This is a rant.
I think it's a shame when folks complain about "the way it used to be. Oftentimes, "the way it used to be is" the way it still is, you've just gotten older and more resistant to change.
I hate it when large swaths of people are painted with a broad brush. If you go over to P&N right now, you'll see posters there slinging insults and generalizations about groups that comprise thousands if not millions of people. I think on some level, we all know that's not fair but it's easier to put people into boxes to easily identify and label, fairness be damned. .
Ok, I gotta agree with you this far.
That being said, PC Gamers used to be a friendlier, more mature and forgiving community and have become a group of self-entitled whiners. They bounce miserably from game to game, never satisfied with anything, viciously nit-picking each new title into oblivion and waiting for the next big thing, only so they can blow it apart.
Your comments here are strangely inconsistent as they cover a LOT of stuff. In the first place, with the advent/proliferation of the Internet, just about anyone can post their opinions. Back in the day, that was not true. Some people posted/complained, but I would bet that most of the complaints you see now existed back then as well, they just weren’t as obvious.
Also, you have a much wider pool of players starting at the low end with much lower common denominator values. So understandably you are going to get a bit more complaining from that end of things.
No one is happy with *anything,* which is unfortunate because PC Gaming has never been better.
This is largely subjective. Yes, hardware has improved dramatically in recent years. This is, however, both a plus and a minus. While technology and improvements (along with proliferation) have lead to higher quality platforms at lower prices has given rise to significant potential for gaming, that potential is largely squandered on developers who are trying to broaden their market through Console ports. This serves to anchor and limit capabilities to the 7 year old hardware of the main consoles out there. And almost no one (publishers/developers) wants a “PC Only” title. So the potential is untouched.
What that means is the reason behind PC gamers not being as happy is that they know and reasonably expect that games would be created with the PC game platform in mind. But that isn’t happening. So we are disappointed with the overall quality of games coming out. So the complaints are not unfounded as you seem to indicate.
I don't have numbers to back this up but in my experience, PC Gamers have always been an older, more mature bunch than their console counterparts. If I ever talk to any of my friends or peers about gaming, I always have to relate things to the Xbox or Playstation. Maybe it has to do with the cost involved or the amount of technical ability required or even the greater amount of patience you have possess to troubleshoot bugs and what-have-you that come up.
While it is true that younger gamers are “More likely” to get into consoles than PCs, that is largely due to more “Casual” gamers in the market place, rather than an aging of the PC population. It is significantly easier (and generally cheaper) for a casual gamer to get into the arena by making a single purchase of a console rather than building/identifying a motherboard, CPU, memory, GPU, OS, build, troubleshoot, tweak, etc.. that constitutes a PC that will meet the gaming needs. This does not mean that there aren’t younger PC gamers, although the more that the gaming industry plays to the console market, and the more that they anchor themselves to the console rather than expanding the boundaries of PC Games, it just means that someone getting into gaming is more likely to go console unless they already are PC aficionados.
In the last decade though, several of those barriers to entry have been lowered, if not lifted altogether. Component prices have never been lower. You can easily build a perfectly capable gaming rig for ~$6-700 (which is cheaper than a console if you factor in the cost of a 47 inch LCD). Dealing with Windows 7 and the wealth of easily obtainable 'how-to's' and help information available online is a hell of a lot easier than freeing up IRQ's and mucking around in DOS.
I gotta disagree with you here. While you can build a decent lower end gaming machine these days for $6-700, I think you will find that even the mid range systems are $1200 or more. And the high end can go three grand, easily. Sure with the quality of games coming out today, 6-700 is probably more than enough, but any PC aficionado will tell you that getting the low end just won’t do. We want the best of the best of the best.
And consoles these days (Xbox360, PS3, Wii) don’t run that high. They generally don’t run more than 2-300. And it is unfair to include the cost of a TV in the price because most households already have one or more of them prior to the introduction of the gaming system, and hence are not part of the initial outlay of costs. And it serves a separate purpose to boot. So the number of people who buy a TV with the sole purpose of gaming is probably on the small side and would only adjust the “Average” price of a “System” only slightly.
I think there are those who would say that that a high barrier to entry was the one thing keeping the more 'elite' PC community a cut above the unwashed masses of console gamers. There's probably a grain of truth in that. But with the removal of those barriers came an influx of new players, new developers (seeking new revenue streams) and new ideas. Love it or hate it, it's those new players who are just discovering this universe are keeping the hobby we all love so much infused with new blood and (more importantly, I guess) new dollars.
I think you are significantly missing the fact that game development companies are restricting the utility of a good PC in order to conform with the console market. This means that they are artificially skewing the market TOWARDS the consoles, not the other way around. And while more PC owners are entering the market, it is at a significantly lower rate than those entering the Console market. And those that are entering the PC market, aren’t necessarily gamers. I think if you were to do a demographic survey of PC usage, you would find that the most significant usage of PCs today are for email, internet surfing and networking (Facebook, skype, twitter, etc… rather than gaming.
What that means is that new game developers entering the market are seeing 90% or more of the revenue streams being console and developing accordingly.
There's lots of blame to go around, though. In the years since gaming became a big business, you've got your Activisions and your EA's churning out sequel after sequel, each successive one barely iterating on the last. The term 'console port' has become an instant negative, connoting less-than-stellar controls, UI and graphics options.
I by no means wish to defend companies like Activision or EA, but understand that they are dealing predominantly with the same technology they had 7 years ago. There is only so far that they can go with it unless they expand into the ‘Exclusive’ PC market, or a next generation of consoles comes out. Since as stated before, 90% or more of the revenue streams in the gaming industry are consoles, they are unlikely to make the required shift. In fact, they want to go console, because that is where they perceive the money is.
Then there's the piracy angle. Whether or not piracy actually has an effect on sales is a debate for another thread but one this is for sure: the idea that piracy has had an effect on development. Invasive DRM has blown a hole in the landscape of PC Gaming. Personally, it's not a big deal to me but I get why some folks are upset.
It is true that it is easier on the whole to secure a game against piracy on the console level (due mainly to the limited access to code and the conformity of platform offered in that market). But that is by no means a significant driver in the decision to go console. Nor is it a significant barrier in going PC platform. The vocal minority on this point are in fact VERY vocal. But they are also VERY minor. And I don’t think PC Game development companies give more than token lip service to them.
That being said, the amount of vitriol surrounding PC Games is reaching critically absurd levels. The internet has given everyone a soap box (see: the unfortunately long missive I'm writing at this very minute) and made every forum and comment thread an echo chamber.
Why can't we give things a chance? Why can't we offer constructive criticism instead of sounding like raving lunatics? I don't work in the games industry at all and when I read some of the stuff that's out there, I can't imagine anyone wanting to develop PC Games exclusively. In return for your hard work, you get a face full of bile and criticism about the most irrelevant minutiae.
I'm rambling. Go play your games. Enjoy them. Criticize but do it reasonably. Everyone involved here are human beings with human feelings. I think it would do everyone a service to remember that.
TL;DR: Shut the fuck up and play
Again, I think you are significantly missing the point. We, as PC Gamers, understand the full potential of our systems. We understand that technology has moved on significantly since the advent of this generation of consoles. And we understand that the market leaders are not doing a darned thing about that. So the quality of games coming out for the PC (by and large Console portable games) is significantly poorer than should be the case.
Add to that the fact that most PC gamers do have an average higher technical know-how, we know the significant limitations that are imposed, where as your average console gamer probably doesn’t. So we have more reason and understanding of our complaints. And more reason To complain considering we are being gimped and ignored in terms of the games we do get.
Also, the overall quality of games is drowning these days in the absolute proliferation of FPS games. There are very few games that have compelling story or full and complete strategic game engines. (90% of) Everything today coming out is dumbed down and almost unbearable, and worthy of contempt. We aren’t complaining to hear our own voices (most of us anyway), but because the significant potential proven by games of the past is squandered and lost on the ‘Point and click’ culture of today’s game industry.
And finally, as you rightly point out, the entry point of the PC gamer has lowered significantly, so you get a commensurately lower comment threshold. And again, with greater outlet for complaints and availability of platforms to share with the world, probably a lot of the otherwise hidden comments are now becoming known.