MarcVenice
Moderator Emeritus <br>
- Apr 2, 2007
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Originally posted by: chizow
Originally posted by: Maximilian
Bad idea... are you on EA's payroll? Sure sounds like it.
Yes you've figured me out!!! Please tell me how its a bad idea though. If you're already buying your games, you've already paid for them and most likely used a credit card to do so. More stringent security measures to ensure only paying customers have access to content wouldn't impact you at all; in the long run it would be in your best interests.
Originally posted by: MarcVenice
I didn't read the article...
Well then you should probably read it before commenting. Not trying to be short here, just saying it does go into extensive detail in discrediting basically every excuse under the sun that justifies piracy, including the ones you just brought up.
I've pretty much read it, skipped some of the more boring parts, but I bet I got the gist of it. Here's what I think, piracy rates do not make up for the 5:1 figures the consoles manage to outsell the PC. The author has some decent suggestions, and it's to bad he forgot one thing. Negative comments tend to get vented 10 times more often then positive ones. Me, I've never had trouble with any kind of DRM. If that one ubisoft game never got cracked, use that DRM again and again, stop piracy dead in it's tracks, and see how it turns out.
To me it's funny how some developers claim high-end pc's are 5 times more powerfull then consoles, yet how many games really take advantage of all that power? Look at Far Cry 2, or Mercenary's for example. Maybe those are bad examples though, games they allready developed with consoles in mind, instead of PC's. But I think that even before piracy became rampant, high-end pc's were never fully utilized.
I think, that there is something else holding PC's back, and it's not piracy, but it's the inherent flaw to PC's that also makes them great, it's the diversity in hardware, and the so called driver interlayers I think mentioned in the article. It's to hard to optimize for, so it's very hard to optimize games the way they do for consoles, therefor not reaching even half the PC-gamers they COULD be reaching, if PC's had a single standard.