lavaheadache
Diamond Member
- Jan 28, 2005
- 6,893
- 14
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I say screw it and get a 2560x1600 panel. This way you can use 5:4 , 4:3 , 16:9, 16:10 or whatever you want with a high resolution
I say screw it and get a 2560x1600 panel. This way you can use 5:4 , 4:3 , 16:9, 16:10 or whatever you want with a high resolution
I think what he's trying to say is that the screen is so huge, it doesn't matter if there are black bars. You can letterbox any of those resolutions and still the get the same size as if you had a monitor in that aspect ratio.
Personally, I don't understand the hubbub about black bars and such. Who gives a crap about the picture fitting right up to the bezel. As long as the viewable area is a similar size, you can just make-believe the black screen portion is the bezel. I personally would not mind sticking with our more squarish aspect ratios (4:3 and 5:4). The aesthetic appeal of fitting the entire screen is trivial to me.
The idea is that black bars represent utterly wasted space. To display widescreen content at the same size on a 4:3 monitor, it would need to be significantly larger than a 16:9 display. Likewise for the reverse scenario. So your display dimensions should match as closely as possible the aspect ratio of the media you will most commonly be viewing.
A good 2560x1600 screen is usually fairly large, 29 to 30", unless there are smaller monitors with that resolution. It wouldn't be hard to get an actual 19" size by scaling to 4:3 on a monitor that size. Wasted space is only relative to the game. For example, in the old BF2, there was no widescreen resolution, they just enlarged the view and chopped off the top and bottom, essentially crippling widescreeners. Even if there is a waste, it is only for videos and certain games. When you are using the computer for general purpose, there is no waste. Calling black bars a waste of space just for one or two applications of a computer's use is a little exaggerated.
We are talking about 16:10 vs 16:9 sir and not 4:3. I think this is where the confusion is coming regarding the black bars..
Check out the neat LG W3000H-BN 30" monitor, this beauty uses IPS (In Plane Switching) versus TN (Twisted Nematic)... 16:10 rules baby !
Most games aren't "optimized for 16:9." The vast majority of FPS games adjust the FOV according to the aspect ratio that you are using. Only the hardcore games force you to use a set FOV.
Basically, each aspect ratio has it's own FOV that keeps the game in the same general perspective. Wider resolutions have a wider FOV, taller resolutions have a taller FOV.