store 10 crafts automatically and you don't have to worry about any garden management but you only get access to one plot per garden discovery. Plus you get access to stronger crafts again which really helps reduce build costs.
i loved Divine Ire when it first came out in 3.6, i played a Trickster since its a channeling spell but then i played it again a few leagues later and the playstyle was just awful for me. i have to stand in place and use my skill and i can't deal damage and move at the same time?? fck that. in the current game meta, Divine Ire is better used in Totems.Bleed Bow Gladiator for me I think. Followed by a test of a divine ire inquisitor.
i loved Divine Ire when it first came out in 3.6, i played a Trickster since its a channeling spell but then i played it again a few leagues later and the playstyle was just awful for me. i have to stand in place and use my skill and i can't deal damage and move at the same time?? fck that. in the current game meta, Divine Ire is better used in Totems.
About the Bleed Bow gladiator, its a good league starter, but you really need high investment for it to be viable in endgame. i played the champion version in Heist, was nice, will try again.
i have my eye on a Bladefall Bladeblast as well, but as a spellslinger. need to pick an ascendency though, i dont like assassins so much for non-CoC mechanisms.
and as always, i will attempt RF, this time with an elementalist since it got buffed nicely.
I can't link to it at work, but WreckerOfDays has a nice starter elementalist RF build on the official forums. It's actually pretty tempting. There's lots of room for long-term optimization if one wanted to go that route.
Edit: this is the link off of reddit - https://www.pathofexile.com/forum/view-thread/3009545.
That 1 button RF build isn't bad. It's basically 500k DPS with junk gear and a 6 link. It could probably go up to 1m DPS with OK gear.